What does this game offer over Diablo III?
" Depends on how you mean it really. You can't buy any items that aren't available to people who don't spend money. You just save yourself some time. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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There's no difference in power between a player who buys gear, one who grinds it through crafting or killing, one who gets geared up by his (or her) guild/clan, one who is given it by someone who has more gear than they know what to do with and don't feel like dealing with the RMAH (For example, refuses to use paypal. You know they're out there.), and so on. So, there's no paying to win - you're, at best, putting yourself on equal gear footing, so that skill matters more - Isn't skill mattering a good thing? Yeah.
Money doesn't give you any advantage. And no, I never intend to put money into D3. Nor do I expect to make any. I'll sell my few per month freebies to get some blizz bucks, then use those to fund more listings, and have a balance laying around in case there's an item I want to buy. If the unexpected happens and I find an item worth $100 or whatever, yeah, I'd probably sell it, but I expect most items to be like $2.00. |
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" Well items will be a lot more expensive than that. There's a ~1 dollar transaction fee, so a 2$ item would already be pointless. I think the prices will be a lot higher than that, as people (imo) will tend to only sell the somewhat stronger items on the RMAH. That said, I very much agree on what you said about the buying items with RL money thing. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 23, 2012, 10:08:57 AM
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This game makes you want to commit suicide if you by some unlucky chance really mess up the color or sockets you had on a item. For example i had a 5 socket item, where sockets was not linked. then i tried to link them, but instead i had choosen the one that make random sockets numbers. and well it changed the item just to a 2 socket item. i really nearly cried tears of my own stupidity.
This is pretty much why i love this game btw :D |
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" We'll see. Yeah, with a $1 transaction fee, not many people would bother selling something for $2 - but that doesn't mean that won't be the value of the item (it just means that no one will sell items on the RMAH, they'll just sell gold/mats on the RMAH, and items for 2$ worth of gold on the GAH.) |
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" Just for info: ~1 dollar transaction fee has been change to 15% transaction fee. |
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Just think of all the power I could have bought in D3, instead of what I did here. (not that I ever would, that's not really how it works; you don't say 'well I didn't buy the car I wanted, I'll use that money to buy a different car!', really.)
And I probably still would have sucked. ;) If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" Wrong, check your info. |
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I really don't know how anyone can argue that the RMAH in Diablo 3 is not a "Pay 2 Win" system.
Do you know why the cash shop in this game doesn't bother me? Because it won't affect PvP or any combat at all, and is all for aesthetics and other non-combat related things. The fact that you can spend REAL money to buy items that will affect you in the "PvP" (lol) system of Diablo makes it a "Pay 2 Win" system. You simply cannot argue that point. |
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" To provide a little more detail, because I'm a fan of providing correct information instead of just telling someone they're wrong (no offense.): It's 1.something + some% for an item. It's 15% for commodities. I believe (but do not know for a fact) the commodities are basically gold, crafting mats, and non-usage items like the rare drop recipes, Tomes of Blacksmithing, etc. " Sure I can. Here's the thing, and excuse me while I wax geeky for a minute (but I was into Linguistics in the brief time I went to college.) You don't get to make a definition. The definition of P2W has developed from the community in reference to a specific genre of games - games which were nominally "free to play", but had mechanics that you simply *could not* progress or be on even footing without, which were ONLY available for money, or took so much time that it may have well have only been available. I recall a post on a forum about some jmmorpg where they calculated that unless you paid for xp boosts and access to the uber-zones, it would take approximately 85000 hours to grind the max level. If you don't have your calculator handy, that's just short of playing 24/7/365 for 10 years. So, if you don't like it, you don't have to, but, you don't get to redefine a word with a set connotation and denotation just because you like the term or whatever. That kinda, you know, defeats the point of language, much like if I start saying "pickle", but my definition of "pickle" is "a 2x4 used in the construction of a Victorian style Deck with dimensions of 10' x 20'." Last edited by AgentDave#2974 on Apr 23, 2012, 6:47:38 PM
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