Metamorph Statistics: Challenges and Ascendancy Classes

Guess who are unascended witches: KOREAN BOTS.
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Fix targeting.

We love playing targeted skills, but the game keeps us from enjoying them. Using the same tool (the mouse pointer) to attack and move is too much for one thing. That's why Cyclone is so popular. Move and attack in one. Winter Orb. Just move and your attack moves with you.

The reason people are playing summoners? No targeting needed.

The whole game is pretty much revolving around this issue.
About the reason why we have so many 36 challengers, its because its better to reach it now, less time consuming/rng challenges, making it fair, and the new atlas is much better too, so i played more than usual.
No more necro nerfs please :(
I wonder how many in those necros are spare char for boss only. They are really boring and slow. Would be interested to show actual mapping time distribution
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thehammer23 wrote:
Nice to see that you continue to balance toward almost no one achieving 36+. Time is a currency too - just one that I no longer spend here.


Dude, this league is one of the easiest ones ever to achieve 36+
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This post could have been "Pretty much everybody is playing Necromancer" and that would have been sufficient.
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nabilfares5 wrote:
About the reason why we have so many 36 challengers, its because its better to reach it now, less time consuming/rng challenges, making it fair, and the new atlas is much better too, so i played more than usual.


Why can't it be the new atlas and/or league and Sirus before weeks of patches on live league has driven most casual players away and the real core players make up higher percentage
Witch is so populated because so many trade bots are witches... As for challenges, they're stupid easy this league. Other than the Conditionals and endgame, they're just a pittance of challenge compared to previous leagues.
Would be nice if you finally balanced builds in a way either everyone requires investment to finish atlas and kill bosses, or nobody does. Minions and mines are outrageously effective for how cheap they are.

Also look into how many free defensives Necros and Guardians get from the ascendancy while still doing competitive dps. Why play deadeye or elementalist that are glass cannon, require 100ex to actually put "cannon" in that "glass cannon" and will still be squishy and require "pro skillz" to not be 1-shot by every mechanic.

Inquisitor is in a bad spot because you literally destroyed spellcasters, the only "viable" way to play 90% of the spells is on totems, mines, cast on crit, etc. The only "playable" spells are dots (essence drain, vortex) which have low dps cap, and channeling skills that more often than not will get you killed trying to get the channel off.

You also managed to completely ruin 2 most popular bow skills, tornado shot and scourge arrow.

Meanwhile minions, mines and cycloners are still doing fine. Cool.

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