Dynamic Particle Culling

Finally engine improvments
ArchHybrid wrote:
My GPU cried tears of joy when it rendered this page.

Holy shit, no kidding.
Thank you Chris.
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I suggest dynamic particle culling also has a "severity" added on top of it. Besides the performance drops, one of the biggest reasons I get killed is because I can't see enemy attacks underneath all of the projectiles/explosions/ground effects.

Having a high severity would mean you get to see a lot less particles, but it would greatly improve visuals on the enemy plus further improve performance.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

Betrayal was the best league we had since Legacy. The reward agency is something this game needs, and will be sorely missed.
Give me that build that does 22 attacks per second pog
You guys at GGG are cracked you know that. I love it.
real nice
I see news I immediately go to comments
22 attacks per second VS 100+ enermies
bout time

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