Instant death with an amount of remaining mana too high to fit the MoM keystone value
" My suspicion is that this happens when you are ci and some type of dmg penetrates es w/o touching anything. Trust your mind and strengthen your abilities!
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" MoM cannot work with CI, so ... I'm not saying that there could not be a common bug that would weirdly kill the character in both cases, but it's hard to compare anything unless we have actual data. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Mar 26, 2020, 12:38:51 PM
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" Oh I'm not saying it just happens with ci. It happened with my life build too. I'm just saying that there are some bugs lurking that are undetected because they arent that commonly seen. Trust your mind and strengthen your abilities!
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" Don't play HC.. problem solved |
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" Not playing HC would have fixed the (potential) bug (the point of the thread) ? Of course it would have /s SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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When mobs roll the "time for you to die" mod there's no getting around it. :(
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" you'd be less pissed about it, i suppose. it's still bullshit imo. you have the patience of a god to play hc in 3.10 so i cant say shit. stuff like this is why i cant play hc anymore though. nothing but stupid fucking deaths that you cant even learn from. |
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Lol you actually think GGG's damage calculations are accurate?
Need more brains, exile?
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The damage from metamorph is perfectly normal.
They can one shot hit 20-30k. Speaking from experiences with 90% phy reduction, divine flesh 85 to all resists. I ever got one shot killed many times without molten shell. You just got unlucky that the metamorph bypass your evasions. |
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" Losing the HC character isn't the problem, it's the symptom. The problem is that it's mathematically impossible for MOM to have done its job in this situation, which means there are as-yet-unknown-circumstances when MOM isn't providing the advertised amount of damage mitigation. Fruz's numbers suggest that his mana only blocked about 25% of the incoming damage, not the 30% it should have, and that 5% discrepancy makes a WORLD of difference when it comes to surviving spike damage in this game. |
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