3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

I just did it Sirus 8 with this build and it's fucking tanky but I'm struggling a LOT with the damage... The combat tooks around 10 mins.
Any tips to improve my dmg?
I did this build a few leagues ago, and it was an amazing tank and a ton of damage. Now the damage is gone....

Stones got nerfed a lot it seems.
"
zeldicx wrote:
I just did it Sirus 8 with this build and it's fucking tanky but I'm struggling a LOT with the damage... The combat tooks around 10 mins.
Any tips to improve my dmg?


Stone Golems are harder to scale then Carrion Golems. I would suggest switching to those, with 2 Large Cluster Jewels and 4 Medium Cluster Jewels. This is easily 5 times the damage of your current setup with (based on the numbers i get from your current setup on PoB), the same or more survivability value.

But, if you want to keep Stone Golems in, then first thing is to use 2 Cold Iron Point. It's litterally double damage just that alone... Your scepter with +2 just can't provide enough damage.

Another solution is to use a 2H weapon with empower 4 to boost your Stone Golem attack speed (and so, boost the slam rate, along with more % cdr Harmony), but this is about the same damage numbers as 2x CIP, but more expensive and "kind of" faster mapping.

You could also drop Primordial Chain and use a +2 gem amulet and use spectres for a significative damage boost.

Currently your Attack Speed/Cooldown ratio is a bit too "wide", your cooldown is much more faster then the attack rate of your golem, which means that there's a damage potential that you're missing there.

See this fake example made with Paint here :

Spoiler






Last edited by bigtoaster64 on Feb 22, 2021, 2:17:53 PM
"
DFA1 wrote:
I did this build a few leagues ago, and it was an amazing tank and a ton of damage. Now the damage is gone....

Stones got nerfed a lot it seems.


First, your Primordial Chain rolls are really bad (-44% dmg), you should definitely fix that as soon as possible (It's 14% dmg boost).

Your Attack Speed / Cooldown ratio isn't right, the cooldown is too low for the attack rate of your golems, which means HUGE damage loss there. Most of your Harmony jewels have a bad Cooldown roll, you should also fix that as soon as possible, cause this is making your build perform at lot worst then it should. The damage numbers of your build in PoB are actually pretty decent for a Primordial Chain version.

Again, like I said in previous posts, to get better performance out of this build, I would suggest to switch to Carrion Golems, for better damage and easier scaling.

And yeah, Stone Golems got hit harder then Carrion Golems (even if the % less was lower). This is mainly due to the fact that they are way slower then Carrion Golems while attacking. By the time Stone slam once, the Carrion has already spiked the ennemy a lot lol.

Last edited by bigtoaster64 on Feb 22, 2021, 2:19:54 PM
Hello, long time Stone Golemancer here.
This build is quite strong, dare I say, better than last league.
- Stone Golem AI got fixed, meaning they are back to constant slamming
- Elemental Aegis offers a new layer of defense vs elemental damage
- We can now shock enemies for a bonus 16.5% thanks to Shaper of Storms if I understand my POB properly
- If you want to be different, you can switch it up with Shaper of Winter to chill all enemies and slow them down, even bosses.

This is pretty much my only character. I used it as a starter with nothing (I can post a decent guide on that if there's some interest) and then gradually bought my gear and primordial jewelry as I grinded my way up to red maps.

Doing about 1.4 million dps per golem, so almost about 10 million. If you buy some more expensive awakened gems, you can surpass 11 million. You can kill anything fairly easily.

And that's after I chose to drop two primordial jewels for Born of Chaos and a Glorious Vanity. You're not indestructible, but it takes a lot to kill you with84% chaos res and elemental aegis running.

Oh, and an important note, Shaper of Storms does NOT trigger with Storm Brand due to the Cold Iron Points. You'll need to use Penance Brand that inflicts some physical damage to inflict shock.

Here's my gear for reference.
Hello all!

I think i'm pretty much done with the build now (couple tweaks and divines here and there, but i'm satisfied), I've been testing different setups this my final version with Carrion Golems, for those who are interested.

It's really really hard to die with this setup (have died once to Delve's darkness, thanks to lag, so not really the build's neither my fault lol, since level 90). Damage is still pretty good (althought lower then in 3.12), but still insta phase all bosses, clear juiced maps, 100% delirous maps, simulacrums, maven, etc. easily.

Build details:
Spoiler

A helmet with +2/+3 socketed minion gems AND Minion Life (the gem or the mod, like I have on my helm) is pretty much required for endgame content, otherwise zombies and spectres (especially chieftains) are going to die pretty easily all the time, and you risk your AG if he doesn't have insane gear.




