3.11.2 Patch Notes

"
drunkydragon wrote:
"
manasuke wrote:
Any torrent file or full standalone patch file download? Cannot download 23GB at home.


"
AksCabal wrote:
GGG

Is it possible to have a torrent file for this; if my connection is disrupted the dowload begins afresh. Has already happened twice. With the torrent download progress is saved and it dosent start afresh every time. Help will be appreciated.

thank you


ggg where is the torrent file for this (small) 23GB 'patch' ?

It is not fun when your patching take 100% of my internet connection so when I try to open a single website page I have to wait couple minutes for that page to fully load.

So again, where is the torrent for this patch? Patch is big enough to deserve a torrent.


You can limit patch bandwidth if you use Steam. (and interruptions won't be a problem either)
"
Aderahl wrote:
"
drunkydragon wrote:
"
manasuke wrote:
Any torrent file or full standalone patch file download? Cannot download 23GB at home.


"
AksCabal wrote:
GGG

Is it possible to have a torrent file for this; if my connection is disrupted the dowload begins afresh. Has already happened twice. With the torrent download progress is saved and it dosent start afresh every time. Help will be appreciated.

thank you


ggg where is the torrent file for this (small) 23GB 'patch' ?

It is not fun when your patching take 100% of my internet connection so when I try to open a single website page I have to wait couple minutes for that page to fully load.

So again, where is the torrent for this patch? Patch is big enough to deserve a torrent.


You can limit patch bandwidth IF you use Steam. (and interruptions won't be a problem either)


But I don't. And I wont. I downloaded this game 5 years ago from path of exile official site, and used their installer to install the whole thing. I don't like to install games from steam if I don't have to.

I finally finished 'patching' the game. It was an 8 hour long download where I couldn't use internet at all, for anything else.

This, IMO was a 'patch' disaster. GGG just refused to comment on 'torrent file' requests. Not even a single word to at least 'explain' why they decided NOT TO share a torrent. I know it could be done, but they just refused to make it easier on us. I can't understand this kind of behaviour from their side. At leat they could share a torrent for ggpk file so we can extract it just like we do before every league start. The rest of the installation could be done regular way like ggg did this time with this patch. They had the option to 'help us' to patch the game, but they just play deaf. I really don't like that kind of 'response' because it reminds me how Blizzard 'reacted' when they did something bad and their community tried to get the answer, but they just didn't leave a single comment, acting like there is no problem at all.

It wont surprise me if my post gets deleted because...this starts to smell like Blizard 101 kind of a response from ggg.
Last edited by drunkydragon on Sep 12, 2020, 2:10:04 PM
Hi everyone, ive read that many players have issue/problems with the game after the patch and it sound very familiar to me to (ive got somme issue in the past after patch come out) but this time it look like the game work as good as befor the patch, i mean i didnt notice any differences, no lag or any HO color/lightning interference. It is not to deny that there are sommes issue/problems with the patch for some players but to provide more info for the devs in order to fix it. Hop it will be helpfull to provide more info/data and thank you in advance, sooo hypped for 18th.

Here my pc spec:

Spoiler
------------------
System Information
------------------
Operating System Microsoft Windows 10 Pro for Workstations N 10.0.19041.508 (Win10 20H1 [2004] Insider Preview)

Computer:
Computer Type ACPI x64-based PC
Operating System Microsoft Windows 10 Pro for Workstations N
DirectX DirectX 12.0
Computer Name DESKTOP-xxxxxxxx
Date / Time 2020-09-12 / 19:10

Motherboard:
CPU Type HexaCore Intel Core i7-3930K, 3800 MHz (38 x 100)
Motherboard Name Asus Rampage IV Extreme (1 PCI-E x1, 5 PCI-E x16, 8 DDR3 DIMM, Audio, Gigabit LAN)
Motherboard Chipset Intel Patsburg X79, Intel Sandy Bridge-E
System Memory 32705 MB (DDR3 SDRAM)
DIMM-A1: Kingston HyperX KHX2400C11D3/8GX 8 GB DDR3-2133 DDR3 SDRAM (15-13-13-30 @ 1066 MHz) (14-13-13-30 @ 1066 MHz) (13-13-13-30 @ 1066 MHz) (12-13-13-30 @ 1066 MHz) (11-13-13-30 @ 1066 MHz) (10-12-12-28 @ 969 MHz) (9-11-11-25 @ 872 MHz) (8-10-10-22 @ 775 MHz) (7-9-9-20 @ 678 MHz) (6-8-8-17 @ 581 MHz)
DIMM-B1: /same
DIMM-C1: /same
DIMM-D1: /same
BIOS Type AMI (05/14/2014)

