3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

Spoiler
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chloris143 wrote:
"
bigtoaster64 wrote:
As of 3.13.0, this build still crush end-game with ease, no major problems at all. The only significative difference from 3.12, is that you don't instant-melt T16 juiced maps with poor geat like before, you need to invest a bit for it (in 3.12, we were able to crush it with about no gear).

Also, the Bastion of Elements ascendancy node is insane so far. The Primal Aegis skill granted by that node, gives a huge elemental damage shield on top of Divine Flesh, which feels really good.

Spectres are fine with the gem level nerf, but if you're using Jinx Juju (like I am), your chieftains (carnage, host), are going to die from time to time, especially in delirious red maps, if you don't provide minion life support (e.g. elder helm) and an empower is also a good addon.



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chloris143 wrote:


Hi Big!

Currently running necro carrion but survival is shit and next upgrade is too damn expensive!. Do you mind sharing your POB for reference?

Thank you!


This is my current build with about 17-20ex into it.

https://pastebin.com/nBcyyd1K

Yeah Necro version is quite expensive to start, you need to inject a good amount of currency, for the build the start feeling good.

Elementalist is just way cheaper to start, and you get a ton more defenses for minor investments compared to Necro.
But, Necro has a higher ceiling if you want to invest more and more currency into it.

Note that Profane Proxy is not the BiS, it's technically a "bad" overall choice, but I really like the QoL that it provide and early on, because of the damage nerf to elementalist ascendancy, golems need the extra damage from the instantly applied curse.
Last edited by bigtoaster64 on Jan 31, 2021, 10:21:56 AM
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RawDamage wrote:
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WaywardGoomba wrote:

You should consider the Cyclone variant of this build. It's very strong.

The setup is: Cyclone - CwC - Fortify - Flesh Offering

And if you wear The Stampede boots, you can Cyclone around at super speed.

If you enjoy automation (i.e. being a lazy bugger like me), it's great. I've actually made everything in this build automated. I hold right mouse button, I loot, that's it.

Thanks for reply, will check cyclone variant. But my question still the same, most golem elementalists from poe.ninja have this ascendancy, but does not have hit skill. How this works for them? (flame dash hits or what? they don't have any skill that hit and I really interested in mechanics, so I need to know how they use this ascendancy)
p.s. this is all 100lvl players currenty, without hit. so how? :)
My only thoughts is enchant on gloves that hit?


I was trying to figure this out too. The only thing I’ve found is that most of them have a glove enchant that procs when they take a crit, so maybe that applies it every now and then and they just treat that ascendency as a bonus they get sometimes but don’t actively trigger.
From patch notes:

"The Stone Golem's Attack Range has been increased, and will now use its Slab Slam and Rolling Stone skills more often."

The attack range on Slam is obviously great, but I wonder how "Slam...more often" will translate, with regards to how we balance attack speed and Harmony cooldowns.

Any of you smart enough to do some quick calculations?
"
WaywardGoomba wrote:
From patch notes:

"The Stone Golem's Attack Range has been increased, and will now use its Slab Slam and Rolling Stone skills more often."

The attack range on Slam is obviously great, but I wonder how "Slam...more often" will translate, with regards to how we balance attack speed and Harmony cooldowns.

Any of you smart enough to do some quick calculations?


Also, another thing, the "buff" also apply to the Rolling Stone ability, which we don't want the Golem to use (cause it's bad, the dmg is low and the animation is slow aswell). So I wonder if now the Stone Golem are going to use that Rolling Stone skill also more. If, in a worst case scenario, they start to alternate between Slam and Rolling Stone on cooldown, because they "now use it more often", that would litterally make the Stone Golem usable.
i have an issue with this build!
every time any golem dies, the resurrected golem is always stone golem instead of carrion golem, its getting really annoying having to deal with this( i haven't reserved skitterbots as i need mana to constantly change stone to carrion golems)

any help?
"
junkypic011 wrote:
Playing this in Ritual legue. It works fine, the nerf to the timeless jewel is annoying but not breaking.

Doing T16 fully juiced with a problem. Currently lvl 93.

https://i.imgur.com/yo3IBej.png





Hey, do you have enough mana to run flesh and stone, pride, dread banner and aspect of the crab? or you just don't use aspect of the crab at all?
"
salluks wrote:
i have an issue with this build!
every time any golem dies, the resurrected golem is always stone golem instead of carrion golem, its getting really annoying having to deal with this( i haven't reserved skitterbots as i need mana to constantly change stone to carrion golems)

any help?


