3.10.0d Patch Notes (restartless)

awesome, ty for the hard work!
ok this sounds quite promising ... lets see how much better it is now
Finally some good patch notes. :)
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Fixed a bug where dual-wielding non-thrusting one-handed swords didn't count as dual-wielding.


Live saver.
Too bad that these changes means nothing, since the performance is just abysmal once many monsters start to pop up on screen.

I've never played anything more unoptimized than this 3.10 patch, like ever.
So we still have to back track through the entire map to pick up loot, awesome.

Remove the timers on this garbage or its not even worth doing, seriously.
Thanks for the hard work guys,its a big patch...but still cant play this,dunno what u guys did this time,but even mapping its a danger,never saw nothing like this.
Cant even touch the mirror,pump meta boss's,nothing that can spam mobs,complete freeze by a ton of seconds,stucked at level 93.
Will wait to see if u will do something about this,or have to skip this game by now.
Btw,stay safe ;)
thanks
Thank you
IGN: @Chek_Leech
Feel free to contact me in game with any questions/bins/bids.
"
Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.


so instead of a mix of different Attacks I get a bunch of the same attack?

lets say a pack has a size of 10. Before patch it has been ~2 times a killer attack. After patch its 10 times a Killer attack if thats the rolled skill for the mob pack?

so its more insta playerkills than before?
Last edited by Thajin on Mar 18, 2020, 9:38:00 PM

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