I prefer Juju for the huge tankiness, aura effects and easy chaos resistance, but a +1/+1 amulet, with +1 minimum endurance charge is also a really good (and high-end) alternative.



I was finally able to craft something similar to the staff we had in Harvest league for pretty cheap.

But, 2x CIP also work perfectly


2x

4x

1x (Not mandatory, but a substantial damage mitigation)


The usual golem jewels (at least 2 Harmony and 1 Eminence)


Divine Flesh to mitigate Chaos/Elemental damage


Foridden Taste is nice for insta regen and phasing. Rumi's is always good. Taste of Hate actually makes the build able to tank more phys damage, by converting it to cold, which is 50% mitigated by the 83% max chaos resistance. Finally, a curse immunity flask is a must.


The damage is far from what it was in 3.12, but still good. Defenses are actually better, thanks to Bastion of Elements new ascendancy node.

League started with it and build it for 17-20ex. (Including crafting the helm and cluster jewels, but not other rares) (Now it's cheaper, mid-league)
Upgraded rare pieces for ~10ex.
Then, finally 1-2ex of adjustements (flasks, divines, harvest min-max crafting, etc.)
For a total of 28-32ex (with league start prices, so a bit cheaper now)

The staff price is hard quantify, actally got really lucky to get the base for 7ex.... for a total crafting cost ofu 10ex. But, similar/better ones are available on trade for at least 40ex. So, including the real staff cost/craft cost, it would require a total of ~80-120ex.

PoB: https://pastebin.com/td5Y5W6n (Doesn't include AG damage buffs like Culling Strike, Crit, etc.)

"
bigtoaster64 wrote:
Hello all!

I think i'm pretty much done with the build now (couple tweaks and divines here and there, but i'm satisfied), I've been testing different setups this my final version with Carrion Golems, for those who are interested.

It's really really hard to die with this setup (have died once to Delve's darkness, thanks to lag, so not really the build's neither my fault lol, since level 90). Damage is still pretty good (althought lower then in 3.12), but still insta phase all bosses, clear juiced maps, 100% delirous maps, simulacrums, maven, etc. easily.

Build details:
Spoiler

A helmet with +2/+3 socketed minion gems AND Minion Life (the gem or the mod, like I have on my helm) is pretty much required for endgame content, otherwise zombies and spectres (especially chieftains) are going to die pretty easily all the time, and you risk your AG if he doesn't have insane gear.




I prefer Juju for the huge tankiness, aura effects and easy chaos resistance, but a +1/+1 amulet, with +1 minimum endurance charge is also a really good (and high-end) alternative.



I was finally able to craft something similar to the staff we had in Harvest league for pretty cheap.

But, 2x CIP also work perfectly


2x

4x

1x (Not mandatory, but a substantial damage mitigation)


The usual golem jewels (at least 2 Harmony and 1 Eminence)


Divine Flesh to mitigate Chaos/Elemental damage


Foridden Taste is nice for insta regen and phasing. Rumi's is always good. Taste of Hate actually makes the build able to tank more phys damage, by converting it to cold, which is 50% mitigated by the 83% max chaos resistance. Finally, a curse immunity flask is a must.


The damage is far from what it was in 3.12, but still good. Defenses are actually better, thanks to Bastion of Elements new ascendancy node.

League started with it and build it for 17-20ex. (Including crafting the helm and cluster jewels, but not other rares) (Now it's cheaper, mid-league)
Upgraded rare pieces for ~10ex.
Then, finally 1-2ex of adjustements (flasks, divines, harvest min-max crafting, etc.)
For a total of 28-32ex (with league start prices, so a bit cheaper now)

The staff price is hard quantify, actally got really lucky to get the base for 7ex.... for a total crafting cost ofu 10ex. But, similar/better ones are available on trade for at least 40ex. So, including the real staff cost/craft cost, it would require a total of ~80-120ex.

PoB: https://pastebin.com/td5Y5W6n (Doesn't include AG damage buffs like Culling Strike, Crit, etc.)


Stats looks bad, man...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
Hi

I'm not following this build but the von vikton's build.
I know i'm still leveling my gems but i'm near 20/20 on each. And I'm confused because i'm lacking a lot of dps...

Here is my PoB if someone could have a look and help me.

Thank you guys

https://pastebin.com/B3jUTSS7
"
Tsyfer wrote:
Hi

I'm not following this build but the von vikton's build.
I know i'm still leveling my gems but i'm near 20/20 on each. And I'm confused because i'm lacking a lot of dps...

Here is my PoB if someone could have a look and help me.

Thank you guys

https://pastebin.com/B3jUTSS7


I'm getting ~3.7m dps per golem in PoB, which a fairly good amount of dps for a build that is not done. Usually people I've seen, have way less lol.

