Imagine Telling the Devs To Scrap Another League, Again (Harvest ̶i̶s̶ was Amazing for Many Reasons)
" Well you see, you chose 2 months, specifically 2 months, because that is only way that makes harvest look reasonably average. This is despite the fact that the league is dead 2 months in regardless of what league it is and therefore means nothing at that point. As for actual, relevant pieces of information, harvest is literally dead last in player retention 1 week into the league. https://old.reddit.com/r/pathofexile/comments/hi47ig/harvest_league_broke_historical_records_for/ In fact, the dropout rate was so bad that harvest lost more % of its players in 1 week than most recent leagues lost in ONE MONTH. https://www.reddit.com/r/pathofexile/comments/hggobt/according_the_steamcharts_harvest_has_lost_almost/ So yes let us talk about pulling numbers out of our asses for a moment. Because OP apparently thinks "everyone" loved harvest and you, for whatever reason, tried to justify the retention rate at a time period where less than 20% of the players even play the league... aka nobody even cares what the league looks like 2 months in. The reality is when you factor in the entire playerbase, or at least the steam playerbase, harvest was a dogshit league by numbers. Last edited by yamface#1022 on Sep 20, 2020, 5:29:17 AM
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" Is it your contention that the players you're discussing dropped out due to them having strong crafting options available to use? |
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Harvest was a 0/10 this league is a 2/10 so far... POE used to offer some guaranteed fun, hasnt been true since legion... Just because I'm paranoid doesn't mean they're not out to get me.
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" Honestly, I chose two months because I was unaware that there is per-day information available on steam, even with data download (awesome!). Thanks for pointing that out. " Pretty much true (see below), though I am not quite sure how much information can be pulled from the player retention one week in. Harvest was, as pretty much all leagues, riddled with bugs in the beginning. Honestly I find it interesting that GGG doesn't do more play-testing before releasing a league, seeing how many players they typically lose in the first 1-2 weeks, quite some of them probably to bugs... Also, wasn't there something about players complaining about end-game rewards being too bad in Harvest? Weren't they bumped after a while only, so the reason for them leaving can't be the too strong crafting? Not sure... " Sorry for implying you pulled numbers from nowhere, it seemed like it, since you didn't give the sources you give here in your first post. Also not sure who tries to claim that everyone loves Harvest crafting. I certainly do, but I am sure there are people who do not. Also probably a lot of people who do not care either way. As for Harvest: It wasn't great, but honestly it wasn't that bad either. Let's look at some numbers. ![]() Player retention compared to first 2 days of the league (first 2 because the numbers fluctuate a bit the first days, could also do first 3, doesn't change the result much). As we can see, there are good and bad leagues after one week: Good: Betrayal, Legion, Delve, Metamorph, Delirium Bad: Blight, Synthesis, Harvest So yeah, Harvest looked pretty bad after a week. Not worse than Blight or Synthesis, not "the worst league ever", but not great for sure. Now, let's normalize by the number of players in the second week: ![]() As we can see, the three "bad" leagues have something in common: A very bad launch week. Synthesis continued to be bad, Harvest and Blight were doing fine after that. So the question is, what made players leave Harvest in the first 1-2 weeks? I seem to remember there were a lot of issues not related to the crafting per se, but to other things: Bloom in the garden, bugs, the fact that the garden was complicated to set up. I don't think many players left in the first week because the crafting was too strong, do you? So I don't think we can use the available data to show that players oppose crafting options (as opposed to gambling). Remove Horticrafting station storage limit.
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" people from my small guild left harvest early or ignored the garden but played the league more or less like standard because they all disliked gardening. Nobody disliked the crafting options but hated the mechanic of the garden. My opinion is: very few left because of overpowered items and the vast majority left because of the garden mechanic. Some even stayed in harvest and endured with the mechanics although they hated gardening, just to get some good items. Without the powerful crafting results I believe harvest would have been an incredible catastrophe. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Sep 25, 2020, 2:55:10 PM
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" Your opinion indeed, because the vast majority of players I have asked on the global chat during Harvest, on Twitter polls and on Reddit all have said that they like the change of pace and enjoyed the alternative content or role-playing aspect of gardening that came with Harvest and that the item crafting was just a nice bonus that came with it. I know it's hard to fathom around here apparently that people enjoy doing things other than killing in this game given how many people just decorate their hideouts instead of doing the main game, but yes, BELIEVE IT OR NOT, people did enjoy the gardening aspect that came with Harvest. 🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷 🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷 Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow Last edited by Smoke#4823 on Sep 25, 2020, 3:01:56 PM
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" I'm happy you liked it. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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""the vast majority of players I have asked on the global chat during Harvest, on Twitter polls and on Reddit all have said that they like the change of pace and enjoyed the alternative content or role-playing aspect of gardening that came with Harvest and that the item crafting was just a nice bonus that came with it." So that must have flown right over your head then? Had to bold and underline this time in case you chose to not read or purposefully disregarded it even though it's true. Or better yet, you're just not willing to see it, sad. IMAGINE, people actually enjoy a new, creative and unique game mechanic that was brought with the Harvest league, I know, it's unfathomable to you, oh well. 🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷 Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow |
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Well, people in global after a few weeks of the league are... not exactly a statistically representative sample, are they? ;)
I liked the gardening, too, though, after I got the hang of it. Remove Horticrafting station storage limit.
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" why are u so aggressive? Didn't I say I'm happy for you? And didn't I state that this is just my opinion? What you say is as true as what I say. In the end it's opinions. Please calm down. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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