3.10.1d Patch Notes Preview

Zuzanne wrote:
Added more preloading for various commonly-encountered assets.

Is this going to fix the issue of stuttering with multithreading on while there are no stutters with multithreading off?

In theory it should take load off your CPU and put in on your RAM, but PoE optimization is black magic so we need to wait and see if it affects performance in any way
Bex_GGG wrote:
Sirus Improvements

Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.

Small drops in an ocean of needed improvements of this boss fight.
Especially in the last phase.

Some things to note:
-Make the sticky ground barrage (which explodes after a short delay) more visible and distinctive from other ground effects.

-Look into the no-audio-cue issue in the last phase, when he does the offscreen DIE beam.

-Make him less spergy in regards how often he teleports away, in last phase.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Welp. We’re in maintenance mode now.
IGN: JerleSteelChampion/JerleRuthlessAgain
Harvest is the BEST league EVER. Deterministic crafting ftw.
How will POE2 and POE coexist?
You guys at GGG really need to start running PTR the game is becoming an alpha test for standard that nobody plays ?? you must of had this discussion in the office..


I love Path of Exiles and i will play each new league but please look at whats happening
Can't you just make perma mist in boss rooms? Cmon Neon!
Last edited by Sitzura on Apr 13, 2020, 8:05:14 PM
Yay performance improvements!

Please fix arrows being permanently stuck into walls. Gameplay performance dies after minutes because 10000 arrows are being loaded onto the map.

Apply Simulcrum fix or make arrows despawn after 5-10s. Thanks!

Sirus last phase needs to be turn down a little bit, there is almost no time to slower builds or melee with low dps to fight him, he changes between abilities to fast is really frustrating
Crash Fixes
Crash Fixes
Crash Fixes
Crash Fixes

just got GAME SERVER LOST CONNECT and lose my map, awesome!
-fixed 100% deilirious OP bug so they can be played by players who cant invest 5 mirros in builds also

-made loot in delirious maps stack up, and when u press the button they will drop in a circle around u, then u can continue farming the map for the rest of the delirium loot stacks....u know....just...u know......yeah....

-reduced dmg on white mobs that can one shot on or off screen

- reduced the range at wchich enemies can target player

- made simulacrum be a lvl 83 maps with ilvl 83 items so that u players dont waste 10-15mins for nothing each run

🎥 Twitch - https://www.twitch.tv/unga___bunga - LIVE DAILY !
🟢 SC League Thread - https://www.pathofexile.com/forum/view-thread/2576251
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