Beta Vulkan Renderer

"
yamface wrote:
I wrote an OS

Of course you did.
"
dyneol wrote:
"
yamface wrote:
I wrote an OS

Of course you did.


I wrote a new version of The Lord of the Rings and The Bible, which was well received.

I attempted to write an OS and gave up; burning both books to keep the cold out.
Vulkan - Nice performance boost for me. Almost constant 100+ fps.

GTX 1070 & 8700k
"
Slaikkiz wrote:
Vulkan - Nice performance boost for me. Almost constant 100+ fps.

GTX 1070 & 8700k
lucky got a gtx 1080 and it was 10x worse than directx 11 for me from a solid 60fps down to random shit fest 2020
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
After switching to vulkan render the performance is way worse for me. I am expreiencing frequent 0.5s frozen frames. Granted this is on a CoC build. I am running 9900K and rtx 2070 and have not had any problems with DX11.
Thanks GGG

Best patch released so far. Better than any league or expansion content since I've started playing.

I hear there are some other performance patches coming which is exiting.

Keep up the good work.

Last edited by apexmateria1#2307 on Jun 4, 2020, 6:37:47 PM
It's so funny by me:
- With DX I have FPS drops and no stutter
- With Vulcan I have stutter and no FPS drops

Can I somehow combine those two like the MTXs ROFL?
"
dyneol wrote:
"
yamface wrote:
I wrote an OS

Of course you did.

This is pretty standard in ComSci curriculum.

So yea, of course he did. They don't make you rewrite the BSD kernel, but this is pretty par for the course if you've gone to any school worth paying for.

There are literally classes in ComSci curriculum called "Operating Systems," and the whole point of them is to learn how to do what he states (which is usually a project in said class).

-----

I've gotten home and tried it on my All-AMD System, these are my thoughts:

1. If you have an Nvidia GPU, you probably don't want to enable this. The performance loss on my Nvidia system was pretty drastic (Pascal-era Card).

2. On my AMD system, it's actually kind of amazing. The constant freezes that made the game practically unplayable are gone, as long as I set Sound Channels to Low in Options (not sure why that causes freezes, though). The framerate is pretty consistent at 144 Hz (max-limited in setting to display refresh rate). On DX11, I get lots of massive frame drops, from 144 to as low as 20 FPS for no reason, just standing still in town with no other player characters around. Vulkan is a Huge improvement on AMD.

Nvidia = DirectX 11
AMD = Vulkan
Last edited by Trensharo#6141 on Jun 6, 2020, 5:53:18 AM
I jumped to conclusions too quickly. A simple bootable system is indeed not that big of a deal - comparatively. You know how the internet works, though in a lot of cases "I have written an OS" would mean something completely different.
Last edited by dyneol#3245 on Jun 6, 2020, 5:43:02 AM
"
Piefekefer wrote:
After switching to vulkan render the performance is way worse for me. I am expreiencing frequent 0.5s frozen frames. Granted this is on a CoC build. I am running 9900K and rtx 2070 and have not had any problems with DX11.

Don't use Vulkan on Nvidia, they actually have amazing DirectX drivers. This is really only useful for people with AMD GPUs, IMO. This isn't surprising, since Vulkan was initially developed by AMD (as Mantle, then donated to Khronos group).

It competes with DirectX 12 and Metal, but is cross platform (DirectX 12 and Metal are both platform specific APIs).

Cool if they want to port to Linux, though I think that would be an utter waste of resources (better off getting a native macOS port done first). Not sure how well Vulkan is supported on macOS (but Macs with dGPUs use AMD, so if supported it would be the optimal alternative, considering OpenGL is deprecated there).

Report Forum Post

Report Account:

Report Type

Additional Info