Perhaps stop saying PoE is not pay to win game?
" no,no,no, if it's a pay-to-win, one time or another you'll encounter a "paywall". Something you can't pass without paying. And not only once, but multiple times. Nothing like that in PoE. " Ladder, lab race, challenges need skills and time, not money. |
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game's core mechanics are growing, 4 stash tabs to start seems very outdated.
i don't think having more tabs will hurt the sales of special tabs. i think having this many contents with such small amount of tabs would actually cause negative impact. the balance is off. i hope ggg looks into this |
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" This is... one hundred percent false. I don't even know what this statement is based on, I've never even heard of a P2W title with this business model. Again, like so many others in this thread, you're moving goalposts and trying to straw man, saying that POE cannot possibly be pay to win simply because it's not the worst possible version of pay to win. This makes as much sense as saying that the Sahara desert cannot possibly be hot because it's not as hot as the surface of the sun. |
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This thread has no value and the arguments happening in this thread are so pointless
GGG doesnt care about what's said here, they are not going to give you free stashes The game is free to try, but it's been supported for many years Games cost money to make If you wanna fully enjoy the game, all you need is 60$ the cost of a regular brand new game If you cant afford 60$ on a game, then you should NOT be playing video games It's just that simple None's opinion here or argument will change anything GGG has been able to stay afloat by selling MTX, Stashes, Private leagues, and whatever else they sell This game has more content and consistent expansions than anything else any of us have ever played You should feel grateful to be able to play for free and not pay a monthly fee, or pay per expansion The only payment needed, is for stashes.. which i've already covered is 60$ So you're all arguing about 60$ of stashes |
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" Pay: to give (someone) money that is due for work done, goods received, or a debt incurred. to: indicating a desired or advisable action. win: be successful or victorious in So pay to win means to give money in order to move to a state of success or victory. Please tell me how a premium stash tab does not fit this definition? Last edited by nutchman#1926 on Jun 13, 2020, 3:49:10 PM
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" the game was born with purchaseable stash and char slots. and it would not exist without them in the first place. at that time, nobody ever claimed those were pay to win. that argument only came up when players felt the need to hoard currency and items because, for whatever weird reason, not "beating the game" was seen as "winning" but ending the game with dropping 100ex to standard. priorities shifted. in a race to kill a boss like kitava or sirus, it's not the player micromanaging 20 stash tabs who is winning, it's the one who knows what to pickup and only picks those items. offline
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" It's not because you've never heard of it that it doesn't exist. Almost every F2P games on phones are P2W with this kind of model. For me 20°C it's already hot .... but for you ? You've got your opinion and i have mine : for me, if i get the whole content without paying anything, if the MTX doens't provide (unfare) advantages and if there is no paywall, that's not a pay2win. Last edited by Inialla#7607 on Jun 13, 2020, 3:59:44 PM
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" you are new here or something? people - myself included - named stash tabs p2w before this game moved into 'release' state you might not remember that but chaos recipe was a real thing back then, damn - we used to do gavel recipes to get chisels! previous game gave 2% of current loot but you needed A LOT of currency to sustain maps (and i mean A LOT). doing that with 4 tabs? that wasnt pretty, it really wasnt proof enough that something is going on: each time POE+p2w subject is brought up it is ALWAYS the stash tabs that come first to people' minds. not mtx, not dance animations or skin transfers. it is always stash tabs. wonder why? and again: people spreading 'solutions' like 'you can mule with your 24 character slots - each has 60 inventory squares!' are invited to try this horrid 'solution' themselves before suggesting that again. otherwise it is double standard and looking down on others, suggesting them doing stuff they would never do themselves because said stuff is bad. with current Sirus spawning cycle, currency needed to sustain maps, trade being central to fix stuff like 'organ drop rates' and hideously small currency stacks.. yeah right, 4 regular tabs are fine, lol. |
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" i completely disagree. the game has grown very big compared to original release. it is worth ggg's time to rethink the strategy. if customers are having an negative impact on very first impression, then it's an issue. since pandemic, indoor activity has grown, and this is GGG's chance to grow even bigger. i have 120+ tabs , very special tabs, been supporting this game since beta. and i have no issue with tabs but it still concers me a lot. Last edited by Dudebag#0222 on Jun 13, 2020, 4:08:08 PM
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The problem starts with people's definition of what p2w is and what's f2p and it ends with what people define by "winning". Path of Exile is a game so complex, there's many ways to play it.
Those who play for economy mourn it isn't f2p because they need so many premium tabs to list dozens of items at a time. Those who partake in races don't need extra tabs, because they know what to pick up. Those of us who are completionists at least need the Unique tab to slot one of each kind in. There are many ways to play the game and for you to claim you know the real way of playing the game is bullshit. The game can be played start to finish with 4 stash tabs no questions asked. Is it inconvenient? Sure is. Impossible? No. I stand by my pay4convenience statement. ;-) The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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