Path of Exile: Heist Balance Manifesto

The changes to vaal impurity and stealth kinda blow not gonna lie.
Nerfing defensive mechanics instead of making enemies harder to kill will only make the gameplay more binary. I signed up for an ARPG not a gatcha mobile game.
Undisputed best alpha tester since Awakening beta.
please...leave clusters alone. Make it legacy wink wink wink
LOL Spellslinger was fine when you introduced it at 15%. It was usable at 20%. Now it is literally dead. Nice job!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
:( ouch
All things seem balanced.
lol it's still Path of nerfs each season more and more tankyness removed better off just going glass cannon builds theses days
Nerfs everywhere. Cant say i am shocked with GGGs balance team.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
Of course, another nerf to summoners. Wanna have fun? Here, have even less of it.

Patch 3.18 - A summoner? We deleted it with all its minions.
Here we go again!

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