Dynamic Particle Culling


One of the engine improvements we've been working on is Dynamic Particle Culling, where we cull unnecessary instances of particles when there's a lot going on on-screen. The system aims to stay within the specified target frame rate, working in conjunction with Dynamic Resolution. We are experimentally enabling this on a few skills at the launch of Harvest, and will widen the coverage over time so that eventually this feature is enabled on everything appropriate for it. As you can see in this video, it makes a ridiculous difference for builds that spam skills fast.

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Grinding Gear Games

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