Can we stop pretending that Path of Exile is free to play?

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Molochmane wrote:
Well it's technically true that this game is NOT free to play....you need a PC, working electricity with internet connection.


/thread
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Draegnarrr wrote:
Lmao Archeage omg you can tell some p2win players in here never played that


Just because there are worse p2w games doesn't mean it's not worth discussing this one.

If you avoid getting shot by someone and choose to get punched instead, doesn't mean you have to be happy about it.
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Redthorne82 wrote:
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Draegnarrr wrote:
Lmao Archeage omg you can tell some p2win players in here never played that


Just because there are worse p2w games doesn't mean it's not worth discussing this one.

If you avoid getting shot by someone and choose to get punched instead, doesn't mean you have to be happy about it.


Yes it does, because if you put this in a category of p2win its because you've never actually played the type of game the terms used to bag on.

Getting shot vs punched isn't far enough apart, you mean getting shot vs getting tickled with a feather and yes i'm happy about the feather because i've seen the getting shot ;)
Last edited by Draegnarrr#2823 on Feb 21, 2020, 12:14:10 PM
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Redthorne82 wrote:

It's actually idiotic to say, "Well just don't pick everything up!" Of COURSE. But new players have to LEARN what's worth picking up by picking up things that AREN'T worth keeping. HUNDREDS (thousands?) of uniques and div cards. 200+ skill gems. Fragments. More fragments. Even more fragments.


Irronically enough, having more stash space prevents people from learning what to pick and what not to pick up.

Having little room to store is the incentive to judge items on their merit to hold up stash space thats valuable to you.
(stash space value competes with the perceived value of the item)

As for your initial paragraph.

PoE is a sandbox where people are free to create their own "win conditions", but that doesn't invalidate that the game designers formulated a "win condition".

Beating the story line and reaching level 100 are objective "ends" formulated by the designers, they are the objective "win conditions" the entire community can agree on as a baseline.

The sliding scales or "grey area" of "win conditions" are all invented by the community within the sandbox provided by the developers, they are subjective standards. Somebody that likes wealth will formulate a win condition based on market domination, a competitive player will race against similar minded people to reach his win condition etc etc

P2W doesn't care about subjective win-conditions, because GGG can neither predict nor foresee what subjective mini games the community will invent and direct their monetary system based on subjective wims of a couple hundred thousand people.

Maybe tomorrow somebody in the community starts a fashion run-way show in game and it becomes a major hit and attracts 50% of the community to formulate a "win condition" based on winning that fashion show.
Oh snap, suddenly all MTX are P2W.

Except that they are not, because they don't contribute to the objective win conditions formulated by the game developers.(though if it were to happen im certain we would see threads like these arguing the same redundant points moving the definitions around to suit them)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Feb 21, 2020, 12:25:22 PM
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Redthorne82 wrote:
"
Draegnarrr wrote:
Lmao Archeage omg you can tell some p2win players in here never played that


Just because there are worse p2w games doesn't mean it's not worth discussing this one.

If you avoid getting shot by someone and choose to get punched instead, doesn't mean you have to be happy about it.


Life is not easy. If I will be able to take punch instead gettin shot. I call it a sucess.
PoE from own experience is pay2win game.
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Rexeos wrote:
PoE from own experience is pay2win game.


What have you won?
Whenever these threads pop up, the poster immediately makes me think one thing - entitlement issues.

No content is locked behind a paywall and everything can be experienced without ever spending anything.

As far as OP goes, did those tabs and such magically help you to kill Uber Atziri? What's that no, you don't have the cheevo yet?

Does buying tabs/mtx allow you access to something you couldn't enter before?

Do those tabs modify your ability to succeed by granting you benefits beyond storage space....

Uber Atziri, Hall of Grandmasters, etc - fights you haven't completed despite having paid into the game. You can't just pay ggg to win these fights, albeit you can pay another player in game to win them for you. You actually need characters that can succeed under certain restrictions with players that have the actual knowledge to play them.

Yep, totally over league play.
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de99ial wrote:
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Rexeos wrote:
PoE from own experience is pay2win game.


What have you won?



"Pay-to-win
In some games, players who are willing to pay for special items, downloadable content, or to skip cooldown timers may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing or waiting in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers, which is shown in games such as FIFA. Such games are called "pay-to-win" by critics.

A common suggestion for avoiding pay-to-win is for payments to only be used to broaden the experience without affecting gameplay.[37] For example, games—such as Dota 2 and StarCraft II: Wings of Liberty—only allow the purchase of cosmetic items, meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game. Others suggest finding a balance between a game that encourages players to pay for extra content that enhances the game without making the free version feel limited by comparison.[38] This theory is that players who do not pay for items would still increase awareness of it through word of mouth marketing, which ultimately benefits the game indirectly."
Last edited by Rexeos#3429 on Feb 21, 2020, 4:05:20 PM
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Rexeos wrote:
"
de99ial wrote:
"
Rexeos wrote:
PoE from own experience is pay2win game.


What have you won?



"Pay-to-win
In some games, players who are willing to pay for special items, downloadable content, or to skip cooldown timers may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing or waiting in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers, which is shown in games such as FIFA. Such games are called "pay-to-win" by critics.

A common suggestion for avoiding pay-to-win is for payments to only be used to broaden the experience without affecting gameplay.[37] For example, games—such as Dota 2 and StarCraft II: Wings of Liberty—only allow the purchase of cosmetic items, meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game. Others suggest finding a balance between a game that encourages players to pay for extra content that enhances the game without making the free version feel limited by comparison.[38] This theory is that players who do not pay for items would still increase awareness of it through word of mouth marketing, which ultimately benefits the game indirectly."


This just raises more questions. What have you won and where does it hurt?
Last edited by Fantazmagore#7577 on Feb 21, 2020, 4:08:26 PM

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