Thoughts on GGG's dishonesty, false advertising, and new stash tabs.

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gibbousmoon wrote:
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Saltychipmunk wrote:
Spoiler
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Ydoum wrote:


That's only because trade api was not optimized for those items to be listed as trade-target currency. In game, however, oils are classified as currency. Catalysts are classified as currency. Simulacrum splinters are classified as currency (although those have their place in fragments tab).



This has nothing to do with trade apis. This has everything to do with ubiquity.

You could use your argument for unique items and it would not be any more or less true.

"How many shaves you want for that watchers eye"?

Anything can be called currency from a grain of sand to a precious gem. That distinction is not useful.

The real way to determine if something is currency is if it is both ubiquitous and has a universally accepted value.

The fact is those items you mentions dont really have that combination.

You can't really pay someone in splinters , oils or catalysts unless they specifically are looking for them. And even if you do.. that is not an exchange of currency. That is called a barter system. You have something I want and I have something you want and we traded for it.

But I can pay someone in chaos even if they weren't looking for chaos orbs. They know they can then reliably exchange those orbs for something else. That is a real currency.



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Ydoum wrote:

And having more tabs is what, convenient?


Are you someone that keeps all your cloths in a pile in the corner of your room? Do you have all of your paper files in the same folder? Probably not. You probably have those cloths neatly folded in separate drawers in a dresser. You probably have multiple folders too.

Of course having things logically separated is convenient.

It is a fallacy to assume that ggg would be able to neatly include all of the items contained with in these 3 tabs into the currency tab.

chances are they would have to add a tab within a tab anyway.


1) Catalysts belong in the currency tab because they function similarly to everything else in that tab (including many things which don't fit the technical definition of "currency," as you--accurately--describe it). The tab could scroll downwards. For this reason alone I would say that a currency tab 2.0 (or 1.1) is not an honorable alternative in any case, but it is especially not one after Chris went out of his way while marketing the currency tab to say, on the record and publicly, that GGG would definitely not pull that kind of stunt.

2) Simulacrum scraps, and really any scraps that combine to form a quasi-map, belong in the fragment tab. (You could make a strong argument that they actually belong in a separate map tab--and many have--but this is the more forgiving interpretation.)

3) Delirium orbs, and really any items whose sole function is to modify maps, belong in the fragment tab as well, because this has become one of its established functions, and as such one of the few genuinely cogent arguments defending its existence (and price tag) outside the map tab.

4) Blight maps belong in the map tab, and should be searchable.

5) GGG's hourly spam message should accurately reflect what is on sale at that time, and should not indicate that certain tabs are on sale when they are in fact not.

That is a condensed version of the OP. Which of these statements do you disagree with, and why?


I agree with all 5. Here's extra credit work following.

GGG does 5 probably out of pure laziness.
GGG didn't do 1-4, even though that would be more logical, more useful, and better QoL simply to try to better make their financial goals. It is indicative of the sad road the game is on. Having to make second and third best game design decisions that wouldn't be necessary if we had a different financial model. Meaning a monthly subscription fee or something like that instead of our current financial model.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Just to come back on the idea that oils aren't currency because you don't use them in trade.
Using that line of thought, shouldn't they remove most content from the currency tab? I mean, it's not like people trade items using scraps, whetstones, baubles, transmutes, augments, portals, etc...
Last edited by Angry_Casual#1628 on Aug 3, 2020, 3:43:59 PM
+1

I bought your Delve tab.

Fool me once, shame on you. Fool me twice....
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430714 wrote:

Aha, things get complicated when you get like ~50+ tabs... Its cool when you have 3 drawers, not so cool when you have 50 and you need to find 1 specific item... There is simply too much content...


This is kind of silly because no matter what you are asking for more drawers are you not?


Either you turn your one currency drawer into two because not everything can fit in one

or you make a new drawer to fit the new stuff and some other new stuff.


you end up with an extra drawer regardless.

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gibbousmoon wrote:


That is a condensed version of the OP. Which of these statements do you disagree with, and why?


I am saying that there is an equally valid case for having them in their own tabs as there is to be added to existing tabs.


Its all down to how you logically sort things which mind you is not an objective thing.


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Saltychipmunk wrote:
I am saying that there is an equally valid case for having them in their own tabs as there is to be added to existing tabs.

Its all down to how you logically sort things which mind you is not an objective thing.


Your argument might be more compelling if you answer the question. I am encouraging you to be more specific, which nearly always creates a stronger argument. (Unless the argument is inherently flawed, in which case getting specific highlights this.)

