What part of PoE is actually supposed to be fun?
Serious question... What part of PoE is actually supposed to be fun?
I was contemplating logging on, then thought for a minute what I fancied doing in-game. After about 10 minutes I had nothing... -- Sure there are things I tolerate doing, e.g Delve. but it's not 'fun'. It's mindlessly grinding for a week searching for RNG boss nodes. In the hopes that you a) Find one & b) It doesn't have stupid mods. Mapping is OK until you get randomly off-screen 1 shot, sit back and just say WTF, nice waste of the last 'X' hours... Or until you realize you're not actually doing anything 'fun'... just walking around one-shotting everything & picking up orbs that vanish in a month's time. Not even going to mention Sirus... Crafting used to be another thing I liked doing, these days it's just irritating. You spend 50Ex and come out with nothing because rolling mods is so diluted it's laughable. -- So... whats actually fun for you here? Honestly, I'm missing the old days, where you'd walk around (at normal speed) opening chests, actually seeing the pack of mobs you encounter, etc. Last edited by Chalace2#1463 on Apr 22, 2020, 10:24:56 PM Last bumped on Apr 24, 2020, 7:14:38 PM
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The thrill of being the first league player to get to level 100
The satisfaction of knowing you have made hundreds of thousands of exalts in the first two weeks of league by gambling that 8-node large cluster jewels and mono Voices would be runaway essentials The street cred and respect your peers in gaming give you for having 40/40 and a thriving sirus carry industry up and running in the first month of the league. The honour and respect inherent in mashing 100% delirious t16 maps simply for the challenge, without backtracking to pick up a single reward. Virtue is its own reward ~ Seeing your name in gold at the top of the chat window for being the first to delve to XX,XXX in league. Everyone will be jostling to remember you, parents will want you to meet their daughters, because everyone knows 2000+ depth delving is only for real men. Dysfunctional snowflakes need not apply. The self-confidence and pride you feel when you manage to craft something with a couple t2 affixes in SSF. [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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For me personally - End game bosses and League mechanic. Since GGG managed to F--k up both - Sirus literal poop of a boss and league mechanic (Simulacrum), even the regular mechanic is just tedious and boring... I tend to play less. 36/40 done, I enter here and there play few maps, but without personal goal, the game tends to feel more like a job, rather then something you do for fun.
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Dunno.
Maby this Averyones finds hers/his joy. But sure, PoE is punishing alot. Especially later. Not many builds and wo/men with skills even can stand this, atlas, so much oneshots, bugs and lags. And very expensive entrance to the endgame: gearwise and timewise. |
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" LOL Crunkatog. As to the way the OP expresses it, this perfectly summarises my own views. I really hope the right person at Tencent reads this and decides to act on it. It would be simple: stop making choices where you are clearly being jerks to your players. Then I can stop playing Path of Building and play a fun version of this game again. |
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" Good post, its true no matter if sarcastic or not, lol. |
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imagine dying in 1 hit xd
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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What one finds fun doesnt mean others will.
For me, slicing mobs like paper is fun. Figuring how to slice them faster is fun. Throwing a lot of traps and watch the exploding effect feels great. Making that niche build that only serves to clear specific map mods feels good. ---- Yes there are also lots of stuff in poe that are frustrating and ridiculous, but life is a combo of good and bad, right? |
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What keeps me is simply choosing a build that looks fun and trying to recreate it.
I would like to experiment myself, but "money" is usually the problem. I found that PoE has a strange contradiction build into itself: you can do many builds, play around with skills, crafting, combos...but to do that, you need alot of items=money. to have money, you need to play alot. alot. alot alot. farm outside of game progression (do low level act-maps for hours) or exploit a league mechanic to get rich within the first weeks, whichever comes first. of course, most players dont have the time for that, meaning no playing around with many builds. this leads to FOTM copy. luckily, there are third party tools that allow you to play around, but yea...3rd party tools. not sure it's good game design when you have to get out of the game ;) |
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For me, the fun is in the progress. When there's no progress left (I've done everything I wanted to do), the game becomes boring pretty fast. Playing without goals is meaningless in most games.
Bring me some coffee and I'll bring you a smile.
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