But, your Aura effect is only 213%, you should push it as highe as possible. Some of your medium cluster jewels are not fully crafted yet I suppose. You know, this build is all about Aura effect.

Drop predator, you don't need it, cause your golems are aggressive thanks to Primordial Might. Use Minion Damage instead, there's a ~25% dps difference between Predator non-marked and Minion Damage. And marked dps is similar to a lvl21/20% Minion Damage, that is btw pretty cheap to get. And we usually only mark bosses, so it's not really helpful in maps/heists/delve/blight/etc.

Another thing you could do, get some more Aura effects from 6 passives Medium cluster jewels (First Among, Replennish), get 2x Rotten Claws on Large Cluster jewels instead of Feasting Fiend, drop Impale Support for Damage on Full Life, use a lvl20 Divergent Dread Banner (or lvl21 normal Dread Banner also work until you get the divergent one), use Awakened Generosity lvl5. You now have 99% impale chance (with Divergent Dread Banner) or 86% impale chance (it works, don't worry) with normal Dread Banner at lvl 95. So you really want Divergent to get the most of the build when you can afford it.

You now end up with ~1.7x your current dps (from 3.7m to 6.2m in PoB), but can push it even higher with awakened gems, AG gear (that I dont have in PoB), get some GG rares instead of uniques, etc.

Those changes require you to be at least lvl 95 to be 100% effective, but if I simulate lvl 92 in PoB, you could still end up with 1.2x of your current damage, and each more level will crank the dps by a ton.

You can also get some better Ghastly jewels, a GG convoking wand, helm enchant, etc.

Also, I just noticed that your chaos resistance is 0%... you might really want to fix that asap also.

There's a forum build guide that as a similar build here http://www.pathofexile.com/forum/view-thread/2882940 if you want to take a look. Von Vikton build is litterally a copy of the build on that forum page.

Edit: I realized I forgot to activate Haste and disable Vaal Haste (PoB don't do it by default), so the dps numbers are a bit off, but the % are right.
Last edited by bigtoaster64 on Feb 27, 2021, 10:25:20 AM
"
Trebien75 wrote:
"
bigtoaster64 wrote:
Hello all!

I think i'm pretty much done with the build now (couple tweaks and divines here and there, but i'm satisfied), I've been testing different setups this my final version with Carrion Golems, for those who are interested.

It's really really hard to die with this setup (have died once to Delve's darkness, thanks to lag, so not really the build's neither my fault lol, since level 90). Damage is still pretty good (althought lower then in 3.12), but still insta phase all bosses, clear juiced maps, 100% delirous maps, simulacrums, maven, etc. easily.

Build details:
Spoiler

A helmet with +2/+3 socketed minion gems AND Minion Life (the gem or the mod, like I have on my helm) is pretty much required for endgame content, otherwise zombies and spectres (especially chieftains) are going to die pretty easily all the time, and you risk your AG if he doesn't have insane gear.




I prefer Juju for the huge tankiness, aura effects and easy chaos resistance, but a +1/+1 amulet, with +1 minimum endurance charge is also a really good (and high-end) alternative.



I was finally able to craft something similar to the staff we had in Harvest league for pretty cheap.

But, 2x CIP also work perfectly


2x

4x

1x (Not mandatory, but a substantial damage mitigation)


The usual golem jewels (at least 2 Harmony and 1 Eminence)


Divine Flesh to mitigate Chaos/Elemental damage


Foridden Taste is nice for insta regen and phasing. Rumi's is always good. Taste of Hate actually makes the build able to tank more phys damage, by converting it to cold, which is 50% mitigated by the 83% max chaos resistance. Finally, a curse immunity flask is a must.


The damage is far from what it was in 3.12, but still good. Defenses are actually better, thanks to Bastion of Elements new ascendancy node.

League started with it and build it for 17-20ex. (Including crafting the helm and cluster jewels, but not other rares) (Now it's cheaper, mid-league)
Upgraded rare pieces for ~10ex.
Then, finally 1-2ex of adjustements (flasks, divines, harvest min-max crafting, etc.)
For a total of 28-32ex (with league start prices, so a bit cheaper now)

The staff price is hard quantify, actally got really lucky to get the base for 7ex.... for a total crafting cost ofu 10ex. But, similar/better ones are available on trade for at least 40ex. So, including the real staff cost/craft cost, it would require a total of ~80-120ex.

PoB: https://pastebin.com/td5Y5W6n (Doesn't include AG damage buffs like Culling Strike, Crit, etc.)


Stats looks bad, man...


Could you explain lol ?

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