Exp Loss is freaking unbalanced

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SL4Y3R wrote:
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kodr wrote:
People already stopped playing because of this (and other reasons like maps)
I hope GGG is really satisfied with the current community, because I don't see it growing after the first month, it's just keep shrinking.

But thanks for pointing out we should all just leave instead of giving feebacks in the "Beta Feeback" forum...


The same thing happens in every game......

Not quite ;)
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Undon3 wrote:
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SL4Y3R wrote:
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kodr wrote:
People already stopped playing because of this (and other reasons like maps)
I hope GGG is really satisfied with the current community, because I don't see it growing after the first month, it's just keep shrinking.

But thanks for pointing out we should all just leave instead of giving feebacks in the "Beta Feeback" forum...


The same thing happens in every game......

Not quite ;)


Yes, it does. People hear about a game and play it. Some stay, Some leave.
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thepmrc wrote:
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Baron01 wrote:
Experience penalty is outdated and obsolete mechanic. It is poor design even if put down as legacy from Diablo 2. It does not make a game any more hardcore--you have hardcore league for that--nor it make the game more complex--as in opposite of dumbed down/easy.


LOL. I love posts like this, makes me glad Im not an idiot.

It is not poor design. By definition it is good design. It is a mechanic that was put in place to serve a specific purpose. If it is properly achieving the design goals, which it is, then by definition it would be well designed. Quite simply, you don't agree with the design decision, but it is not bad design.


Except that the death mechanic in PoE is not doing its purpouse

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SL4Y3R wrote:

Yes, it does. People hear about a game and play it. Some stay, Some leave.


Actually what really matters is how many people stay and how many people

It wouldn't at all surprise me if PoE had a small number of people that play a lot, and the rest play for a bit and stop
Last edited by deteego#6606 on Apr 1, 2013, 6:39:17 PM
@thepmrc

Do you know what it means? Machiavellian means "of, like, or befitting Machiavelli". Seeing as he coined the phrase "the ends justify the means" and your whole definition of "well designed" (which you assert as absolute truth) is "mechanic accomplishes goal" then yes, I would say the word applies nicely.

That is not the definition of well designed. For instance, I could pseudo code your forum behavior as

Write post
pointA:
Wait for response
Read response
Insult poster
Bring up unrelated topics
Re-post previous statements
Goto pointA

While I have no doubt that accomplishes your goals nicely it does not mean it is a well designed bit of code (or behavior).
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Some stay, some leave?

How about games that are having an oscillating player base of millions, and still inflated years after release, even with outdated graphics and such?

Surely it is way too simplistic to think about PoE in terms of "Well, they didn't like it, good riddance". The game is in a very early stage, people should not think of leaving already. If lots of people quit playing, then the game will only remain successful in a niche and that's about it. I know many of the supporters would like PoE to remain their hidden jewel, but think a little further, because if it fails to become popular on a bigger scale, there will always be very limited funds for developing the game, and you will end up disappointed as well. It is all about reaching a compromise to suit a majority of the players - or even better, provide additional game modes (not paid leagues, because those would only be purchased by people already liking the game a lot).

I truly believe some in-game polls are needed so the devs can actually take the pulse for the most players, not just "vocal minorities".
If stuff like the XP penalty and the RNG crafting are annoying to me, and I'd say I know damn well what hardcore RPG gaming is, being in a realm-first raiding guild in WoW for years-->used to work A LOT for game stuff, I can almost guarantee you that the normal players are even more affected, and they are the majority. As time passes, if PoE is successful, they will become even more a majority than they are now. I have serious doubts they will be transformed in what GGG understands as "hardcore gamers"...
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AthenaUS wrote:
The game was designed to be hardcore in all aspects. Not just hardcore league.


And they have FAILED. All they've done is made a cookie cutter flavour of the patch Specialty game. You're right, there IS only one way to play this, and if you follow the right instructions you can turn this game into an easy mode fest! In fact, ranged combat IS easy mode.

Am I the only one who thinks that everyone who screams about playing right are outright masochistic? I mean, seriously, it's paying someone to put your balls in a vice, and screaming "YEAH I'M A MAN!"

You put your e-peens away kids, this is a game, not ritual punishment. Maybe you think you deserve to be punished in a game, but I don't. And I think that you guys are a pretty small minority. In fact, I'm pretty sure that use posters are a minority.
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Undon3 wrote:
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Some stay, some leave?

How about games that are having an oscillating player base of millions, and still inflated years after release, even with outdated graphics and such?

Surely it is way too simplistic to think about PoE in terms of "Well, they didn't like it, good riddance". The game is in a very early stage, people should not think of leaving already. If lots of people quit playing, then the game will only remain successful in a niche and that's about it. I know many of the supporters would like PoE to remain their hidden jewel, but think a little further, because if it fails to become popular on a bigger scale, there will always be very limited funds for developing the game, and you will end up disappointed as well. It is all about reaching a compromise to suit a majority of the players - or even better, provide additional game modes (not paid leagues, because those would only be purchased by people already liking the game a lot).

I truly believe some in-game polls are needed so the devs can actually take the pulse for the most players, not just "vocal minorities".
If stuff like the XP penalty and the RNG crafting are annoying to me, and I'd say I know damn well what hardcore RPG gaming is, being in a realm-first raiding guild in WoW for years-->used to work A LOT for game stuff, I can almost guarantee you that the normal players are even more affected, and they are the majority. As time passes, if PoE is successful, they will become even more a majority than they are now. I have serious doubts they will be transformed in what GGG understands as "hardcore gamers"...


Yes, yes. We all know you prefer MMO games.
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SL4Y3R wrote:


Yes, yes. We all know you prefer MMO games.


If you want this game to actually succeed you can't have this dismissive attitude
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deteego wrote:
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SL4Y3R wrote:


Yes, yes. We all know you prefer MMO games.


If you want this game to actually succeed you can't have this dismissive attitude

Meh :) At least I have the courage to stand for what I consider worthy of defending, even in this hostile environment heh.

I actually only like(d) a single MMO from all that I tried. I also want to be clear that I don't want PoE to become one. If the game is to be online-only and with an endgame and so on, why not implement some of the better ideas that RPGs have? You don't even have to talk about MMOs. Just the usual RPG.
Sure, it is debatable what is actually "the best". Just don't stick to systems just because "they were in Diablo" or "they are classical ARPG", it's crazy.

Also, we are in 2013... not 2000...

In the end, my opinion is worth nothing. What actually counts is how the whole player base feels. That's what I'd like to see...
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Undon3 wrote:
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bredin wrote:
Agree with Op that the exp loss is totally unbalanced.

It should be much, much harsher.

B.

Feel free to offer some decent suggestions and argument for how they would be better, and for whom. Opinions alone have hardly any value.


Im not getting your point. This whole thread is opinion. Are you agreeing with me that this whole thread has "hardly any value?"

The penalty exists for a range of reasons (care of character, anti-death-zerging the content, consequence of choice, et al), lowering (or removing) it devalues or negates stated game design philosophies.

B.
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