Why, I ASK why is it to damn hard to kill Bosses

This is a troll post, folks.
"
nibas wrote:
This is a troll post, folks.


nope, but U are the troll..

My post is real and my PoE experiences.

"
asmox wrote:
The game gives you all the tools you need to make this "problem" a non-problem.

The actual problem is that new players who don't do any outside research have no understanding of the mechanics necessary to create a build which doesn't spend 95% of its playtime on the floor while still doing damage.


Show me the tool then!!

Is it "follow a build" which some allready has made. I could do that (I just decided to make my own, and see what that got me go no where)

Starting all over with a new Build from eg. POB, just seems meeningless. Starting all over from Act I... I dont think so....
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Tuffy_DK wrote:


Show me the tool then!!


Is my post on the previous page sliced liver to you?

"
adghar wrote:
I wasn't going to reply since you said you quit, but then I realised people go back on that and also I wanted to offset the snark from other posters.

Path of Exile retains some design features from Diablo 2 that aren't terribly intuitive. For example, Elemental Resistances stacking additively; this means that a character with 0% elemental resistances is taking 400% as much damage as someone with 75% elemental resistances (1.00 damage multiplier / 0.25 damage multiplier = 4.00 comparative damage multiplier), and the game is more or less balanced around you have capped resistances by the time you start hitting the end of story bosses. So of course you'll have a bad time if you don't stack resistances - even at 50% resists, you're taking 200% as much damage (1.00/0.5 = 2.00 comparative) as the designers likely balanced around.

Another design aspect that may not be immediately clear to new players is that you must stack both flat and increased bonuses to toughness pool (Life or Energy Shield; Life is generally more comfortable to new players) in order to be able to absorb large damage hits. So this means you want to look for both flat +x maximum Life on gear, as well as speccing for +x% increased maximum Life on the passive tree.

Additionally, enemy DPS itself is quite high, based on the assumption that you will stack one form of defence or another. For "normal map," killing the enemy before it kills you is an acceptable form of defence, but for "Boos" the designers typically intend for you to manually dodge telegraphed attacks, or stack relevant defences against them (which must be more than just pool (Life/ES) if you want to actually facetank them - most players just take the manual dodge route during story so they don't have to invest in gear that'll just be upgraded at endgame).
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"
adghar wrote:
"
Tuffy_DK wrote:


Show me the tool then!!


Is my post on the previous page sliced liver to you?

"
adghar wrote:
I wasn't going to reply since you said you quit, but then I realised people go back on that and also I wanted to offset the snark from other posters.

Path of Exile retains some design features from Diablo 2 that aren't terribly intuitive. For example, Elemental Resistances stacking additively; this means that a character with 0% elemental resistances is taking 400% as much damage as someone with 75% elemental resistances (1.00 damage multiplier / 0.25 damage multiplier = 4.00 comparative damage multiplier), and the game is more or less balanced around you have capped resistances by the time you start hitting the end of story bosses. So of course you'll have a bad time if you don't stack resistances - even at 50% resists, you're taking 200% as much damage (1.00/0.5 = 2.00 comparative) as the designers likely balanced around.

Another design aspect that may not be immediately clear to new players is that you must stack both flat and increased bonuses to toughness pool (Life or Energy Shield; Life is generally more comfortable to new players) in order to be able to absorb large damage hits. So this means you want to look for both flat +x maximum Life on gear, as well as speccing for +x% increased maximum Life on the passive tree.

Additionally, enemy DPS itself is quite high, based on the assumption that you will stack one form of defence or another. For "normal map," killing the enemy before it kills you is an acceptable form of defence, but for "Boos" the designers typically intend for you to manually dodge telegraphed attacks, or stack relevant defences against them (which must be more than just pool (Life/ES) if you want to actually facetank them - most players just take the manual dodge route during story so they don't have to invest in gear that'll just be upgraded at endgame).




What if you show me a very good build (as I can see in POB) which can get me to Maps, and killing bosses like scratching my own *beep*... :-)

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TheFazzo wrote:
You know about Hardcore mode, do you?
How happens that those guys don't die even once?


Is my problem about HC??? I dont think so, so off you go!

"
Tuffy_DK wrote:
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nibas wrote:
This is a troll post, folks.


nope, but U are the troll..

My post is real and my PoE experiences.



Go into your profile here on the forum and make your characters public.

Then you will get useful comments as people will be able to see your gear, gems, and passive tree.

If there's an issue with any of them, you will get advice on how to fix it.
literally thousands of HC and HC SSF players beat all content in the game without dying. Why do you suppose they can do it and you can't?
"
Tuffy_DK wrote:
"
adghar wrote:
"
Tuffy_DK wrote:


Show me the tool then!!


Is my post on the previous page sliced liver to you?


What if you show me a very good build (as I can see in POB) which can get me to Maps, and killing bosses like scratching my own *beep*... :-)


Lol, says he doesn't want to just copy builds, then demands a build to copy. You're not really selling the "I'm not a troll" case very well here, mate.
Out of curiousity, are you SadDropUser's alternate account? Is this thread the successor to the "last act is impossible to beat with a Marauder" one?

http://s2.pathofexile.com/forum/view-thread/2590086

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