Instant death with an amount of remaining mana too high to fit the MoM keystone value

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Tolerantzdestr0yer wrote:
On some occasions i experienced that too, getting killed without my mana getting touched in an adequate matter considering mind over matter.

could it be that over time effects like desecrated ground for example dont work too well with that? if so, maybe this dealt the "killing blow".

My suspicion is that this happens when you are ci and some type of dmg penetrates es w/o touching anything.
Trust your mind and strengthen your abilities!
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MrsDeath_ wrote:
My suspicion is that this happens when you are ci and some type of dmg penetrates es w/o touching anything.

MoM cannot work with CI, so ...

I'm not saying that there could not be a common bug that would weirdly kill the character in both cases, but it's hard to compare anything unless we have actual data.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 26, 2020, 12:38:51 PM
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Fruz wrote:
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MrsDeath_ wrote:
My suspicion is that this happens when you are ci and some type of dmg penetrates es w/o touching anything.

MoM cannot work with CI, so ...

I'm not saying that there could be a common bug that would weirdly kill the character in both cases, but it's hard to compare anything unless we have actual data.

Oh I'm not saying it just happens with ci. It happened with my life build too. I'm just saying that there are some bugs lurking that are undetected because they arent that commonly seen.
Trust your mind and strengthen your abilities!
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Fruz wrote:
Hey there.

This could probably be a better fit in the bug report section, however if there is an element that I am missing that would explain the reason of why such an odd amount of mana was left on my character, it's much more likely to be pointed out by someone here.


Yesterday (probably around 21 hours ago), I had my character in SSF HC (name=burninGaijin) instantly killed (I am not saying one shot even though it felt like one, as I cannot tell for sure) in a red map without any difficult mods (poison was the only dmg mod I think, I have positive chaos resistance and poison does not kill instantly anyway), by a metamorph that was moderately built (most pieces were normals, one was rare, I don't remember crit. in it but I could be wrong about this one, almost no extra damage for sure).

~9700 buffer evaporated in a split second ( I think I had ghost shrouds on as a Trickster, not completely sure ).

I say 9700 buffer even though my character had about 10500 buffer actually, because there was ~800 mana remaining on the death screen.

The character has ~5800 life, ~1900 ES and ~2800 unreserved mana, using the Mind over Matter keystone :
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30% of Damage is taken from Mana before Life

which means that an ideal ratio of mana/life would be ~0.43.
Mine is ~ 0.48, which means that in the case of a literal one shot (or a serie of several hit killing the character instantly), there should be a bit of mana remaining ...

but not 800.
If 30% of mana is taken before life and I had 800 mana left of a 2800 available mana pool, it means that the damage (after the ES was depleted) on my life pool should have been ~4666.

But my character was DEAD, thrown to the standard league.

If I was to take a hit that would remove 5800 life from this character, it should have removed (~5800/30)*70 = ~2500 mana from my available mana pool, leaving me with ~300 mana, NOT 800.


Even though I have no actual idea of what the fuck killed my character, this clearly means that something odd happened there, if I had still 800 mana left available, my character should not be dead (and patient reaper's sustain + my flasks could have potentially made it survive the fight, and I could have potentially logged out of this fucked up encounter).

I wish I took a screenshot, but I was quite disgusted at the moment and I ended up just shutting the game down, and the only reason why I reopened it today is to check the buffer numbers to write this post.


PS : for a little while, I have been often thinking that "this will be my last character" and ended up rerolling something that I find interesting to play potentially. I haven't supported the game since Delve since I strongly disagree with many things happening with it at GGG, although I was kind of tempted by the unique stash tab ...
But this time ? Nop, I was simply disgusted as this f. joke of a balance, since I don't have anymore character slots, that a character that I was happy with and genuinely enjoyed playing got screwed this way ... I don't feel like playing anymore.
I would like to tell my thought directly without holding back but that would clearly break the code of conduct.

I don't think that the game will become better anymore as some people at GGG have clearly no idea what the f. they have been and are doing, but this feeling of disgust is surely something that many other have shared or will share, so if there is a bug (my guess is that there was one) that causes what happened to my character last night, it should *probably* get fixed


Don't play HC.. problem solved
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daegda wrote:
Don't play HC.. problem solved

Not playing HC would have fixed the (potential) bug (the point of the thread) ?


Of course it would have

/s


SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
When mobs roll the "time for you to die" mod there's no getting around it. :(

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Fruz wrote:
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daegda wrote:
Don't play HC.. problem solved

Not playing HC would have fixed the (potential) bug (the point of the thread) ?


Of course it would have

/s




you'd be less pissed about it, i suppose. it's still bullshit imo. you have the patience of a god to play hc in 3.10 so i cant say shit. stuff like this is why i cant play hc anymore though. nothing but stupid fucking deaths that you cant even learn from.
Lol you actually think GGG's damage calculations are accurate?
Need more brains, exile?
The damage from metamorph is perfectly normal.

They can one shot hit 20-30k. Speaking from experiences with 90% phy reduction, divine flesh 85 to all resists. I ever got one shot killed many times without molten shell.

You just got unlucky that the metamorph bypass your evasions.
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irishawthorne wrote:
you'd be less pissed about it, i suppose. it's still bullshit imo. you have the patience of a god to play hc in 3.10 so i cant say shit. stuff like this is why i cant play hc anymore though. nothing but stupid fucking deaths that you cant even learn from.


Losing the HC character isn't the problem, it's the symptom.

The problem is that it's mathematically impossible for MOM to have done its job in this situation, which means there are as-yet-unknown-circumstances when MOM isn't providing the advertised amount of damage mitigation. Fruz's numbers suggest that his mana only blocked about 25% of the incoming damage, not the 30% it should have, and that 5% discrepancy makes a WORLD of difference when it comes to surviving spike damage in this game.

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