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werchiel wrote:
I'm not trying to solve GGG's problems here - merely saying how this looks from my perspective. Even Juggs get oneshot in heists - and that's crazy. Then again you could say "Just go full block and spell block" but then it limits what you can do. It most certainly is a more complex issue for sure but when it ain't fun for me it ain't fun for me. That's what I was saying.
Yes, it makes me care. Care enough to stop doing heists. I'll do maps, delves, blights and once again ignore mechanics that are too tedious or frustrating to deal with. And I'm not the only one. And yet I'm still playing the game.
Contrary to what people here think PoE was never a game of diversity. You have all those choices to make to find the best tool for given task. There is nothing wrong with some choices to be superior. There is nothing wrong in skipping mechanics you dont want to do either. You will do delves, ive hated it even in league so i would just skip that part. In Delve and Blight you also have characters that are clearly better for that mechanic and yet you dont see a problem with it.
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Posted bykuciol#0426on Sep 21, 2020, 5:16:00 AM
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kuciol wrote:
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werchiel wrote:
I'm not trying to solve GGG's problems here - merely saying how this looks from my perspective. Even Juggs get oneshot in heists - and that's crazy. Then again you could say "Just go full block and spell block" but then it limits what you can do. It most certainly is a more complex issue for sure but when it ain't fun for me it ain't fun for me. That's what I was saying.
Yes, it makes me care. Care enough to stop doing heists. I'll do maps, delves, blights and once again ignore mechanics that are too tedious or frustrating to deal with. And I'm not the only one. And yet I'm still playing the game.
Contrary to what people here think PoE was never a game of diversity.
Ok, I'm not feeding that troll anymore.
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Posted bywerchiel#3317on Sep 21, 2020, 5:22:40 AM
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you have mentioned it lol... exit map! -you did not run back from the entrance of map but tp out :P
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iuiulitza wrote:
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SoFastx wrote:
I love everything in Heist (characters, graphic) except the boring mechanic go to the deepest map get the artifact for resale prupose and then run back, repeat contract again and again...
How is this different then doing maps? You open the map , run to the boss killing mobs in your path , kill the boss ,exit map, put the loot in stash , repeat.
Last edited by SoFastx#6379 on Sep 21, 2020, 6:52:20 AM
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Posted bySoFastx#6379on Sep 21, 2020, 6:52:02 AM
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I've done a few heists and I do wonder. When you get the mission object and ure suppose to run back. It's all red and flashy telling u there is a rush to it but I dont see any timer or anything. I always been on time but can u fail that escape by taking it too long?
I know all player come and say : "ahahah nice, u have try a bot u get ban, sooo nice" but i tell u its just for try, for see and for know. I have use this 10 minutes maximum and i have insta uninstall." - some not-too-bright dude, 2013; Joined 2012, † 2013.
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Posted bySarn88#3369on Sep 21, 2020, 7:00:57 AM
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DreadLordAvatar wrote:
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iuiulitza wrote:
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SoFastx wrote:
I love everything in Heist (characters, graphic) except the boring mechanic go to the deepest map get the artifact for resale prupose and then run back, repeat contract again and again...
How is this different then doing maps? You open the map , run to the boss killing mobs in your path , kill the boss ,exit map, put the loot in stash , repeat.
Atlas progress. Oh wait heist doesn't do that.
Not everything has to revolve around maps, personally i am so very tired of PoE maps and leagues that emphasizes them, the delve/heist stuff(content outside of maps) is a breath of fresh air imho.
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Posted bywierdzodi#7807on Sep 21, 2020, 7:21:58 AM
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when they announced heist i was already wondering how can this work in an arpg, a game that is involved around killing stuff as efficiently as possible.
I love the art work, i think this could be something nice and solid as an extra added diversity. League material, maybe if it would be an alternative to maps, so sustainable from heists alone.
The whole league would have made more sense if you could see what chest would give what items (or can we.. not noticed it at least) and only chest and doors should raise alarm.
This would result in a map without any bonus and 0 skill of the companions you can always open x amount of chests.. Skills and bonus would let you open x extra chest.
Or just a fixed rate of alarm generation, whatever choose a solution, they are plenty and simple.. but it would involve balancing and testing shit..
How hard can it be to implement a league without this BS league after league.
edited: i would prefer longer development time and a solid league each 6 months and each 3 months just a combi of old leagues.
Last edited by Shadeless01#5109 on Sep 21, 2020, 7:37:22 AM
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Posted byShadeless01#5109on Sep 21, 2020, 7:34:29 AM
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My beef with the alert level:
https://www.pathofexile.com/forum/view-thread/2932440
"Killing enemies has a small effect on the alert level".
Me as a necromancer with my minions:

Second-class poe gamer
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Posted bypr13st#1040on Sep 21, 2020, 10:07:51 AM
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gabpla111 wrote:
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j33bus wrote:
Heist's basic problem is that it takes you out of maps so you're not progressing in the game, and it's basically just another map.
110% THIS!
The basic concept itself is fine, but all of this should've been implemented into maps.
It feels just like another artificial way to make the game EVEN more tedious and time consuming.
GGG should really stop forcing players to spend more time in game in such an aggressive way.
It's simply sickening and disgusting.
110% NOT THIS
The way it is implemented is the correct choice. Can you imagine having to stop mapping to go into another area to complete it or lose it? No thank you.
For all the people that talk about the alert level, you clearly are still in the beginnings of exploring the content. Once you get your rogues gear you can full clear most heists without hitting the alert cap (and it's kinda OP, you really should have to make tough choices of what to steal).
GGG this is a perfect implementation and is well done. I for one love it. Chris did not undersell this league, it is great.
Last edited by jbabel1012#4553 on Sep 21, 2020, 10:39:43 AM
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Posted byjbabel1012#4553on Sep 21, 2020, 10:37:56 AM
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The whole league would have made more sense if you could see what chest would give what items (or can we.. not noticed it at least) and only chest and doors should raise alarm.
And then you pick only the good ones? Alert level would be irrelevant.
Last edited by knivil#1164 on Sep 21, 2020, 11:17:35 AM
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Posted byknivil#1164on Sep 21, 2020, 11:02:56 AM
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jbabel1012 wrote:
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gabpla111 wrote:
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j33bus wrote:
Heist's basic problem is that it takes you out of maps so you're not progressing in the game, and it's basically just another map.
110% THIS!
The basic concept itself is fine, but all of this should've been implemented into maps.
It feels just like another artificial way to make the game EVEN more tedious and time consuming.
GGG should really stop forcing players to spend more time in game in such an aggressive way.
It's simply sickening and disgusting.
110% NOT THIS
The way it is implemented is the correct choice. Can you imagine having to stop mapping to go into another area to complete it or lose it? No thank you.
For all the people that talk about the alert level, you clearly are still in the beginnings of exploring the content. Once you get your rogues gear you can full clear most heists without hitting the alert cap (and it's kinda OP, you really should have to make tough choices of what to steal).
GGG this is a perfect implementation and is well done. I for one love it. Chris did not undersell this league, it is great.
So it should NOT be implemented like syndicate lab? Or a Vaal side area? Or a tp(s) to the map arena/boss fight?
You are 110% wrong.
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