Display:
Video Adapter GeForce RTX 2070 SUPER (8 GB)
3D Accelerator nVIDIA GeForce RTX 2070 Super
Monitor Dell UltraSharp UP2715K (DP) [27" IPS LCD] (3D8F868S105S)

Storage:
Disk Drive Corsair Force GT (256 GB, SATA-III)
Disk Drive Samsung SSD 850 PRO 512GB (512 GB, SATA-III)

DMI:
DMI BIOS Vendor American Megatrends Inc.
DMI BIOS Version 4901
DMI Motherboard Manufacturer ASUSTeK COMPUTER INC.
DMI Motherboard Product RAMPAGE IV EXTREME
DMI Motherboard Version Rev 1.xx
DMI Chassis Type Desktop Case

--------[ OpenGL ]----------------------------------------------------------------------------------

OpenGL Properties:
Vendor NVIDIA Corporation
Renderer GeForce RTX 2070 SUPER/PCIe/SSE2
Version 4.6.0 NVIDIA 452.06
Shading Language Version 4.60 NVIDIA
OpenGL DLL 10.0.19041.488(WinBuild.160101.0800)
Multitexture Texture Units 4
Occlusion Query Counter Bits 32
Sub-Pixel Precision 8-bit
Max Viewport Size 32768 x 32768
Max Cube Map Texture Size 32768 x 32768
Max Rectangle Texture Size 32768 x 32768
Max 3D Texture Size 16384 x 16384 x 16384
Max Anisotropy 16
Max Clipping Planes 8
Max Display-List Nesting Level 64
Max Draw Buffers 8
Max Evaluator Order 8
Max General Register Combiners 8
Max Light Sources 8
Max Pixel Map Table Size 65536
Min / Max Program Texel Offset -8 / 7
Max Texture Array Layers 2048
Max Texture LOD Bias 15
Max Vertex Array Range Element Size 1048575

--------[ Vulkan ]----------------------------------------------------------------------------------

[ GeForce RTX 2070 SUPER (TU104) ]

