Instant death with an amount of remaining mana too high to fit the MoM keystone value

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daegda wrote:

Don't play HC.. problem solved


Do we really need to explain why this thread is about getting one shot for no reason and not about playing hc or sc?
Trust your mind and strengthen your abilities!
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ARealLifeCaribbeanPirate wrote:
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irishawthorne wrote:
you'd be less pissed about it, i suppose. it's still bullshit imo. you have the patience of a god to play hc in 3.10 so i cant say shit. stuff like this is why i cant play hc anymore though. nothing but stupid fucking deaths that you cant even learn from.


Losing the HC character isn't the problem, it's the symptom.

The problem is that it's mathematically impossible for MOM to have done its job in this situation, which means there are as-yet-unknown-circumstances when MOM isn't providing the advertised amount of damage mitigation. Fruz's numbers suggest that his mana only blocked about 25% of the incoming damage, not the 30% it should have, and that 5% discrepancy makes a WORLD of difference when it comes to surviving spike damage in this game.


I'm not quibbling with your math. I just want to mention though that your 5% figure may or may not be an understatement of the bug, assuming that it is a bug as it appears. My experience is that bugs can be very insidious and difficult to make sense of. It could involve applying different factors in the wrong order or just using garbage on occasion. What I'm saying is that such a bug could manifest itself in situations where the problem could be even greater than your properly calculated 5% figure.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Mar 28, 2020, 5:13:24 PM
So the two possible explanations are:
1. There’s a bug, possibly conditional, with the percentage at which MoM applies.
2. You were killed in 2-3 rapid hits. Some of the metamorph’s adds died in between and you got mana back via patient reaper as a result.

I just find possibility 2 more likely, especially if you were playing a DoT build.
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Vesuvius079 wrote:
So the two possible explanations are:
1. There’s a bug, possibly conditional, with the percentage at which MoM applies.
2. You were killed in 2-3 rapid hits. Some of the metamorph’s adds died in between and you got mana back via patient reaper as a result.

I just find possibility 2 more likely, especially if you were playing a DoT build.


- there would have needed to be 7~8 mobs to die in between hits
- I didn't have a change to see those hits because the character got killed instantly.
- 7 mobs would mean that I took more than an extra 1000 damage
- multiple hits means that it potentially proced more than one ghost shroud = extra mitigation and extra ES, meaning at least another 1000 buffer gone in the process.


Of course 2) is a possibility, but we're going for maybe 15000 unmitigated damage in such a case, in a map without dmg mods on a "moderately" built metamorph, that didn't even give me a chance to understand what was going on at all (making patient reaper's sustain entering the equation .... unlikely, but not impossible).


If it wasn't a bug, then it's a piece of feedback to show that there something horseshitly awful that happened in this instance.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 28, 2020, 10:25:37 PM
Its unlikely, but could it have been culling strike?
In past at least, culling strike could kill you without depleting es on death screen, maybe its smth similar with mana too.

edit: thou it would have to be 20% cull
500 unremoved mana on life is 500*7/3= 1166 life to be culled which is 1166/5800 = 20%. thou you can expect anything at this point probably.
Last edited by Andrius319#4787 on Mar 29, 2020, 7:31:25 AM
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Andrius319 wrote:
Its unlikely, but could it have been culling strike?
In past at least, culling strike could kill you without depleting es on death screen, maybe its smth similar with mana too.

edit: thou it would have to be 20% cull
500 unremoved mana on life is 500*7/3= 1166 life to be culled which is 1166/5800 = 20%. thou you can expect anything at this point probably.

That's something I had not considered at all to be honest !

I didn't think that there were any mobs with it so there definitely wasn't a metamorph properly with it (as an explicitly written mod), but .... are there any hidden culling strike monsters in the game actually ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.


As far as I know there is not a single mob able to use this on players.
Last edited by Tolerantzdestr0yer#4010 on Mar 29, 2020, 12:11:39 PM
There used to be mobs, i cant recall it well, someone was telling, i believe it was from nemesis or invasion league mobs with culling strike. Its really old. Was it animated weapons with culling strike?

Edit: it could not be currently discovered in game (i mean in current 3.10), but its not alien concept for mobs to have it.

Edit2: But yeah, im leaning more towards that there was some mobs u got mana from on, or less likely some sort of bug. Its usually mundane answers. I'm just more into those far fetched things, just to have food for thought.

edit3:
there has been at least one case of player ripped from culling strike not in hall of grandmasters
https://www.pathofexile.com/forum/view-thread/1881212/page/1#p14390135
But this pushes away from fruz described circumstances.
Last edited by Andrius319#4787 on Mar 29, 2020, 1:49:00 PM
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MrsDeath_ wrote:
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daegda wrote:

Don't play HC.. problem solved


Do we really need to explain why this thread is about getting one shot for no reason and not about playing hc or sc?


Considering this has been an ongoing issue for ages now with no sign of GGG addressing it, HC players either have to deal with it (because nobody is arguing against the logout macro crutch) or just not play HC as a preventative measure.

Don't get me wrong, I'd like for these random 1shots to just stop being a thing, but what are the odds it's going to happen?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Pizzarugi wrote:
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MrsDeath_ wrote:
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daegda wrote:

Don't play HC.. problem solved


Do we really need to explain why this thread is about getting one shot for no reason and not about playing hc or sc?


Considering this has been an ongoing issue for ages now with no sign of GGG addressing it, HC players either have to deal with it (because nobody is arguing against the logout macro crutch) or just not play HC as a preventative measure.

Don't get me wrong, I'd like for these random 1shots to just stop being a thing, but what are the odds it's going to happen?

probably very very low.
Trust your mind and strengthen your abilities!

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