Quality of life? Naaah p2w

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Imaginaerum wrote:
Weird how 2/3 things you listed are pay to win. The death info thing would be a good update. An auction house would end the game overnight, and pet pickups are just stupid unless you have to grind something for 12 hours straight for 7 days to unlock them and they only pick up wisdom scrolls and you have to do it again every league


Putting aside how in the actual fuck you "win" anything in PoE...

What stops GGG from allowing any pet, or a vacuum system, to exist for free. Also if AH was introduced in some form, it would accessed for free. You don't pay extra for the console versions.

Hell a stronger argument (which I don't agree with at all), is that Stash Tabs are already p2w and not qol.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Ad hominem do not make a good reply - but I expect you didn't want to actually insult me and just wanted to emphasize that you disagree with me. I think you have missed my point though - PoE is a game, not a work application. The most efficient way is not necessarily the optimal one from a game design standpoint.

My point is: How much automation before PoE is not an ARPG but an idle clicker? Sure, including a loot-pet is not the final step, but maybe the first.* Maybe it will lead to less engagement by the players - after all, if you don't even pick up the loot and you don't deem it worth being picked up, it just is automatically, you don't value it. Together with the real devaluation of those currencies (because most would have a pet so there would be more of those currencies around), you simply made part of the game less engaging. Those that now are having fun seeing those currency-stacks go up might than just... dump it in the tab, because it's not worth even thinking about. And Players that just want to reach a goal might reach that faster - but to what end? To go play something else than PoE. That's not exactly the goal of a game-designer though, to make you do something else.

And as I somewhat sarcastically pointed out, at which point do you stop? Because you can be sure that other players would like some of the things I wrote. Where do you draw the line between "tedious work" and "engaging fun pick-ups"? Do you believe that everyone draws the line at the same point?

I think it was a Torchlight-dev that said he was unhappy with the pet they included because it made it unnecessary to go back to town, taking away necessary "down-times". There is no high if there is no low.


* Also a loot pet has other issues. Automatic looting of currencies that before were deemed not worth enough to pick them up does influence trade values among other things. That might not actually be a good thing.
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Serdoa wrote:
Ad hominem do not make a good reply - but I expect you didn't want to actually insult me and just wanted to emphasize that you disagree with me. I think you have missed my point though - PoE is a game, not a work application. The most efficient way is not necessarily the optimal one from a game design standpoint.

My point is: How much automation before PoE is not an ARPG but an idle clicker? Sure, including a loot-pet is not the final step, but maybe the first.* Maybe it will lead to less engagement by the players - after all, if you don't even pick up the loot and you don't deem it worth being picked up, it just is automatically, you don't value it. Together with the real devaluation of those currencies (because most would have a pet so there would be more of those currencies around), you simply made part of the game less engaging. Those that now are having fun seeing those currency-stacks go up might than just... dump it in the tab, because it's not worth even thinking about. And Players that just want to reach a goal might reach that faster - but to what end? To go play something else than PoE. That's not exactly the goal of a game-designer though, to make you do something else.

And as I somewhat sarcastically pointed out, at which point do you stop? Because you can be sure that other players would like some of the things I wrote. Where do you draw the line between "tedious work" and "engaging fun pick-ups"? Do you believe that everyone draws the line at the same point?

I think it was a Torchlight-dev that said he was unhappy with the pet they included because it made it unnecessary to go back to town, taking away necessary "down-times". There is no high if there is no low.


* Also a loot pet has other issues. Automatic looting of currencies that before were deemed not worth enough to pick them up does influence trade values among other things. That might not actually be a good thing.


Making a game is about creating ENGAGING content. IE FUN CONTENT. There. There is where a GOOD game designer knows where to draw the line.

Is it engaging to pick scrolls and alch orbs? NO.
Is it engaging to pick uniques, rares, influenced gear, chaos, etc? YES.

There we go, making some progress already, aren't we?

Why does this game not have "armour/weapon degradation - repair"? CUZ ITS NOT ENGAGING. Its something D3 has, and you end up doing it automatically,without thinking, like a freaking robot, every time you set foot in town. ITS.NOT.FUN.
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Mortyx wrote:
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MrWonderful99 wrote:
Well, I doubt you will listen but I will spend a short time trying to make sense of what appears to be (nonsensical) to a new player.

For the most part GGG modeled POE after Diablo 2 and the developers have their own interpretation of what was good and bad with that game. It might not be the same as yours or mine.

As POE has been an evolving game over 7-10 years, many of us who have been playing since the official launch in 2013 have seen GGG remain pretty solid on their core ideas but "friendly" on other things.


I simple can't agree with you in this. I would be completely fine if they truly had kept their core solid, but that was not what happened at all.

GGG initial core philosophy was a Competitive Hardcore semi-SSF RPG. Now let's see what happened over the years.

1- They didn't added a centralized currency (gold) in the game because they wanted a crude barter style of trade.
=> Fast forward: They created the public API and premium stashes.
=> Fast forward: Now there are 30 different third party apps that "abuse the public API" making PoE more a Stock Market simulator than an ARPG.

2- They wanted the game to be hardcore focused.
=> Fast forward: Balance is completely skewed towards softcore, multiple debuffs that can`t be removed, excessive on death mechanics, one shots and clusterfuck effects. Hardcore community is pretty much dead.