Device Properties:
Device Code Name TU104
Device Type Discrete GPU
PCI Device 10DE-1E84
Memory Size 8257 MB
Max 1D Image Size 32768
Max 2D Image Size 32768 x 32768
Max 3D Image Size 16384 x 16384 x 16384
Max Cube Image Size 32768 x 32768
Max Image Layers 2048
Max Texel Buffer Elements 134217728
Max Uniform Buffer Range 65536
Max Storage Buffer Range 4294967295
Max Push Constants Size 256 bytes
Max Memory Allocation Count 4096
Max Sampler Allocation Count 4000
Buffer Image Granularity 1024 bytes
Sparse Address Space Size 1099511627775 bytes
Max Bound Descriptor Sets 32
Max Per-Stage Descriptor Samplers 1048576
Max Per-Stage Descriptor Uniform Buffers 1048576
Max Per-Stage Descriptor Storage Buffers 1048576
Max Per-Stage Descriptor Sampled Images 1048576
Max Per-Stage Descriptor Storage Images 1048576
Max Per-Stage Descriptor Input Attachments 1048576
Max Per-Stage Resources 4294967295
Max Descriptor Set Samplers 1048576
Max Descriptor Set Uniform Buffers 1048576
Max Descriptor Set Dynamic Uniform Buffers 15
Max Descriptor Set Storage Buffers 1048576
Max Descriptor Set Dynamic Storage Buffers 16
Max Descriptor Set Sampled Images 1048576
Max Descriptor Set Storage Images 1048576
Max Descriptor Set Input Attachments 1048576
Max Vertex Input Attributes 32
Max Vertex Input Bindings 32
Max Vertex Input Attribute Offset 2047
Max Vertex Input Binding Stride 2048
Max Vertex Output Components 128
Max Tesselation Generation Level 64
Max Tesselation Patch Size 32
Max Tesselation Control Per-Vertex Input Components128
Max Tesselation Control Per-Vertex Output Components128
Max Tesselation Control Per-Patch Output Components120
Max Tesselation Control Total Output Components 4216
Max Tesselation Evaluation Input Components 128
Max Tesselation Evaluation Output Components 128
Max Geometry Shader Invocations 32
Max Geometry Input Components 128
Max Geometry Output Components 128
Max Geometry Output Vertices 1024
Max Geometry Total Output Components 1024
Max Fragment Input Components 128
Max Fragment Output Attachments 8
Max Fragment DualSrc Attachments 1
Max Fragment Combined Output Resources 16
Max Compute Shared Memory Size 49152 bytes
Max Compute Work Group Count X: 2147483647, Y: 65535, Z: 65535
Max Compute Work Group Invocations 1024
Max Compute Work Group Size X: 1024, Y: 1024, Z: 64
Subpixel Precision Bits 8
Subtexel Precision Bits 8
Mipmap Precision Bits 8
Max Draw Indexed Index Value 4294967295
Max Draw Indirect Count 4294967295
Max Sampler LOD Bias 15.000000
Max Sampler Anisotropy 16.000000
Max Viewports 16
Max Viewport Size 32768 x 32768
Viewport Bounds Range -65536.000000 ... 65536.000000
Viewport Subpixel Bits 8
Min Memory Map Alignment 64 bytes
Min Texel Buffer Offset Alignment 16 bytes
Min Uniform Buffer Offset Alignment 64 bytes
Min Storage Buffer Offset Alignment 16 bytes
Min / Max Texel Offset -8 / 7
Min / Max Texel Gather Offset -32 / 31
Min / Max Interpolation Offset -0.500000 / 0.437500
Subpixel Interpolation Offset Bits 4
Max Framebuffer Size 32768 x 32768
Max Framebuffer Layers 2048
Framebuffer Color Sample Counts 0x0000000F
Framebuffer Depth Sample Counts 0x0000000F
Framebuffer Stencil Sample Counts 0x0000001F
Framebuffer No Attachments Sample Counts 0x0000001F
Max Color Attachments 8
Sampled Image Color Sample Counts 0x0000000F
Sampled Image Integer Sample Counts 0x0000000F
Sampled Image Depth Sample Counts 0x0000000F
Sampled Image Stencil Sample Counts 0x0000001F
Storage Image Sample Counts 0x0000000F
Max Sample Mask Words 1
Timestamp Period 1.000000 ns
Max Clip Distances 8
Max Cull Distances 8
Max Combined Clip and Cull Distances 8
Discrete Queue Priorities 2
Point Size Range 1.000000 ... 2047.937500
Line Width Range 1.000000 ... 64.000000
Point Size Granularity 0.062500
Line Width Granularity 0.062500
Optimal Buffer Copy Offset Alignment 1 bytes
Optimal Buffer Copy Row Pitch Alignment 1 bytes
Non-Coherent Atom Size 64 bytes
Driver Version 452.24.0
API Version 1.2.133
Vulkan DLL C:\WINDOWS\system32\vulkan-1.dll (1.2.131.2)

--------[ DirectX Video ]---------------------------------------------------------------------------

[ Primary Display Driver ]

DirectDraw Device Properties:
DirectDraw Driver Name display
DirectDraw Driver Description Primary Display Driver
Hardware Driver nvldumd.dll
Hardware Description NVIDIA GeForce RTX 2070 SUPER

