It's cute when people think they know what the next iteration will have.
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Posted bysuperbomb1967#5561on Jul 27, 2020, 7:45:27 PM
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Current POE is a bloated, busy-work filled abomination on speed. I’d rather play Diablo II over this game any day ATM.
Ninja.
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Posted byla_blue_girl#0819on Jul 27, 2020, 11:27:52 PM
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"
WickedSausage wrote:
Okay so what did LoD do. One new act that simply continues the main story, 2 new classes, some small stuff here and there.
Really no visual upgrades at all besides better resolution support.
PoE 2, A completly new story with 7 acts! Remember all D3/D2 had was 3 acts and a super tiny one on release.
16 new subclasses. All base items visuals reworked, new animations, new PBR texturing. And the list can continue.
We can also asume all the edgame maps in PoE 2 will be based on new tilesets.
Not at all same thing as comparing it with LoD. Its a completly different story.
Also concidering PoE basically releases new expansions every year. Dilerium, Harvest etc... It makes sense to call this PoE 2 when its waaay bigger then any expansion pack would be.
So yeah your wrong. Baaaaaam!
"
- Two new character classes: the Assassin and the Druid.
- A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.
- Many new items, including new weapons and new pieces of armor:
- 33 different Runes, which can be placed into sockets and provide different bonuses from gems.
- Runewords are specific sequences of runes which grant a specific set of additional bonuses (similar to the preselected bonuses of unique quality items) when socketed into an appropriate item.
- Hundreds of additional Horadric Cube recipes.
- Crafted items are very similar to rare quality items but they cannot be found in chests or dropped by monsters. They can be created with the Horadric Cube and the right ingredients. They have 3-4 predetermined properties determined by the recipe and up to 4 additional randomly selected from the same pool as rare item properties.
- Jewels gain the same random bonuses that items can. These can be placed into sockets. They have the same effect no matter what the base item is. Unique jewels are Rainbow Facets which have different bonuses to a certain element.
- Ethereal items that are normally more powerful than their standard counterparts, but they have lowered durability and cannot be repaired. However, if equipped by an NPC companion they do not lose durability. (There are different Ethereal items which have bonus stats that make them repair durability on their own)
- Charms that can be kept in the inventory and provide passive bonuses.
- Class-specific items that can only be used by a certain character, e.g. Claws for an Assassin.
- Additional unique and set items, including class-specific sets.
- An expanded stash for storing items—two times the size of the original stash.
- An alternate weapon/shield/spell setup that can be switched to via a hotkey in gameplay.
- Hirelings can now follow the player through all the Acts. They can also be equipped with armor and a weapon, can gain their own experience, when before they leveled up with the player, can be healed by potions, and can be resurrected when killed.
- The game can now be played at 800x600 resolution, up from 640x480.
Also, "no visual upgrade" is disheartening to read. At that time, changing to a bigger resolution was huge!
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 Last edited by girng#7675 on Jul 28, 2020, 3:59:00 AM
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Posted bygirng#7675on Jul 28, 2020, 3:57:45 AM
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torchlight 2?
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Posted bybenkei8#4657on Jul 28, 2020, 6:46:09 AM
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"
benkei8 wrote:
Sounds weird but TL2 had maps before PoE.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."
Only usable with Ethanol Flasks
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Posted bygandhar0#5532on Jul 28, 2020, 12:02:27 PM
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There's lots of ARPG's out there that do a lot of things right, and are good games for what they are.
Now, when it comes to depth, complexity, customization and last, but not least; longevity, PoE is far ahead of everyone. And 8+ years of A LOT of content several times a years, tells you everything about PoE's "head start" on any newcomer in the genre.
If a new ARPG is going to succeed, it needs to do well in the areas PoE does not; multiplayer, flow of combat, in-game social aspects and so on.
Bring me some coffee and I'll bring you a smile.
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Posted byPhrazz#3529on Jul 28, 2020, 1:15:59 PM
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Y compare other wif poe that still beta testing?
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Posted byimcominghehee#2660on Jul 28, 2020, 1:26:47 PM
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"
girng wrote:
"
WickedSausage wrote:
Okay so what did LoD do. One new act that simply continues the main story, 2 new classes, some small stuff here and there.
Really no visual upgrades at all besides better resolution support.
PoE 2, A completly new story with 7 acts! Remember all D3/D2 had was 3 acts and a super tiny one on release.
