Instant death with an amount of remaining mana too high to fit the MoM keystone value

One thing that could explain a mismatch between your displayed HP/ES/mana and your corpse lying on the ground is a desync.

Usually the way desync works is you hit a lag spike and clientside it appears you're doing ok getting out of danger, but then you die "suddenly". Yet sometimes when this happens, it appears you still have life and mana in globe, or your ES if you have any is untouched but your life is gone (and there's no chaos damage that you can identify).

This might take almost any shape if you desync in such a way that successive subtotal spike damages are applied slowly enough clientside that you "appear" to be recovering through patient reaper/leech/gains on hit, but then you're dead.

I'm not saying that's what happened here, it's one possibility though.

Sucks that you ripped out due to something so undefined and random. With every passing day, it seems like GGG are putting more and more encounter types squarely in the realm of RNG to survive. They can't be bothered to write a dynamic boss AI so instead they just code in a number of overlapping venn diagram circles-of-death and if they happen to randomly cover 100% of the available arena space, then tough luck.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Well, I was playing in lockstep .... and yet sometimes there were still desyncs, so I guess at this point it's a possibility !


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crunkatog wrote:
With every passing day, it seems like GGG are putting more and more encounter types squarely in the realm of RNG to survive. They can't be bothered to write a dynamic boss AI so instead they just code in a number of overlapping venn diagram circles-of-death and if they happen to randomly cover 100% of the available arena space, then tough luck.

Unfortunately .... that fits my experience of the game too ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Maybe I shouldn't of read this thread. Ever since I did.. I've been playing extra pussy mode with my trickster on red map meta bosses.

Lately I've only been spawning this thing next to a solid wall I can easily run around, bait with wither totems, and spread ed through the bosses minions.
"
yamface wrote:
Maybe I shouldn't of read this thread. Ever since I did.. I've been playing extra pussy mode with my trickster on red map meta bosses.

Lately I've only been spawning this thing next to a solid wall I can easily run around, bait with wither totems, and spread ed through the bosses minions.

Assuming that pussy mod really makes a difference, maybe you're just being smarter than me :>

All I can tell you more is that it was in a bone crypt, but I'm not even sure if I put the boss in the mix ... given the relatively low values, likely not.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I just turned on poe today and after few minutes got baffled.

(monster lvl 83)

died on this map against few blue mobs in 0.1 secs or less (char phantom_evil_twin). Putting 0.1 second gib time against 9k-10k hitpoint pool with 66% block chance (glancing blows) aside whats weird was that i died too with full mana pool while having 68% mom. Maybe something funky really happens.
I mean i do have mana recover on block, but to died with full mana not 20% or smth like that.. in this case just how much damage with blocking hits i had to take for this to happen? against blue mobs as well. Smth does not add up.

maybe we could argue if mana value can change after death, maybe then..
Last edited by Andrius319#4787 on Jul 13, 2020, 3:32:10 PM
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Andrius319 wrote:
I just turned on poe today and after few minutes got baffled.

(monster lvl 83)

died on this map against few blue mobs in 0.1 secs or less (char phantom_evil_twin). Putting 0.1 second gib time against 9k-10k hitpoint pool with 66% block chance (glancing blows) aside whats weird was that i died too with full mana pool while having 68% mom. Maybe something funky really happens.
I mean i do have mana recover on block, but to died with full mana not 20% or smth like that.. in this case just how much damage with blocking hits i had to take for this to happen? against blue mobs as well. Smth does not add up.

maybe we could argue if mana value can change after death, maybe then..

image you can see here


If mana could change after death ... and it was by design it would be stupidly unintuitive with the current "ruleset" of PoE.
It would be aweful design, in short.

I assume you were under warding flask when it happens ?

"
Andrius319 wrote:
I mean i do have mana recover on block, but to died with full mana not 20% or smth like that.. in this case just how much damage with blocking hits i had to take for this to happen?

Isn't it theoritically impossible ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
No, i did not have any flask active at the time. it was 5 maybe more blue demon miscreations with whip hand with resist and charge mods.
ok, i did the math because im on holiday, hopefully its correct.



mob average damage table assuming 20% recovery per block (8% shield + 4 shocking hits from tempest shield with linked chain).

Both colors means that in burst there was no more than 10 hits
orange means scenarios when i was left with full mana assuming 20% recovery.
in this case mob average damage had to be between 1300 and 3900

if we will say that tempest shield did no job because they all hit at the same time, then there is no scenario within less than 11 hits.

of course chance to shock is not 100%, table was made with 100% shock chance in mind. Shock chance is 62% (with conductivity on hit and crits).

table with reduced shock chance and so recovery changed to 15.4%


number of available scenarios shrank and possible dammage interval is between 1500 and 2800.

with 66% chance to block, blocked and not blocked ratio is likely to be 2:1.

with all this, damage doesnt seem ridiculous. maybe i was wrong blaming game, but its a maybe.

edit: i should have probably reduced number of hits received (yellow + orange area) maybe to 7. This would increase minimum damage, interval with 20% recovery 2176-3917, with 15.4% recovery just 2800 dmg.
It just feels stupid to die with nearly 10k hp with 66% block (glancing blows) instantly to some random blue pack.
Last edited by Andrius319#4787 on Jul 14, 2020, 7:23:58 AM
Did you see your life move or simply go instantly from 100% to 0% ?

Btw, if I recall, tempest shield damage isn't instant, which means that between the damage you take and the hits that is going to shock and regenerates mana, there is a delay .... so if you got killed within ~0.1s, it probably had no effect, making dying at full mana ...

:/
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
how it happened? well, i flamedashed into the middle of the pack and whip miscreations in sync whipped me and i died instantly, did not notice individual hits.
If you were in melee contact, then ... some lightning strokes might have connected before you actually reached 0% health, I'm not sure if that could explain being a 100% mana though, assuming that you would get 20% mana back on blocking, with 68% MoM ... you would need to take what ...

a hit of less than (0.2*[max mana])/0.68 to not loose any mana, right ?
( which would remove then 0.32*(0.2*[max mana])/0.68 of your life )

How much would that be ? and how many hits would that make to get the character killed ?

PS : not sure if I messed up the calculation, it's late here, feel free to correct it lol
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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