Direct3D Device Properties:
Total / Free Video Memory 8192 MB / 6935 MB
Rendering Bit Depths 8, 16, 32
Z-Buffer Bit Depths 16, 24, 32
Multisample Anti-Aliasing Modes MSAA 2x, MSAA 4x, MSAA 8x, CSAA 8xQ
Min Texture Size 1 x 1
Max Texture Size 16384 x 16384
Unified Shader Version 5.1
DirectX Hardware Support DirectX v11.1


and my poe config.ini

Spoiler
[DISPLAY]
adapter_name=NVIDIA GeForce RTX 2070 SUPER(#0)
background_framerate_limit=60
background_framerate_limit_enabled=true
bloom_strength=0.901
borderless_windowed_fullscreen=true
camera_zrotation=true
directx_version=auto
dx11_antialias_mode=0
dx9_antialias_mode=0
dynamic_resolution_fps=30
framerate_limit=90
framerate_limit_enabled=true
framerate_limit_max=200
fullscreen=false
global_illumination_detail=0
incursion_effect=true
light_quality=1
max_PS_shader_model=ps_vkn
max_VS_shader_model=vs_vkn
maximize_window=false
post_processing=true
renderer_type=Vulkan
resolution_height=2160
resolution_width=3840
screen_shake=false
screen_shake_v2=false
screenspace_effects=1
screenspace_effects_resolution=0
shadow_type=hardware_7_samples
texture_filtering=4
texture_quality=0
use_dynamic_particle_culling=true
use_dynamic_resolution=true
vsync=true
vulkan_antialias_mode=0
water_detail=1
[GENERAL]
enable_profanity_filter=true
engine_multithreading_mode=enabled
Last edited by XÐemon on Sep 12, 2020, 2:25:10 PM
"
h2muller wrote:
Not available for MacOS yet? Any ETA?


FYI, They already mentioned that MacOS will be available starting with Heist.
There are only four rules you need to remember: Make the plan, Execute the plan, Expect the plan to go off the rails, Throw away the plan. Follow my lead and you’ll be fine.
Patching was a nightmare with my low-end connection - the standalone patcher crashed with 0 kb / sec after 8 hours. So went back to Steam.

Vulkan is borked now:

1. Despite saying that the flicker is gone in the patch notes, it still flickers - flickering is only darker now

2. Alt-Tab or Windows-key cause horizontal flickering "stripes" when going back to poe (fullscreen) - especially when something like a web browser is open in the background.

3. Performance is worse than prior to the patch. I play on a SDD and its still playable but with some short hickups here and there.


System:

HP Omen Laptop
Intel Core I5 8300H (4C / 8T)
NVidia Geforce GTX 1060 (6 GB)
16 GB RAM
Game stored on Samsung EVO 850 (1TB) with RAPID Driver
Last edited by H3llnite on Sep 12, 2020, 8:20:35 PM
"
"
h2muller wrote:
Not available for MacOS yet? Any ETA?


FYI, They already mentioned that MacOS will be available starting with Heist.


They also said they will release 3.11.2 version to MacOS for testing, it seem there are closed beta testing already but not ETA for public MacOS beta
I am not a GGG employee.

About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"
I tested on hdd to see working or not it seems nothing change for hdd.
(You still get invisible textures when your character loads and need to wait at least 1 or 2 minute to textures load)

Nothing changes it seems 'update' working as intended back to 3.11g lol. Not to mention needs to get defragment tool again. I dont know how ggg cant manage to defraging and dump all cache to update push such incompetence unbelieveable like they dont even care (they probably not)
Performance Booster Guide : https://www.pathofexile.com/forum/view-thread/2089358
My Self made builds : https://www.pathofexile.com/forum/view-thread/2283657

水を本として、心を水になす也。水ハ、方圓の器にしたがひ、一てきとなり、さうかいとなる。
"
neohongkong wrote:
Try defrag your HDD first...

The last time I've heard anyone mentioning defrag was back in the early 2000s. It's an obsolete thing for a very long time.
"CreateShaderResourceViewEx: The parameter is incorrect."

So having stuttering on one computer and for the 2nd one it won't even load the game. Awesome update!
Alright, so after I switched to the "alyx" build of Proton and the game runs...

The performance improvement is absolutely MASSIVE.

Syndicate ambushes used to give me the worst lag of all and now I had practically no lag, and higher FPS during the ambush than I ever had before idling in a corner or sitting in my hideout.

Using Vulkan.

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