16 new subclasses. All base items visuals reworked, new animations, new PBR texturing. And the list can continue.
We can also asume all the edgame maps in PoE 2 will be based on new tilesets.
Not at all same thing as comparing it with LoD. Its a completly different story.
Also concidering PoE basically releases new expansions every year. Dilerium, Harvest etc... It makes sense to call this PoE 2 when its waaay bigger then any expansion pack would be.
So yeah your wrong. Baaaaaam!
"
- Two new character classes: the Assassin and the Druid.
- A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.
- Many new items, including new weapons and new pieces of armor:
- 33 different Runes, which can be placed into sockets and provide different bonuses from gems.
- Runewords are specific sequences of runes which grant a specific set of additional bonuses (similar to the preselected bonuses of unique quality items) when socketed into an appropriate item.
- Hundreds of additional Horadric Cube recipes.
- Crafted items are very similar to rare quality items but they cannot be found in chests or dropped by monsters. They can be created with the Horadric Cube and the right ingredients. They have 3-4 predetermined properties determined by the recipe and up to 4 additional randomly selected from the same pool as rare item properties.
- Jewels gain the same random bonuses that items can. These can be placed into sockets. They have the same effect no matter what the base item is. Unique jewels are Rainbow Facets which have different bonuses to a certain element.
- Ethereal items that are normally more powerful than their standard counterparts, but they have lowered durability and cannot be repaired. However, if equipped by an NPC companion they do not lose durability. (There are different Ethereal items which have bonus stats that make them repair durability on their own)
- Charms that can be kept in the inventory and provide passive bonuses.
- Class-specific items that can only be used by a certain character, e.g. Claws for an Assassin.
- Additional unique and set items, including class-specific sets.
- An expanded stash for storing items—two times the size of the original stash.
- An alternate weapon/shield/spell setup that can be switched to via a hotkey in gameplay.
- Hirelings can now follow the player through all the Acts. They can also be equipped with armor and a weapon, can gain their own experience, when before they leveled up with the player, can be healed by potions, and can be resurrected when killed.
- The game can now be played at 800x600 resolution, up from 640x480.
Also, "no visual upgrade" is disheartening to read. At that time, changing to a bigger resolution was huge!
Its a list of stuff yes, but its not remotly in the same league as what PoE 2 promises.
7 acts with a new story is a massive differance compared to one new act of D2.
LoD is more in the league to the Awakening expansion in 2.0. Maybe slightly bigger.
Resolution improvement was nice no doubt, D2 was kinda low res even by 1999 to start with.
But in terms of work its not a massive job that offers very notable changes to the visuals. Besides making it more crisp.
Can point out PoE added 4k support some patch in 2016. None really raised an eye cuz by now its kinda expected.
I think its disheartebing that claiming that raising the res slightly.. Only slightly.
Its pretty much the same as:
Remaking all the characters.
Adding a new animation system and replacing all old animations.
Adding 7 new acts of content, enviroments, props, monsters etc..
Adding PBR textures to everything in the game.
New Lighting.
Raytraced grass
Physics on projectiles
Reworking all item bases and adding stuff like cloth physics to some.
I have probably forgotten some stuff. But the point is, thats more then just cranking up the res. Infact its a pretty massive differance. So yeah, kinda disrespectful to say "ohh thats just tiny changes"
Last edited by WickedSausage#2727 on Jul 28, 2020, 2:09:25 PM
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Posted byWickedSausage#2727on Jul 28, 2020, 2:03:59 PM
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After 5 years of playing with POE, I stopped at the end of Delirium, in favor of Grim Dawn, and I think I made the right choice.
Some aspects of POE were undermining my enjoyment, in particular the pressure of the league's short time of only 3 months, with often poorly understood and long-running content.
The Sirus / atlas / conqueror system I found simply horrible
in every respect (I will not be telling complaints already written by a good dose of players) and it is probably what made me lose love for POE.
I will wait for POE2, but in the meantime I enjoy GrimDawn which I find much more satisfying in many ways.
(sorry for my bad english)
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Posted byJimmyWoodman#4376on Jul 28, 2020, 4:39:56 PM
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Such a simple troll, yet so effective.
Premium I_NO content.
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Posted bysuperbomb1967#5561on Jul 28, 2020, 7:17:29 PM
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