3.10.0d Patch Notes (restartless)

3.10.0d Patch Notes:

Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum Splinters.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
  • Digust's mortars no longer deal damage on impact.
  • Reduced the damage of the stationary volatiles created by Digust's mortar skill by 30%.
  • Reduced the damage that Rage monsters deal by 20%.
  • Reduced the damage of the projectile skill that Spite monsters use by 50%. Additionally, this projectile skill is no longer affected by additional projectile modifiers. The explosion damage is unchanged.
  • Increased the range at which Delirium objects that spawn monsters are triggered.
  • Increased the number of monster packs that spawn when you are far into the Delirium.
  • Improved the visibility of Shavronne's Books when under the effects of Delirium.
  • Fixed a bug where Delirium objects which spawn monsters weren't spawning in maps affected by Delirium Orbs.
  • Fixed a bug where the Assailum unique helmet wasn't restricted to only drop from Delirium bosses.
  • Fixed a bug where capturing Bestiary beasts didn't give credit towards reward kill counters for Delirium encounters.
  • Fixed a bug where corrupting a Unique Jewel into a different Unique Jewel didn't give credit towards the Curious Corruption challenge.


General Improvements

  • Skills which target monsters when bound to the left mouse button now have a 350ms grace period after being used where they can target a monster if you did not target a monster initially. Additionally, after killing a target while holding down the left mouse button, there is now a 750ms grace period where you can target a new monster and begin attacking it without having to let go of your left mouse button.
  • Fixed a bug where dual-wielding non-thrusting one-handed swords didn't count as dual-wielding.
  • Fixed a bug causing Vaal Side Areas to drop fewer maps than intended.
  • Fixed a bug introduced in 3.10.0 where the "x% increased Attack Damage while you have Fortify" stat found on the Unstoppable Hero ascendancy passive and Rampart passive wasn't working.
  • Fixed a bug introduced in 3.10.0 causing the Harness the Void ascendancy passive to stop working.
  • Fixed a bug where the Gladiatorial Combat cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
  • Fixed a client crash that could occur when using Stormbind supported by Spell Totem Support.


This patch was a restartless deploy on the servers, you will need to restart your client to receive the client changes.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Mar 20, 2020, 10:33:28 AM
dank
dank
thanks
Thanks!
Al-Hezmin has not dropped a watchstone for me twice now. Unsure what to do since I can't progress.
Thanks.
Shield Charge is broke. Just a heads up.
Broke my game on steam, and I have to download the whole game again.
Patch has broken shieldcharge for unarmed builds. Great thanks GGG. I've spent the last two days playing with a bugged ascendancy you fix that and in turn disable my movement skill....

Well I guess you won you got my money for the support pack so you wont care. I've learned my lesson for next time.
Duel Wield Bug Fix \o/ Thank you for getting that working.

The Delirium fixes look interesting.

Keep working hard guys, and stay safe with the current living bugs floating around.

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