- You're a bit low level, getting a couple more levels will definitely makes it better

- Swap out a couple Primordial Eminence for some Primordial Harmony (those gives massive regen to golems). Usually you want a 50/50 ratio between Harmony/Eminence with a priority on Harmony jewels or to use the mix that gives the most damage (e.g. If you have 4 sockets available, you want to use 2 Harmony and 2 Eminence. If you have 5 sockets available, you want to use 3 Harmony and 2 Eminence, etc.) For your current setup, I suggest to use 3 Harmony and 2 Eminence. That will more then double the regen of your Carrion Golems and will help a lot.

- I suggest you unallocate all damage nodes you have on the skill tree (except for the wheel of Gravepact), and use those skill points on up to 4 of those Medium Cluster Jewels :



With Renewal and Dead March being the important mods here. Those are going to gives massive survivability to all your minions, aswell as giving then a serious damage increase. For example, your Carrion Golems went from 19k life and 700 regen to 26k life and 3.6k regen.

Also those a pretty cheap to buy and/or to craft (especially if you have access some chaos/life harvest crafts). You can use 4-5 passives Medium Cluster Jewels, but not 6 passives.

- Also, getting an helmet, would help lol. You currently have none on your profile. One with +2-3 and Socketed gems are supported by Minion Life 16-20 would help making your zombies, AG and Spectres survive well.

Here is an edited version of your current build on PoB, with :
- edited skill tree
- changes to the amount of Harmony/Eminence
- medium cluster jewels

https://pastebin.com/sGHpGQGH
Hi Everyone,

I feel like my build has hit a wall, any tips are welcomed.

I also got my hands on some aspect of the spider gloves but I can't seem to work that in with all the other mana reserved.

I also find myself sometimes being 1 shot. :(

Thanks!
"
Far_Q_up wrote:
Hi Everyone,

I feel like my build has hit a wall, any tips are welcomed.

I also got my hands on some aspect of the spider gloves but I can't seem to work that in with all the other mana reserved.

I also find myself sometimes being 1 shot. :(

Thanks!


For Aspect of the Spider, you need to take the Sovereignty wheel on the skill tree. You'll be able to activate it after, with 1% mana left, which is "maybe" enough to use your cyclone setup. If not, just grab 1 or 2 1% reduce mana reserved jewel somewhere. The damage is pretty minimal, but if you can fit it in, it's a nice addon. Also, it's kind of an automated Temp Chain movement speed debuff, which is always nice.

I noticed in PoB that your Chaos resistance is 28%...which is a HUGE problem, since you're using Divine Flesh. You basically take MORE elemental damage then you should. So cap at 80%+ your chaos resistance as soon as possible.

Damage tips:
Spoiler

As for damage, with Primordial Chain, it's a bit hard to push it any higher. There are couple ways, like

- Necromantic Aegis with Victario Charity shield
Pros: A bit more damage. Get Chieftains spectres buffs, without the need of keeping them alive
Cons: Waste a lot of skill points

- 2H weapon with a +6 empower, and you crank up the attack speed/cooldown ratio of your golems for machine gun slams
Pros: Massive slam damage and speed (They are like little rolling machine guns lol), higher regen, don't need to rework the whole build.
Cons: Can be tricky to set the attack speed / cooldown ratio. Usually need perfect Harmony Jewels. Need a 7-12ex weapon and an empower 4

- Use a +1 / +2 amulet and go spectres (Frenzy, Power Charges)
Pros: Easy and massive damage boost. Can fit some interesting stats on the amulet, such as minimum endurance charges, chaos resistance, life, etc. You can now run some spectres (Damage boost and/or damage mitigation)
Cons: Can be quite expensive to craft. Spectres might have hard time surviving if you don't provide a +2/3 helm with Minion Life Support. Your golems now move sloooooowly (still viable tho)

You can also, if you want to keep your build like it is, You can get Large Cluster jewels with 3 usefull passives, like Rotten Claws, Renewal and Vicious Bite.


