Guild Wars 2 - Last beta weekend now ?

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Wega52 wrote:
Funny, I', usually a healer too, in RPGMMO's. So my highest chars in GW2 is a ele using water and a guardian. Both doing some ok amount of healing, and support.

The game is starting to grow on me, but I'm not totally convinced about this "unique personal story" of all the classes. To me, all three classes have done almost the same type of quests in the beginning, just with another background story. I just hope the are gonna feel more different when I get higher up in level :)


The personal story seems based on your choices during the 'multiple choice' section, not class selection. I could be wrong, since my human street-rat thief's story really does feel like it was made for a thief...
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I wish they chose a different name than 'Thief'.
It makes no sense. You spend the vast majority of your time killing things, while that is exactly what a (good) thief tries to avoid. They should've just gotten over it and named it rogue or whatever.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
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Tagek wrote:
I wish they chose a different name than 'Thief'.
It makes no sense.


It is the traditional name for that type of class though.

They got an Engineer as well, and you don't exactly go building bridges with him either...
The engineer's main purpose is to use mechanical weaponry / turrets you name it, perfect for an engineer.
A thief is purely a non-combat type person.
They really should have just called it assassin, trickster or rogue. Something that doesn't generally have a strict 'non-lethal' code.

It's like skyrim all over again.
In oblivion you actually had to sneak your way around things, you felt like a thief.
In skyrim it's like 'you can sneak, but if you bludgeon everyone to death that's ok too'. They raped what it means to be a thief.

It's not a big deal, but 'thief' just doesn't sound very bad-ass at all.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 29, 2012, 10:56:17 AM
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Tagek wrote:
A thief is purely a non-combat type person.


It's a word, you might see it that way, I might see it differently, but ultimately it means what Anet says it means.

The word rogue doesn't mean "someone who kills a lot" either.

You're just probably more used to rogue being the name for that archetype, but up until 3rd edition D&D the Rogue was called Thief, backstab and all lethality included...
Well regardless of what Anet says it means, a thief is someone who steals things, and the best way to steal things is to do it without being noticed, and by leaving as little traces of your theft as possible. Killing people = leaving significant traces behind, I'd say, and just not the way 'thieves' operate, imo anyway.

As I said, not a very big deal, but it's just one of the least 'badass' names they could've come up with, and it doesn't make too much sense.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 29, 2012, 11:46:45 AM
Cant have to much Junk in your Stash
Thief absolutely fits here, I'm afraid. Whether you're going by Garrett from the Thief series or the fact that you do steal items from the enemy to use against them, you're definitely the archetypal thief. There is a very blurry line between 'thief', 'thug' and 'killer'. The fantasy 'thief' treads that line with typical exaggeration. I would say I'd expect a thief to know how to perform acrobatics, backstab and throw knives much more readily than, say, an assassin.

Because, Tagek, 'assassin' is a conflated misnomer as well. The word comes from 'hashish eater', based on the fact that the real assassins of the real world used to consume drugs to fortify their spirit before a kill. Forget Altair and Ezio, they're a romanticised version of little more than hopped-up stranglers and stabbers. Forget the ninja, too -- the majority of their skill lay in subterfuge and psychology far more deeply than in flipping about and throwing stars.

Thief is simply the best word for this class.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Perhaps, but it's still not a bad-ass name, that's all.
Any 12 year old kid who looks through your window and likes your xbox can be a 'thief'. :P
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 29, 2012, 6:49:38 PM
Any crazy with a wooden stick can be a warrior.

(I'm really rolling with the Musashi references lately.)

But sure, it's generic. The Artful Dodger is a famous thief, and he's little more than a street urchin with quick hands. Another famous thief? The Grim Reaper.

It comes down to the concept of stealing, thievery. Taking what's not yours, whether it's a gold coin, an xbox...or, at the extreme, someone else's life.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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