Slam skills dps, where is it?

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TorsteinTheFallen wrote:
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Baharoth15 wrote:


There is absolutely no rational reason to bother with constant flask usage when you use warcries except maybe for 100% delirium maps and even there i doubt it will do much. That bit of extra damage won't change whether you can beat the map or not. The rest of the endgame content just bends over anyway. Doing Uber Elder with my EQ Jugg was the easiest run i ever had.


I saw your char. ~150k bleed dps if i'm not mistaken.

UE has like 50 million HP. You need like 7s to chip off 1 mill of his life... How is that good?


For immobile targets POB Fork shows 200k bleed dps and 1,3 million damage per bleed on top of 265k average damage (note that this is an average between fow and non fow hits, as i am not attacking without fow my average is actually quite a bit higher) + the damage from the initial hit. And that's all without any warcries. I am not sure as i haven't actually counted them and i don't wanna lie but i'd say it took 5 hits, at most, to phase the guys. The speed was roughly comparable to my Miner.

DPS isn't really a concern here you hit them once and then run a circle dodging their shit while the bleed does it's work. I'd estimate the damage per hit at around 5-6 million depending on where your seismic cry is at the moment. In general POB isn't really good at calculating realistic damage values for Slams because it's only using average damage and dps. Both of which are fairly useless metrics if you only attack once per 2 seconds.

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SeCKSEgai wrote:
If you aren't doing content where you aren't concerned with incoming damage, then you must be rolling maps a lot to avoid a number of mods.


The only things i usually reroll are reflect and reduced/no recovery mods. Well, and temp chains on everything not Jugg because it's annoying as hell. Most of my builds, and the melees all the more, have very good defenses and i am moving constantly to avoid getting hit. I also have freeze immunity on gear on all my melees, in some cases also ignite and/shock immunity so i don't need flasks for that. The only flask effect i do need sometimes is curse removal but even there, most of my builds have stack res to nullify ele weakness and so much phys mitigation that even with vulnerability on me, i hardly notice the hit's i am taking. Even running 300+ delves i hardly ever use flasks because i just don't feel like it's necessary.
Haven't been able to try 100% delirium yet but honestly, even if it turns out i can't handle tier 16+ 100% delirium maps, that's like 1% of the content in the game, and in standard it's mere side content, and a rare one at that as even with full juice that mirror is rare as fuck. They are designed to be a challenge even for the top 0,001% of builds that cost 100s of exalts. If i can't do that shit yet with my selffound gear then that's not the end of the world.

If you don't like slam playstyle that's perfectly fine, that sure isn't for everyone. In fact i am sure large parts of the POE Community won't like it (the zoom zoom faction mostly) but it's quite effective.
Last edited by Baharoth15#0429 on Jul 12, 2020, 2:56:10 AM
There are 2 ways of dealing with enemies in every game. There is DPS and there is Burst. Slams and warcries fit into the second category. This works the best on bosses when you need to use "hit and run" tactic since you can unload all your dmg very quickly and focus on other mechanics while recharging. You just cant look at the extreemes where you can kill a boss within 2 seconds because most players will never do that. You can brute force any boss with 8 mil dps so mechanics do not matter but vast majority of players wont hit even 2 mil dps.
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harddaysnight wrote:
DPS seems OK, but it's really awkward. It's a very different play style, which I kind of like for now. But I don't think it's something I'd want to play character after character.

Yea, too many button presses to make it work. I feel like I have to choose between my attack skills or flasks, but not both. Sure, I can get flasks in as well, but it's just too much and doesn't feel good at all.

Also, using a warcry after the attack instead of before reaching the mobs seems backwards.

Working.. as.. intended..

GGG doesn’t want everyone to succeed, let alone effortless.
Last edited by fomori2#4773 on Jul 12, 2020, 3:26:07 AM
@TorsteinTheFallen Since you were asking where the DPS is, you might find this very enlightening.

https://www.reddit.com/r/pathofexile/comments/hpuof3/im_sick_of_siruss_last_phaseso_i_decided_to_skip/
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Baharoth15 wrote:
@TorsteinTheFallen Since you were asking where the DPS is, you might find this very enlightening.

https://www.reddit.com/r/pathofexile/comments/hpuof3/im_sick_of_siruss_last_phaseso_i_decided_to_skip/


Yeah saw that
There it is, I was waiting for the zerker one shot lmao its beautiful!
well I'm playing a berserker slam build with 1h+ shield and the dps is really decent.


I was able to reach tier13 on 5L with 300dps axe with resolute technique with 20-40 chaos max.

Now I have 6ex invested and a lot of room for optimization.

Anyway I switched 1h because I found the dps with 2h was to much while lacking a bit survivility.

Honestly I never been that strong sicne last time I did a conc path char when stat stick was a thing.



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Draegnarrr wrote:
There it is, I was waiting for the zerker one shot lmao its beautiful!


The most beautiful thing about it is the fact that he is using Sunder of all things. The worst slam there is if you are listening to reddit/forums.

I can believe sunder is the worst, I tried it leveling on one of my chars and all I could think was how bad it was, its drastically worse than prior to its rework.

I feel like the idea really was to have a glacial cascade type attack but phys, but its so slow and cumbersome that there is no reason to use it. Even bog standard old groundslam is better.
I understand they can one shot conquerors if you do three slams, three backflips and clack your heels two times before.
Second-class poe gamer

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