Exp Loss is freaking unbalanced
" Not quite ;) placeholder for creative sig
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" Yes, it does. People hear about a game and play it. Some stay, Some leave. |
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" Except that the death mechanic in PoE is not doing its purpouse " Actually what really matters is how many people stay and how many people It wouldn't at all surprise me if PoE had a small number of people that play a lot, and the rest play for a bit and stop Last edited by deteego#6606 on Apr 1, 2013, 6:39:17 PM
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@thepmrc
Do you know what it means? Machiavellian means "of, like, or befitting Machiavelli". Seeing as he coined the phrase "the ends justify the means" and your whole definition of "well designed" (which you assert as absolute truth) is "mechanic accomplishes goal" then yes, I would say the word applies nicely. That is not the definition of well designed. For instance, I could pseudo code your forum behavior as Write post pointA: Wait for response Read response Insult poster Bring up unrelated topics Re-post previous statements Goto pointA While I have no doubt that accomplishes your goals nicely it does not mean it is a well designed bit of code (or behavior). |
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" How about games that are having an oscillating player base of millions, and still inflated years after release, even with outdated graphics and such? Surely it is way too simplistic to think about PoE in terms of "Well, they didn't like it, good riddance". The game is in a very early stage, people should not think of leaving already. If lots of people quit playing, then the game will only remain successful in a niche and that's about it. I know many of the supporters would like PoE to remain their hidden jewel, but think a little further, because if it fails to become popular on a bigger scale, there will always be very limited funds for developing the game, and you will end up disappointed as well. It is all about reaching a compromise to suit a majority of the players - or even better, provide additional game modes (not paid leagues, because those would only be purchased by people already liking the game a lot). I truly believe some in-game polls are needed so the devs can actually take the pulse for the most players, not just "vocal minorities". If stuff like the XP penalty and the RNG crafting are annoying to me, and I'd say I know damn well what hardcore RPG gaming is, being in a realm-first raiding guild in WoW for years-->used to work A LOT for game stuff, I can almost guarantee you that the normal players are even more affected, and they are the majority. As time passes, if PoE is successful, they will become even more a majority than they are now. I have serious doubts they will be transformed in what GGG understands as "hardcore gamers"... placeholder for creative sig
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" And they have FAILED. All they've done is made a cookie cutter flavour of the patch Specialty game. You're right, there IS only one way to play this, and if you follow the right instructions you can turn this game into an easy mode fest! In fact, ranged combat IS easy mode. Am I the only one who thinks that everyone who screams about playing right are outright masochistic? I mean, seriously, it's paying someone to put your balls in a vice, and screaming "YEAH I'M A MAN!" You put your e-peens away kids, this is a game, not ritual punishment. Maybe you think you deserve to be punished in a game, but I don't. And I think that you guys are a pretty small minority. In fact, I'm pretty sure that use posters are a minority. |
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" Yes, yes. We all know you prefer MMO games. |
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" If you want this game to actually succeed you can't have this dismissive attitude |
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" Meh :) At least I have the courage to stand for what I consider worthy of defending, even in this hostile environment heh. I actually only like(d) a single MMO from all that I tried. I also want to be clear that I don't want PoE to become one. If the game is to be online-only and with an endgame and so on, why not implement some of the better ideas that RPGs have? You don't even have to talk about MMOs. Just the usual RPG. Sure, it is debatable what is actually "the best". Just don't stick to systems just because "they were in Diablo" or "they are classical ARPG", it's crazy. Also, we are in 2013... not 2000... In the end, my opinion is worth nothing. What actually counts is how the whole player base feels. That's what I'd like to see... placeholder for creative sig
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" Im not getting your point. This whole thread is opinion. Are you agreeing with me that this whole thread has "hardly any value?" The penalty exists for a range of reasons (care of character, anti-death-zerging the content, consequence of choice, et al), lowering (or removing) it devalues or negates stated game design philosophies. B. The Preceding message contains discretion.
Viewer nudity is advised. |
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