Can we stop pretending that Path of Exile is free to play?

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Draegnarrr wrote:
You absolutely can collect a ridiculous amount of tat but you don't need to use any of those and actually most of them are a waste to store and the content ones like splinters, fragments etc don't actually take up very much space.

The question isn't whether its easier to do it with extra tabs its whether you can do it without and the answer is yes, if you had no tabs at all i'd agree you are forced to buy some but the default 4 is enough to play the game if you aren't a hoarder.

Which admittedly will be pretty hard for a new player who won't know just how fucking worthless almost everything you loot is but still :P its free.

All your points are good btw i've nothing wrong with your argument I just personally know from experience what its like to play the game with 4 tabs so I know it really isn't that bad. I've only got about 10 now and frankly I could fit everything I actually want to keep in my one quad tab the rest is just me being lazy.

Knowing that I can't really just pretend the game suddenly becomes unplayable with 4, it'd be harder if you were a dedicated SSF player but on trade league everyone else stores your shit for you.


I was thinking more from the new player perspective. New players don’t know what to hold on to so they store all of it. They will very quickly hit the end of their tabs and then make uninformed decisions on what to keep or not keep. This is where the pressure of buying a tab comes into play.

I’m not sure what I think about that. On one hand they’ve played enough they should consider paying. On the other hand, that pushes the envelope on free.

Players who know how to use four tabs and won’t buy more I have no sympathy for. They should have supported a long time ago IMHO.
Thanks for all the fish!
F2P doesn't mean "freedom from want". It means that you can access the game without paying. You will want stuff. You can pay for it.

Does paying for tabs give you an advantage? Define "advantage" and I'll discuss it with you.
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Turtledove wrote:
PoE is absolutely Free to Try Out.

PoE is Free to Play if you're extremely poor or extremely cheap or extremely casual.

PoE is much better if you pay at least a little bit, 500 mtx points or so. GGG deserves at least a little something for making a game you enjoy.


And that goes for most, if not all "F2P" titles.

Sure, you have some games that are STRICTLY cosmetics only. But those are few and far in between. Especially if we're looking at games that are pushing tons of content out each three months.

I understand people calling PoE "P2W". I disagree, but I do understand it. It just boils down to how we define "F2P" and "P2W". Some people refuse to use the "F2P" term as long as a game doesn't give a non-paying costumer the same experience as a paying costumer. Others fail to understand the difference between "free" and "F2P".

Anyhow, I don't really care. PoE is - and will always be FAR better than some REAL "P2W" titles out there, so I don't really see the problem. Is PoE "F2P" enough to market themselves that way? Yes, I think so.
Bring me some coffee and I'll bring you a smile.
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ajo wrote:
I'm glad that Wolcen didn't go the free-to-play route. I sure won't be missing the added inconveniences of a bloated item system that you can somewhat "bypass" by spending money.

And IMO, poe should go full pay-to-win. There is no need to pretend that the game is above all other free-to-play models and "will never be pay-to-win" when the game clearly funnels the players into buying non-cosmetical conviniences by design.

POE should have no tabs whatsoever in my dream scenario. Items, currency, fragments, cards, maps and all the other bloat shouldn't even need the amount of manual sorting that is required today. But since selling the "solution" is more profitable, we need to drive those new average non-paying player into the microtransaction by frustration.

And that's why I say that poe should go full pay-to-win and just admit it. You can't have a grayzone without affecting both payers and non-payers negative. Adding too much convenience would decrease the need for the purchased advantage while too much convenience would make the game appear more pay-to-win which TGGG is very scared of. So we get something mediocre instead that gets better if you pay, but still pretty bad in order to fly under the pay-to-win radar.


Alternatively, they could give you plenty of free storage and just go with a subscription model. Pay by the league and/or standard.

I skipped all the other crap beyond page 1. No games are exactly as billed and you know going in if you want the best experience you're going to buy something. The nomenclature is a relatively meaningless label for all games.
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ajo wrote:

No it isn't. With your perspective even rmt wouldn't be pay-to-win because it would only matter if you could do without rmt.


This is false equivalence, i'm proving free not proving p2win with is entirely a matter of opinion anyway. Remember the original title is can we stop pretending PoE is free to play :p.

RMT is definitely pay 2 win but I wouldn't put it against a game because it is intended to be cheating (even if they never enforce it etc). Whenever I see a thread like this I wonder if half the people have ever played a real p2win game. Like world of tanks at its worst for example was hilarious you couldn't put PoE in a similar category.

Legal RMT is a good example actually if you could buy currency off GGG to use in league that would be what real p2win is actually like.
We should address the P2W elements in POE I suppose. These things really need addressed within the game:

-Needing to wait for your energy bar to refill so you can do more instances is awful. Having to pay for energy just screams P2W.
-Paying for DPS and defensive boosters in order to be able to beat end game bosses is garbage.
-Buying a level 60 character to skip the leveling process really puts people that want to try out new builds but don't have money at a disadvantage.
-Experience boosters really gives an advantage to people who can pay.
-The ability to buy a Headhunter from the GGG store is just plain not fair.
-Why would anyone grind currency when the GGG store just sells it to you? They need to stop that.
-Credit Card warriors are dominating the game over skilled players through purchasing equipment in the RMAH.
-I don't understand how paying for resurrect in hardcore is a thing. How can it be hardcore if you can buy your way out of death?
-The White Rhoa pet that costs $100 and gives 10% boost to drop "luck" (IIR/IIQ) is clearly a big advantage to those that can afford it.

They really need to remove these from POE.
Thanks for all the fish!
Lmao that's a great list, I bet the chinese version has some too
Last edited by Draegnarrr#2823 on Feb 15, 2020, 12:27:28 PM
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Nubatron wrote:
We should address the P2W elements in POE I suppose. These things really need addressed within the game:

-Needing to wait for your energy bar to refill so you can do more instances is awful. Having to pay for energy just screams P2W.
-Paying for DPS and defensive boosters in order to be able to beat end game bosses is garbage.
-Buying a level 60 character to skip the leveling process really puts people that want to try out new builds but don't have money at a disadvantage.
-Experience boosters really gives an advantage to people who can pay.
-The ability to buy a Headhunter from the GGG store is just plain not fair.
-Why would anyone grind currency when the GGG store just sells it to you? They need to stop that.
-Credit Card warriors are dominating the game over skilled players through purchasing equipment in the RMAH.
-I don't understand how paying for resurrect in hardcore is a thing. How can it be hardcore if you can buy your way out of death?
-The White Rhoa pet that costs $100 and gives 10% boost to drop "luck" (IIR/IIQ) is clearly a big advantage to those that can afford it.

They really need to remove these from POE.


Listing more drastic p2w methods does not make lesser p2w elements any less p2w. Like if you're trying to be funny at least do it right.
Ok, I have to chime in on this and I'll be brief. If you play and enjoy the game you should want to support GGG. Many of us are light on $$, but I want to suggest that free to play is not 100% free, it is a way to get people to try your game. If you play a lot of POE and are unwilling to support them - even if it is only $10-20 US to buy a couple of stash tabs then I just don't know what to say except that you are being unreasonable.
Yes it does. Your sentence explains itself. Tabs costing money doesn't rise to the level of p2w, nor do they contradict f2p. You can play for free. You want tabs, and you'll likely buy some. Still a f2p game even if you do.

Parks are free to play in. You have to buy a frizbee if you want to play frizbee though.

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