Thoughts on GGG's dishonesty, false advertising, and new stash tabs.
" Then reflect that in your advertising. This requires tailoring your hourly spam announcements not to include a statement that something is on sale which actually isn't. (To do otherwise is, according to any reasonable definition of the word, to lie.) Do you think that is an unreasonable request? GGG evidently does, since they ignored this exact request twice in the same year. But do you? If so, why? I am genuinely curious. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Jul 24, 2020, 1:31:10 PM
|
![]() |
Zero staff posts.
GGG doesn't care. They will keep doing this. People will not stop playing this and will keep being milked by Tencent. POE2 hype am i rite bois? pog pog tucan buy new tabs |
![]() |
" Shironeko Project and some others. Mostly japanese. Japan make the best arpg on mobile n console. |
![]() |
We all know GGG doesnt read this forum unless some harassment flags are triggered. They obviously no longer care about their player base. Thanks to 10 cent and greed. Sellouts.
|
![]() |
But I kind of like them being separate from the core currency tab.
Speaking frankly just because they can be used like currency items does not mean people actually use them as such. I mean do people price goods in catalysts, simulacrum shards or oils? Not really. They are far too specialized to the league they came from. If they were to add these three mechanics into the existing tabs it would be messy. Where would you put oils? they are not currency. They are not fragments. The process of using them is fundamentally different and more importantly more limited than say a chaos orb. What about delirium? Do people really want to look for delirium crap in three separate tabs because the simulacrum fragments are fragments , the orbs are currency and the jewels are items? The only one that makes sense is meta morph and really only the catalyst part makes sense since their use is by far the most like general currency. Thus I think GGG was in a no win situation. If they did do what this thread asked and added to existing tabs.. it would be messy and mildly annoying. But I do understand why people are upset. |
![]() |
" That's only because trade api was not optimized for those items to be listed as trade-target currency. In game, however, oils are classified as currency. Catalysts are classified as currency. Simulacrum splinters are classified as currency (although those have their place in fragments tab). " And having more tabs is what, convenient? Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris. Last edited by Ydoum#5726 on Aug 1, 2020, 8:02:02 PM
|
![]() |
one tab is enough to place all new league specific shit.
all this bundle does is let you search for them more ez afther ggg places them all in one folder/tab for you to ctrl click them in. i would suggest the fragment and curency tab to be for all non league specific fragments/curency but that would... breach league,legion etc. what to make of those... anyway remove the league specific stuff from other tabs and problem solved i think. |
![]() |
" This has nothing to do with trade apis. This has everything to do with ubiquity. You could use your argument for unique items and it would not be any more or less true. "How many shaves you want for that watchers eye"? Anything can be called currency from a grain of sand to a precious gem. That distinction is not useful. The real way to determine if something is currency is if it is both ubiquitous and has a universally accepted value. The fact is those items you mentions dont really have that combination. You can't really pay someone in splinters , oils or catalysts unless they specifically are looking for them. And even if you do.. that is not an exchange of currency. That is called a barter system. You have something I want and I have something you want and we traded for it. But I can pay someone in chaos even if they weren't looking for chaos orbs. They know they can then reliably exchange those orbs for something else. That is a real currency. " Are you someone that keeps all your cloths in a pile in the corner of your room? Do you have all of your paper files in the same folder? Probably not. You probably have those cloths neatly folded in separate drawers in a dresser. You probably have multiple folders too. Of course having things logically separated is convenient. It is a fallacy to assume that ggg would be able to neatly include all of the items contained with in these 3 tabs into the currency tab. chances are they would have to add a tab within a tab anyway. Last edited by Saltychipmunk#1430 on Aug 3, 2020, 8:22:11 AM
|
![]() |
" Aha, things get complicated when you get like ~50+ tabs... Its cool when you have 3 drawers, not so cool when you have 50 and you need to find 1 specific item... There is simply too much content... |
![]() |
" 1) Catalysts belong in the currency tab because they function similarly to everything else in that tab (including many things which don't fit the technical definition of "currency," as you--accurately--describe it); i.e. their function is to alter other items. The tab could scroll downwards. For this reason alone I would say that a currency tab 2.0 (or 1.1) is not an honorable alternative in any case, but it is especially not one after Chris went out of his way while marketing the currency tab to say, on the record and publicly, that GGG would definitely not pull that kind of stunt but would instead find another solution, with the obvious implication that it would NOT be a paid solution. 2) Simulacrum scraps, and really any scraps that combine to form a quasi-map, belong in the fragment tab. (You could make a strong argument that they actually belong in a separate page within the map tab--and many have--but this is the more forgiving interpretation.) 3) Delirium orbs, and really any items whose sole function is to modify maps by being placed alongside them in the device, belong in the fragment tab as well, because this has become one of its established functions, and as such one of the few genuinely cogent arguments defending its very existence (and price tag) outside the map tab. 4) Blight maps belong in the map tab, and should be searchable. 5) GGG's hourly spam message should accurately reflect what is on sale at that time, and should not indicate that certain tabs are on sale when in fact they are not. That is a condensed version of the OP. Which of these statements do you disagree with, and why? Edit: 6) This isn't part of the OP, but it's come up multiple times in this thread, so I'll mention it anyhow: Any complaints about the respective tabs becoming messier because "there isn't enough space, man!" indicate a problem created by GGG. Many assume that the creation is deliberate (adding insult to injury), but agreeing with that assumption is not a prerequisite to asserting that making players pay for problems created by bad design decisions is a business practice which is contemptuous of customers, and as such deserves being called out. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Aug 6, 2020, 4:28:08 AM
|
![]() |