Mana-based Gems and Stormbind Demo

Very Nice...

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ABOUT LABYRINTH ENCHANTMENTS:
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Each gem added to the game adds new labyrinth enchants, increasing even more the VERY HUGE pool of Helmet Enchants, making it harder and harder to get a good enchant in an Helmet (or even a usable one).

It would be great if we could choose between 3 Divine Fonts in the end of labyrinth:

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DEXTERITY Divine Font
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==> It gives a Enchant Related to a GREEN GEM

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INTELLIGENCE Divine Font
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==> It gives a Enchant Related to a BLUE GEM

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STRENGTH Divine Font
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==> It gives a Enchant Related to a RED GEM


So we could at least have someway the "right type" of enchant in an helmet, from the 300 enchants pool.

Another option would be having just one Divine Font that, in case of a HELMET being enchanted, it would give 3 different enchants (Intelligence, Dexterity, Strength) for us to choose one between the three.

Last edited by jacarishe on Mar 4, 2020, 10:11:49 PM
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jacarishe wrote:
Very Nice...

=============================
ABOUT LABYRINTH ENCHANTMENTS:
=============================

Each gem added to the game adds new labyrinth enchants, increasing even more the VERY HUGE pool of Helmet Enchants, making it harder and harder to get a good enchant in an Helmet (or even a usable one).

It would be great if we could choose between 3 Divine Fonts in the end of labyrinth:

-----------------------------------
DEXTERITY Divine Font
-----------------------------------
==> It gives a Enchant Related to a GREEN GEM

-----------------------------------
INTELLIGENCE Divine Font
-----------------------------------
==> It gives a Enchant Related to a BLUE GEM

-----------------------------------
STRENGTH Divine Font
-----------------------------------
==> It gives a Enchant Related to a RED GEM


So we could at least have someway the "right type" of enchant in an helmet, from the 300 enchants pool.



this is very good idea. they can do that. easy peasy hope devs read forums more than reddit :D
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STPwnaG3 wrote:
Having these only buff lightning damage is a mistake IMO.

Using Herald of thunder/Zealotry + Wrath is going to be better than these options in most cases.

Considering lightning damage is already the most meta out of the 3 elements when it comes to spells we should be looking at buffing Ice/fire with these new skills too.

This is not the case when considering cold/fire dmg auras.


But Lightning can be converted to cold or fire, while cold and fire can't be converted to lightning...

Physical → LIGHTNING → Cold → Fire → Chaos
Last edited by jacarishe on Mar 4, 2020, 10:15:40 PM
Thanks for the Intelligence-based Guard skill.

;) wink wink wave
This actually sounds pretty freaking cool. I've always felt like 'reserve as much mana as possible' was too common of a tactic.
This looks really interesting.
IGN: JerleStriker
SO still we can't have cast spells while runing... srly?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Nice work, looks cool. Try it 03/13/2020
Oh baby have I got some new juicy builds cookin' up for y'all, this gonna be a gooood League
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Bananaplasm wrote:

Imagine how intuitive and fluid the skill would be, if you could just paint the pattern with the runeblast beam and it would explode after releasing the button. You could even fit an upgrade mechanic in there, maybe based on time spent channeling, or number of adjacent fields.


Ya that sounds a lot more interesting and playable. The two skills one gem thing seems really unnecessary. Maybe it plays better than it looks though?

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