Survivability tips:
Spoiler

- Your lightning resistance is not capped on PoB
- You could try to get Large Cluster jewels with Rotten Claws, Renewal and Primordial Bond (<-- regen and phys damage reduction)
- The classic CWDT + Immortal Call always nice. But be aware that it cancel your Vaal Molten Shell when it triggers. Normal molten shell and immortal call prevent each other to trigger, if one has triggered recently
- You have no Freeze, Curse immunity flasks.
- You have two % increased armour flasks, which is useless, cause they don't stack


My tanky variant:
Spoiler

And, you could also rework the whole thing into Carrion Golems, but that require a lot of changes on skill tree, gear and gems. I'm running those, and it's a slightly edited version of the build. You can take a look if you want https://pastebin.com/v3f2Lnyp. It is very tanky, I haven't died since lvl 90 (My AG did die once to Acid Cavern boss/invasion lol). Can get beam by Sirus, slap by Shaper, Kosis, AFK in Delve 300+, Syndicate Members and Metamorph feel like they are hitting with a plastic spoon, Guardians, Conquerors and Maven fights are a joke. The only thing the build can't maybe survive (Didn't tried honestly, didn't want to waste XP lol) is Sirus meteor. And the damage is still pretty decent, even tho i sacrificed a good chunk of it to invest into defenses.
Last edited by bigtoaster64 on Feb 17, 2021, 3:25:40 PM
Thanks for your tips!

"
bigtoaster64 wrote:
"
Far_Q_up wrote:
Hi Everyone,

I feel like my build has hit a wall, any tips are welcomed.

I also got my hands on some aspect of the spider gloves but I can't seem to work that in with all the other mana reserved.

I also find myself sometimes being 1 shot. :(

Thanks!


For Aspect of the Spider, you need to take the Sovereignty wheel on the skill tree. You'll be able to activate it after, with 1% mana left, which is "maybe" enough to use your cyclone setup. If not, just grab 1 or 2 1% reduce mana reserved jewel somewhere. The damage is pretty minimal, but if you can fit it in, it's a nice addon. Also, it's kind of an automated Temp Chain movement speed debuff, which is always nice.

I noticed in PoB that your Chaos resistance is 28%...which is a HUGE problem, since you're using Divine Flesh. You basically take MORE elemental damage then you should. So cap at 80%+ your chaos resistance as soon as possible.

Damage tips:
Spoiler

As for damage, with Primordial Chain, it's a bit hard to push it any higher. There are couple ways, like

- Necromantic Aegis with Victario Charity shield
Pros: A bit more damage. Get Chieftains spectres buffs, without the need of keeping them alive
Cons: Waste a lot of skill points

- 2H weapon with a +6 empower, and you crank up the attack speed/cooldown ratio of your golems for machine gun slams
Pros: Massive slam damage and speed (They are like little rolling machine guns lol), higher regen, don't need to rework the whole build.
Cons: Can be tricky to set the attack speed / cooldown ratio. Usually need perfect Harmony Jewels. Need a 7-12ex weapon and an empower 4

- Use a +1 / +2 amulet and go spectres (Frenzy, Power Charges)
Pros: Easy and massive damage boost. Can fit some interesting stats on the amulet, such as minimum endurance charges, chaos resistance, life, etc. You can now run some spectres (Damage boost and/or damage mitigation)
Cons: Can be quite expensive to craft. Spectres might have hard time surviving if you don't provide a +2/3 helm with Minion Life Support. Your golems now move sloooooowly (still viable tho)

You can also, if you want to keep your build like it is, You can get Large Cluster jewels with 3 usefull passives, like Rotten Claws, Renewal and Vicious Bite.


Survivability tips:
Spoiler

- Your lightning resistance is not capped on PoB
- You could try to get Large Cluster jewels with Rotten Claws, Renewal and Primordial Bond (<-- regen and phys damage reduction)
- The classic CWDT + Immortal Call always nice. But be aware that it cancel your Vaal Molten Shell when it triggers. Normal molten shell and immortal call prevent each other to trigger, if one has triggered recently
- You have no Freeze, Curse immunity flasks.
- You have two % increased armour flasks, which is useless, cause they don't stack


My tanky variant:
Spoiler

And, you could also rework the whole thing into Carrion Golems, but that require a lot of changes on skill tree, gear and gems. I'm running those, and it's a slightly edited version of the build. You can take a look if you want https://pastebin.com/v3f2Lnyp. It is very tanky, I haven't died since lvl 90 (My AG did die once to Acid Cavern boss/invasion lol). Can get beam by Sirus, slap by Shaper, Kosis, AFK in Delve 300+, Syndicate Members and Metamorph feel like they are hitting with a plastic spoon, Guardians, Conquerors and Maven fights are a joke. The only thing the build can't maybe survive (Didn't tried honestly, didn't want to waste XP lol) is Sirus meteor. And the damage is still pretty decent, even tho i sacrificed a good chunk of it to invest into defenses.

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