3- They wanted the game to be competitive.
=> Fast forward: Removed Racing seasons.
=> Fast forward: League race ladder has a level 100 2 days after league start.

So yeah... They didn`t stick to their core at all. They went fully the "what can give more money to our investor route". Unfortunately every time a game tried to appease the masses instead of following its core ideals and target audience it ended as a mediocre watered down product, which is what has been happening to PoE for years.

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An auction house would end the game overnight


all i have to say to this statement is LOL. We already have an AH(a really shit one that requires 3rd party programs to work), so why hasn`t the game ended already?


Yep. I agree with this post. The public trade API is so heavily abused, its basically RMT paradise. Its hilarious the tools and programs out there and people act like the D3 RMAH and RMAH bots were bad.

Also, with the complete shift in vision, and half measures to appease various crowds, but hypocritically still trying to take the high road on some measures.
the thing is Charoy is hyperbole works both ways, you can say oh remove the exe file from the desktop but why have a loot pet? why not have it go straight your stash? why even have it drop as a resource? why have crafting mats why not just let us mash chaos spam forever at the bench?

Everything is a balance choice and quality of life is tantamount to easier in most cases, for things like fossils don't stack its total tedium so its a bit of a no brainer, for things like trash currency drops its a very light but frequent opportunity cost that has balance considerations.

I slowly stop picking up currency as the league progresses to save on clicks, if that is their design intent its working OK if they intend me to collect all currency it isn't but its entirely up to the developer there is no right or wrong.
Simple answer. Go try https://poe.qq.com/download.shtml china's version.
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Charoy wrote:
People playing this game have forgotten, or never experienced in the first place, what quality of life features are. Me and a friend started playing this game about a month before Delirium, to get the hang of it. We liked it a lot, but ... The very first thing my friend said was: "this game is very good, especially for a f2p, but is lacks A LOT of qol".

- Auction house. This is a must in a game with trade. I've spent SO much time in my hideout just /w to player after player with no response, trying to buy some shit, or convert chaos to exalts. "B-b-b-b-ut the bots". THERE ARE ALREADY BOTS! LOTS OF THEM! I dont care. I would rather not have to sit 1 hour in my hideout trying to convert my 1k chaos to exalts, and instead play and enjoy the actual game.

- Can I, for the love of god, know what.the.fuck.killed.me? Like, name, number, damage source? (ie dingleberry hit you with a coconut in the head, dealing 123400 physical damage (critical).). I can program it for you to show it GGG, just give a call. FFS.

- Pets that collect loot. Or some sort of loot vacuum. Fuck clicking 25 legion splinters. And then 12 alchemy orbs. Just stack them, or give us some loot vacuum. I want to play the game, not click simulator. While dodging exploding delirium shit. And trying to outrun the fog.

I could go on and on but who cares, dont even think the devs read these forums so fuck it. But god damn is this game unpolished. Fun, yes. And with LOTS of potential. But so unpolished that I'm just using it a time killer 'till Diablo 4 comes out. Say whatever you want about Diablo 3, but at least it has that "big company" feel to it.


Good feedback. New player feedback is what matters the most.
Last edited by kompaniet#2874 on May 21, 2020, 5:51:32 AM
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srogi_kotek wrote:
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Imperialsirens wrote:
QoL?

You need a life first.

This. PoE is product intentionally designed for no-lifers or to create no-lifers and, if only possible, addicts, because such people are more willing to spend money on MTX. That's why the game has so many inconveniences created just to steal as much time as possible from the player. Do you want at least some convenience? You have to pay for it. But developers will turn such player into no-lifer anyway, by some senseless clicking or terrible inconvenient parody of trading.

Thanks to this every three months, the developer may release some underdeveloped "leagues", consisting either of "launching a horde of monsters after clicking on something" or of moving the player to a "cave / room / place with lots of monsters". They don't even have to try, because addiction and discomfort artificially extending the time in the game will do the rest for them.



I personally find that people who are more likely to spent money on MTX are people who
1) have money
2) like the game
3) think that this company needs to be supported.

But that is just my humble opinion.
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Deathfairy wrote:
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srogi_kotek wrote:
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Imperialsirens wrote:
QoL?

You need a life first.

This. PoE is product intentionally designed for no-lifers or to create no-lifers and, if only possible, addicts, because such people are more willing to spend money on MTX. That's why the game has so many inconveniences created just to steal as much time as possible from the player. Do you want at least some convenience? You have to pay for it. But developers will turn such player into no-lifer anyway, by some senseless clicking or terrible inconvenient parody of trading.

Thanks to this every three months, the developer may release some underdeveloped "leagues", consisting either of "launching a horde of monsters after clicking on something" or of moving the player to a "cave / room / place with lots of monsters". They don't even have to try, because addiction and discomfort artificially extending the time in the game will do the rest for them.



I personally find that people who are more likely to spent money on MTX are people who
1) have money
2) like the game
3) think that this company needs to be supported.

But that is just my humble opinion.


Or they're people that realize GGG uses shitty Tencent tactics like making the best deals on points for tabs part of buying supporter packs
It's sad to say that trading currency is such a pain in the ass with the current system (40 whispers + with no reply) that I feel myself obligated to look for the bots to even get a service.

What do you mean you don't want to trade 10 exalts worth of currency? Or you're just afk? It's not even those 1c trades.

So yes an auction house should've been added a long time ago, the current trade system is not engaging.

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