What does this game offer over Diablo III?

its a must have game
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Bloodshot12 wrote:
.......

Hi there, welcome.

1. The game is very similar to d1 atmosfere. It uses dynamic shadows, and is really dark and grim, especially caves and prisons in act 1 and 2. If you liked d1, there is a big chance youl like this also.

2. and 3. You will be very happy with PoE in this matter. The game makes it posible to create a lot of difrent builds, where you will much more control your character leveling,but it needs more balance. There are some problems, but they should be fixed sooner or latter.

5. Combat for me personally is better done in D3 with better animations and more gore than in PoE.
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Kasmos wrote:
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Asphael wrote:
It is, but it was the same with Diablo2 and if PoE gets more and more successful you'll be able to buy items in PoE too.


I highly doubt it, as the developers have clearly stated that they do NOT want the cash shop to affect in game combat.

Whereas Blizzard seems to want to embrace the opposite concept.


Yeah what AgentDave said, sorry for confusion, I was referring to sites like d2jsp (or whatever its called)

@bloodshot
Don't really agree with your points, especially the combat is for me the one thing D3 makes perfect... I think in later difficulties you will actually need some skill (which is most of the times not the most ipmortant factor in an aRPG)

But I say give PoE a shot, it has a lot of potential. ;)

btw.. i love the d3 sound ;P
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kodr wrote:
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Kasmos wrote:

I highly doubt it, as the developers have clearly stated that they do NOT want the cash shop to affect in game combat.

Whereas Blizzard seems to want to embrace the opposite concept.


who has a tin foil hat here ? ^^;

"nah nah nah, gold farmers don't exist!!!"


Gold farmers DO exist, and I would never deny that.

But again, my strong opinion is that in a game where there will be PvP (even though the Diablo PvP looks like it's going to be quite pathetic) I don't agree with ANY sort of "pay to win (or pay to be more competitive against real life players)" system. Just because someone is willing to throw $1000 towards in game items to make them better doesn't mean they deserve to have that edge.

Is it because I can't personally afford to buy items? No, not at all, it's just that I find it pathetic to have a system in place where someone who spends a ton of real life money can have a competitive edge against someone who doesn't.

To be fair though, it seems like the hardcore servers won't allow the RMAH (at least as of right now), and considering I would only play on a hardcore server, I probably won't be affected by it. But again, the second I heard that Diablo 3 was going to have a RMAH, I immediately was disgusted and lost respect for Blizzard. They can say, "it's to legitimize item trading and gold selling" all they want, but it's just another way for Blizzard to make a buck.
Yes to all that, Kasmos.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Kasmos wrote:
But again, my strong opinion is that in a game where there will be PvP (even though the Diablo PvP looks like it's going to be quite pathetic) I don't agree with ANY sort of "pay to win (or pay to be more competitive against real life players)" system. Just because someone is willing to throw $1000 towards in game items to make them better doesn't mean they deserve to have that edge.
No, it doesn't. But Diablo has never been a game about getting what you "deserve" (however you even determine what it means to deserve something).

Even without the RMAH, hell, even if people couldn't trade at all, PvP would still be a game of who happened to find the best stuff. Nobody deserves the better dicerolls from the random generator, but some people get them. You will be at a disadvantage through no fault of your own regardless of whether there's a RMAH in the game.

Your reasoning - you want a fair game - is absolutely sound and understandable. But that reasoning should be held consistently. If you okay random loot drops, you okay an unfair game. It's a bit hollow to start complaining about advantages after that. Suggested solution: don't take Diablo PvP seriously.
That argument depends how you group 'fairness'. It's very possible, and how most people do this, to group it as 'effort supplied within the game environment giving proportionate rewards to all players' versus 'effort supplied at the office with disproportionate effort/reward systems'
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Are you talking to Tagek, maybe? He's the one who was using the (highly questionable) "you earned the money, therefore it's okay" argument, not me. What I'm saying is that okay, if your definition of fairness is "effort supplied within the game environment giving proportionate rewards to all players", then Diablo isn't fair to begin with.

It doesn't give rewards in proportion to your effort. It gives you chances to get rewards in proportion to your effort. That's not the same thing. Yes, as you approach infinite effort, rewards will approach direct proportionality, but we're not talking about infinite effort, we're talking about actual real amounts.
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GusTheCrocodile wrote:
Your reasoning - you want a fair game - is absolutely sound and understandable. But that reasoning should be held consistently. If you okay random loot drops, you okay an unfair game. It's a bit hollow to start complaining about advantages after that. Suggested solution: don't take Diablo PvP seriously.


A game is a system of rules, if it's not a closed system then those rules lose their meaning.

Take a game of cards for example (black jack, poker, I don't care which). You get dealt random cards from a set deck and you play those cards. It's "fair" in about the same sense as any ARPG is.

But what if you bring a few extra cards of your own and mix them into your hand? The cards you were dealt were random anyway right, so it's pretty hollow to argue over fairness after that, right?
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tvari wrote:
A game is a system of rules, if it's not a closed system then those rules lose their meaning.

Take a game of cards for example (black jack, poker, I don't care which). You get dealt random cards from a set deck and you play those cards. It's "fair" in about the same sense as any ARPG is.

But what if you bring a few extra cards of your own and mix them into your hand? The cards you were dealt were random anyway right, so it's pretty hollow to argue over fairness after that, right?
Yeah except that's not what's happening. The power-granting items being traded for in D3 aren't from outside the game. All a RMAH changes is which particular characters have an unfair advantage over you in PvP, not whether that happens at all. I don't know about you guys, but I don't really have a preference between being unfairly beaten by rich people and being unfairly beaten by a random selection of the population. The important part doesn't change.

And it's not a closed system anyway unless you can guarantee people aren't allowed to communicate outside the game, aren't allowed to use different equipment etc. I absolutely agree by the way - that fact does ensure the competition will be unfair. If you want fair competition, sit down at a tournament in person where you can actually enforce rules. Otherwise, there are a million and one ways for the game to be unfair, so you may as well lighten up about it.

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