What does this game offer over Diablo III?

"

To provide a little more detail, because I'm a fan of providing correct information instead of just telling someone they're wrong (no offense.):

It's 1.something + some% for an item.

It's 15% for commodities. I believe (but do not know for a fact) the commodities are basically gold, crafting mats, and non-usage items like the rare drop recipes, Tomes of Blacksmithing, etc.


$1.25 as far as I know... source for the percentage on item? :)

You might mistake it with the paypal fee?


Edit:

"
I really don't know how anyone can argue that the RMAH in Diablo 3 is not a "Pay 2 Win" system.


It is, but it was the same with Diablo2 and if PoE gets more and more successful you'll be able to buy items in PoE too.
Last edited by Asphael#3027 on Apr 23, 2012, 6:46:12 PM
You don't pay to win in D3 because you are matched up with players with equivalent gear levels.

Whoever has the better skill wins, the better gear does not exist in PVP because they match you with similar gear scores, and then your overall skill. IE A ladder system.
Let's get our facts straight:

Real Money Auction House fee: $1.25.

Gold Auction House fee: 15%.

There is no "pay to win" aspect to Diablo 3. Anyone who says there is is simply a tin-foil-hat-wearing-naysayer, who probably just doesn't like Blizzard and uses this flawed argument as an excuse to rant.

All items sold on the Auction House were found by players. It is a player-to-player trading system.

Some will say "Yes but what about PVP? Players can just buy their gear on the RMAH and then go into the Arena and win!"

That argument is flawed for 2 reasons. 1) Firstly, in the Arena you are matched against players in the same bracket/level. Its not like 1 player will have all the best gear and dominate everyone else. 2) If you found your gear, and they bought theirs, logically-speaking, you are the better player and will probably win the match. why? Because you know what you're doing.

Personally, I think its ridiculous that anyone would spend real money on in-game items. But to each his own. I guess the plus-side is that it will be my items they will buy. Can't complain there! xD
IGN: Sonalia, Arkimond
Last edited by Tommerbob#5063 on Apr 23, 2012, 6:52:24 PM
"
Asphael wrote:
It is, but it was the same with Diablo2 and if PoE gets more and more successful you'll be able to buy items in PoE too.


I highly doubt it, as the developers have clearly stated that they do NOT want the cash shop to affect in game combat.

Whereas Blizzard seems to want to embrace the opposite concept.
"
Kasmos wrote:

Whereas Blizzard seems to want to embrace the opposite concept.


False.
IGN: Sonalia, Arkimond
Last edited by Tommerbob#5063 on Apr 23, 2012, 6:54:23 PM
"
Kasmos wrote:
"
Asphael wrote:
It is, but it was the same with Diablo2 and if PoE gets more and more successful you'll be able to buy items in PoE too.


I highly doubt it, as the developers have clearly stated that they do NOT want the cash shop to affect in game combat.

Whereas Blizzard seems to want to embrace the opposite concept.


I think you misunderstood Asphael, Kasmos.

He's not saying GGG will sell items, I don't believe. He's saying that if POE is big, people will sell items. Only, instead of doing it on the RMAH (since there won't be one.) they'll do it on 3rd party websites. Which will create potential of scamming, ripoffs, account theft, and so on and so on and so on.

RMAH legitimizes it, which in your personal opinion may be bad (that's fine, it's your opinion.), or not. It also removes the risk from doing it - again, based on your PoV, that can be good, or bad.
I would like to know the pros and cons compared to D3 as well, because I don't have the beta for PoE

Note that this is all my opinion (except for the quality of the music :P):
I was looking forward to D3 despite it missing the Diablo composer and not having the original team, I was basically giving it the benifit of the doubt...

...and then I tried the beta. My god they shouldn't have had an open beta, because Blizz might still have been getting my money if I didn't know the game was going to be like it is.

My reasons are going to be very different from other people's for not liking D3, but I'll list them anyway, and hopefully I can get some counter points to them from PoE:

1. The presentation. Anyone who has played the Diablo series expects a great presentation even from the beginning. In both Diablo 1 and Diablo 2 the games are littered with attention to detail and excellent voice acting, and atmosphere. Diablo 1 had much better atmosphere (and music in general) than D2, but D2 had a different style of gameplay and a much more refined character system - but in both games the game world just made me want to play and kept me interested. There is NONE of this in D3. The art style is heavily reminiscent of Torchlight but with more realistic models - and atmosphere is attempted by putting a colored "filter" or fog over the screen - some places it looks blue, some purple, etc. but none of the actual environments feel hostile, intimidating, or even interesting.