All five of those objections are, in my opinion, extremely reasonable. And though such judgments are necessarily subjective, each is based on objective facts and/or ethical norms.

"That may be true for you, but it isn't true for me" is an extraordinarily weak argument. Have you heard of the relativist's logical fallacy? You hover dangerously close to that, especially when you make non-specific statements like this one.
Wash your hands, Exile!
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Saltychipmunk wrote:


I am saying that there is an equally valid case for having them in their own tabs as there is to be added to existing tabs.




I don't really get what you mean by 'there is to be added to existing tabs', so I hope my answer won't be too off.




1.) More tabs = convolution over time (I think on Baeclast they also criticized that and I agree)

2.) I can search for what I want by typing into the search field what I'm looking for. This helps me to find things even in the most chaotic tab and often is the only way of finding items with specific mods I'm looking for anyways.
Of course it would help organizing certain areas in the tab in a way to help you visually finding what u need fast to avoid typing. I wouldn't mind if GGGT would redesign the current premium tabs to look better, organize stuff better and hold everything they are supposed to hold ;-)

3.) I already bought a fragment tab, why can't I put those fragments there?

4.) I already bought a currency tab, why can't I put those currencies there?

5.) I already bought a map tab, why can't I put those blight maps there? [and be able to search for them]



In short:
convolution of tabs and search function and already having bought tabs that were advertised to hold such items are my points against the necessity of more individual tabs. Point 1 and 2 address the 'logically sorting' aspect you mentioned and Point 3 to 4 the financial/honesty aspect.


“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Aug 6, 2020, 7:01:53 AM
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Raigirin wrote:
+1

I bought your Delve tab.

Fool me once, shame on you. Fool me twice....


https://www.youtube.com/watch?v=eKgPY1adc0A
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Angry_Casual wrote:
Just to come back on the idea that oils aren't currency because you don't use them in trade.
Using that line of thought, shouldn't they remove most content from the currency tab? I mean, it's not like people trade items using scraps, whetstones, baubles, transmutes, augments, portals, etc...


My counter to that is anything can be a currency if you can use it for trade. But PoE screws around with the typical meaning of currency in that the "currency" itself can be useful in its own right and is not merely an abstract means of trading goods and services. Perandus Coins are the most currency-like item we've got since its only use is in trading either with Cadiro or with other players. Likewise, Silver Coins can only be traded to Navali or with other players.

People do (rarely) trade using whetstones, etc. Usually trading for other currency that's easier to use though.

I do have to wonder if oils belong in the currency tab since they can't be directly used on an item to modify it. Everything currently in the currency tab can either be used on an item (or strongbox for Engineer's Orb), traded as currency in the case of the Perandus and Silver Coins, is the Portal Scroll which really doesn't have anywhere else to go, or is a fragment of a "direct item modifier."
Last edited by Jackalope_Gaming#1826 on Aug 6, 2020, 10:05:47 PM
Trying to figure out what should go in the currency tab is a bit odd. It does contain things that are almost exclusively used to modify equippable items, but it also contains Cartographer's Chisels, Sextants, Harbinger Orbs, and Orbs of Horizons which are only able to modify maps. But if we consider the Fragment Tab and the Map Tab, those items still work in the currency tab since they directly modify the map instead of simply augment a map by adding it into the device alongside a map or form a whole other "map" when activated alongside other items of the same set.

But if we include items that directly modify maps in the currency tab, then that would include Delirium orbs as well. However, Essences have their own tab and do directly modify regular items so there is precedent for splitting off "direct modifier items" to their own tab. Delve also does that. Thus I can see there being precedent for the Delirium tab, but since there are only 23 of them compared to 104 essences (not counting Remnant of Corruption) I do still wonder about them being combined into another tab since 23 isn't enough to justify its own tab to me.
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Jackalope_Gaming wrote:
But if we consider the Fragment Tab and the Map Tab, those items still work in the currency tab since they directly modify the map instead of simply augment a map by adding it into the device alongside a map or form a whole other "map" when activated alongside other items of the same set.

They modify the instance generated by the map, not the map itself, merely through the map device.

Currency items directly change the items themselves.
You don't "use" fragments, the map devices does.


I don't know about delirium items, but essences have one thing that currency items don't have : they have tiers.
Their number also makes having a separate tab make sense.

Delve fossils ... you cannot use them directly, you need to go through resonators, so it does make some sense, that those are not considered 'currency'.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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