2. The skill system. Diablo 3's skill system has become an "unlock" system akin to call of duty perks. There's some degree of customization yes, but they are unlocked in a predefined order as you level up and there is no sense of character construction, which leads me to my next point -

3. The leveling up - this one irks me more probably of compared to the other "changes" they have made. Leveling up now has a gold shockwave-like effect with a lot of gold dust to make it look "pretty" and feel rewarding (and really idiotic monologues from your character). But Diablo 1 and 2 felt rewarding despite not having a super-cool special effect on level up because the reward came from building your character, for better or for worse. I don't care that I just completely screwed up my build with my stat distribution, I would at least like the option to. Your telling me they couldn't let you distribute stats and have an "auto-distribute" button for people who didn't want to experiment? The whole process just feels like a mask to hide the fact that you don't feel like you're building your character, but rather your character is being built for you.

4. Sound design. Another big one for me. Something I always loved about D1 and D2 was the excellent sound design, and I'm not just talking about voice acting. Hitting things in both games felt like you were hurting enemies, especially Diablo 2. 3 seems to have gone overboard in some ways - the melee attacks in particular sound like shockwaves every time you hit even with a measly knife, and regardless of if you hit a target or not. And the ranged weapons sound ridiculously weak in comparison. Then there's the monsters. None of them sound intimidating. In D1 every single monster felt like it was a minion of hell and a horror, even the skeletons. And not all, but many of the voices in D3 are currently very...flat in their execution - and I don't understand why this is considering Blizzard usually gets the best - but it seems like even the old actors just...don't care.

5. Combat. The combat is very...meh once you are used to it. The ragdoll physics and loud melee sounds were cool at first but after a while they wore off and became kind of annoying - so all I feel like I'm doing is clicking. Sure, that's what a diablo game is but the general "feel" of fighting in the previous 2 games was just more enjoyable to me, especially with the memorable sound effects and good death animations.

6. Music. Perhaps my number one problem with the game next to 4 is the music. The only tracks that seemed they could be interesting were too low to hear and the loud ones that I could hear fine were very bad. I had to raise my volume all the way for music and lower the game sound effects just to hear the "atmospheric" ones which just sound like a bunch of "creepy" sounds meshed together for a track. I consider Diablo's music to be masterpieces because they are one of the few atmospheric OSTs that actually manage to be good, enjoyable pieces on their own without falling into the trap of "scary sounds strung together". In a way some of them almost sounded like they were trying to emulate D1 but they failed because they missed the point that it actually has to fill the roll of a piece of music and not just background noise for a game.

I could go on and on about my problems with it but in the end that's just what they are, my problems with it, it's my opinion and I understand many of you won't feel the same way, I'm not trying to pick a fight by any means, but those are just some of the main reasons I feel Diablo 3 fails as a Diablo title and won't be appealing to me as much as this game is currently.

I already see I like the art design much better in PoE, but I am curious as to what else I will like and hope anyone can point out some positives from PoE that coincide with my list somewhat.
Last edited by Bloodshot12#0493 on Apr 23, 2012, 7:01:48 PM
"
Tommerbob wrote:

Personally, I think its ridiculous that anyone would spend real money on in-game items. But to each his own.


Depends on the game, really. If you look back at, say, Everquest, ebaying plat was a common, almost grey-market area. SonyEQ knew it was happening and couldn't do anything about it, really. But in that case, the time it took to get that much plat was well beyond a lot of players. So there's a sort of abstract situation: I work X amount of hours in real life, rather than X amount in the game trying to get that much plat. Let's say I take a small amount of what I made during X hours real life work and buy the plat found in those X hours by someone who doesn't have to do my RL job.

It's a weird logic but it satisfied a lot of people for quite some time. As I've said before, the only time I did it was to reward my guild members for their roleplaying, which often resulted in less currency earned in-game than had they actually just farmed and hunted like so many others. Even then I felt compelled to explain the sudden influx of platinum with something a little more solid than 'rich uncle died' or somesuch.

Speaking of roleplay, when I heard of people actually selling high level characters on MMOs I was really baffled. What good is a high level character you haven't built yourself, learning as you go? I thought, this will never work -- but then it became apparent that it did and could. And I find this a big black mark against any game, when you can just jump in at high level and, with the right gear and skills, do just fine at high level. What you learn as your character grows is absolutely sacred to me.

Which brings me to the core how I see the RMAH, and indeed trading in-game in general. I love trading in-game, although I generally run enough alts that anything I find I find a use for, and failing that just throw it at a friend. Barter and trade works for me provided it is entirely in-game. The moment you break that fourth wall and items just start appearing (as far as the character would be concerned) I feel like it's cheating. My characters would, in essence, be spoilt by their god (me), and no one likes a Mary Sue...
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Kasmos wrote:

I highly doubt it, as the developers have clearly stated that they do NOT want the cash shop to affect in game combat.

Whereas Blizzard seems to want to embrace the opposite concept.


who has a tin foil hat here ? ^^;

"nah nah nah, gold farmers don't exist!!!"
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657

0.4: added "ignore" button. ignore list is now saved locally.
"
Bloodshot12 wrote:
I would like to know the pros and cons compared to D3 as well, because I don't have the beta for PoE

Note that this is all my opinion (except for the quality of the music :P):
I was looking forward to D3 despite it missing the Diablo composer and not having the original team, I was basically giving it the benifit of the doubt...

...and then I tried the beta. My god they shouldn't have had an open beta, because Blizz might still have been getting my money if I didn't know the game was going to be like it is.

My reasons are going to be very different from other people's for not liking D3, but I'll list them anyway, and hopefully I can get some counter points to them from PoE:

1. The presentation. Anyone who has played the Diablo series expects a great presentation even from the beginning. In both Diablo 1 and Diablo 2 the games are littered with attention to detail and excellent voice acting, and atmosphere. Diablo 1 had much better atmosphere (and music in general) than D2, but D2 had a different style of gameplay and a much more refined character system - but in both games the game world just made me want to play and kept me interested. There is NONE of this in D3. The art style is heavily reminiscent of Torchlight but with more realistic models - and atmosphere is attempted by putting a colored "filter" or fog over the screen - some places it looks blue, some purple, etc. but none of the actual environments feel hostile, intimidating, or even interesting.

2. The skill system. Diablo 3's skill system has become an "unlock" system akin to call of duty perks. There's some degree of customization yes, but they are unlocked in a predefined order as you level up and there is no sense of character construction, which leads me to my next point -

3. The leveling up - this one irks me more probably of compared to the other "changes" they have made. Leveling up now has a gold shockwave-like effect with a lot of gold dust to make it look "pretty" and feel rewarding (and really idiotic monologues from your character). But Diablo 1 and 2 felt rewarding despite not having a super-cool special effect on level up because the reward came from building your character, for better or for worse. I don't care that I just completely screwed up my build with my stat distribution, I would at least like the option to. Your telling me they couldn't let you distribute stats and have an "auto-distribute" button for people who didn't want to experiment? The whole process just feels like a mask to hide the fact that you don't feel like you're building your character, but rather your character is being built for you.

4. Sound design. Another big one for me. Something I always loved about D1 and D2 was the excellent sound design, and I'm not just talking about voice acting. Hitting things in both games felt like you were hurting enemies, especially Diablo 2. 3 seems to have gone overboard in some ways - the melee attacks in particular sound like shockwaves every time you hit even with a measly knife, and regardless of if you hit a target or not. And the ranged weapons sound ridiculously weak in comparison. Then there's the monsters. None of them sound intimidating. In D1 every single monster felt like it was a minion of hell and a horror, even the skeletons. And not all, but many of the voices in D3 are currently very...flat in their execution - and I don't understand why this is considering Blizzard usually gets the best - but it seems like even the old actors just...don't care.

5. Combat. The combat is very...meh once you are used to it. The ragdoll physics and loud melee sounds were cool at first but after a while they wore off and became kind of annoying - so all I feel like I'm doing is clicking. Sure, that's what a diablo game is but the general "feel" of fighting in the previous 2 games was just more enjoyable to me, especially with the memorable sound effects and good death animations.

6. Music. Perhaps my number one problem with the game next to 4 is the music. The only tracks that seemed they could be interesting were too low to hear and the loud ones that I could hear fine were very bad. I had to raise my volume all the way for music and lower the game sound effects just to hear the "atmospheric" ones which just sound like a bunch of "creepy" sounds meshed together for a track. I consider Diablo's music to be masterpieces because they are one of the few atmospheric OSTs that actually manage to be good, enjoyable pieces on their own without falling into the trap of "scary sounds strung together". In a way some of them almost sounded like they were trying to emulate D1 but they failed because they missed the point that it actually has to fill the roll of a piece of music and not just background noise for a game.

I could go on and on about my problems with it but in the end that's just what they are, my problems with it, it's my opinion and I understand many of you won't feel the same way, I'm not trying to pick a fight by any means, but those are just some of the main reasons I feel Diablo 3 fails as a Diablo title and won't be appealing to me as much as this game is currently.

I already see I like the art design much better in PoE, but I am curious as to what else I will like and hope anyone can point out some positives from PoE that coincide with my list somewhat.


I see your wall of text and raise it a Tower of Babbling On:

http://www.pathofexile.com/forum/view-thread/23123 (shameless self-plug, I guess, but a lot of people made that thread work, not just me.)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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