Jeweler's Orbs and Orbs Of Fusing - enough is enough!

How I feel jewelers and fusing should work:
http://www.pathofexile.com/forum/view-thread/275178
"
jeois wrote:
"
Skyfruit wrote:

But in mathematical sense it will be either completely random like it is now or it will have a some sort of hierarchical formula where people will quickly figure out how to optimise it for best return and than the 5L and 6L will flood and become worthless. It always happens in games with high value items. There's really only 2 ways of doing it, either everything or nothing. This is one those things that cannot be balanced.

So i rather have something to OCD for and not getting the best quickly and than loose all interest in the game.


I'm sorry to be so blunt, but that's just completely wrong. There are plenty of suggestions that aren't "everything or nothing", as you put it.

For instance, if 6L takes an average of 1200 fusings right now, and you increase the average to 3000 needed (while still having an element of RNG but not as purely random), how in the world will that make 6L worthless? Even if people figure out the formula, it doesn't change the fact that they need to get 3000 fusings. It would be rarer and less common.

Also, the current mechanic allows you to get 6L very quickly, so a better question would be, would you quit the game when you get 6L in an hour as opposed to someone who got it after grinding for weeks?


Well it should work, doesn't it? But if it takes average 1200 Fus to get 6L, than as you say 3000 to get it for certain, people will rage that it TAKES 3000 TO GET 6L. It will be F@#$ing typical mass rage as always from these people: OMG WTF 3000 Fus for 6L, GGG make 6L for 200 Fus, it's stupid, or quit, you than f*&% you.

EXAMPLE:

"
gonzaw wrote:
Ehmm....if 6L takes 3000 fusings (or just 1500 fusings) I'd never, and I mean never even try to get a 6L.

That's just too much bro. I have 7 fusings right now :(


"
Undon3 wrote:
"
return33 wrote:
a 200$ mirror

Really? I don't have any idea about RMT crap and stuff, but 200 USD? That's basically a decent CPU/GPU.

If this is what we arrived at...


Unfortunately that is where it is headed. I would never want to see RMT ruin this or any game, but the above poster is right. When people see the futility of crafting vs. buying it on RMT it will often be a no brainer. I would rather see the system fixed. I like the idea above from Titan Quest. Make crafting fun and rewarding for effort and time - not torture...
"
ckay27 wrote:
"I completely disagree with people who said "6-socket 5-links are luxury items", and think they really should try to kill a lowly rare zombie in Merciless using no support gems and/or just one active skill, to know how "fun" that feels."

I regularly farm hillock on merci with just rarity/quantity gems. I was level 24 farming hillock cruel a minute ago, with 1 support its fine. With a 4L which anyone can get, if you are having trouble killing merciless zombies that shouldnt cause a problem, then your build is probably wrong or imbalanced. I'm not going to respond any more, as I don't think this thread has much relevant bearing to the game...or effect. I think a more justified argument would have to come, not one which is merely putting this game to the mainstream. You've had Elder Scrolls and many other games. Can we keep this like it is please ^^


you really have a problem with reading between the lines, don't you?
so you farm Hillock, and you have no problem killing a zombie in Merciless with your auto-attack. that's great! really nice!
oh wait - how about a pack of champion Cursed Mariners with Flicker-Strike? Undead Rhoas? a unique Skeletal Archer using Rain Of Arrows? Bear-Trap-guy in the City Of Sarn? and Voidbearers with multiple projectiles? and...

I hope now you understood my point: you can't possibly solo the hardest difficulty in this game without at least one 6-socket 5-link, because you either need all the active skills and support gems you can get, or truly super-human reflexes like people in Japan who win a "Bullet-Hell" game without losing a single "life".
especially if you were foolish enough to play pure-melee, like me.

so no - those items are not "luxury". they're a must towards end-game, but the currency required to buy them or craft them is way too rare if you're not part of the "Path Of Exile Elite".
you can win without equipped uniques, but you can't win if you can't use most of the skill gems at your disposal.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 20, 2013, 11:44:00 AM
"
johnKeys wrote:
so no - those items are not "luxury". they're a must towards end-game, but the currency required to buy them or craft them is way too rare if you're not part of the "Path Of Exile Elite".
you can win without equipped uniques, but you can't win if you can't use most of the skill gems at your disposal.


So you are saying that all skills and support skills must be available to everybody as a default? Only the items and orbs not?

In that case i don't want play that sort of game. In fact all other "great" games are as you say, namely D3, WOW the biggest ones to name.

The only reason you want 5L or 6L is to to do more dmg/have more capability to kill/survive. D2 you used skill points in skills to make them more effective, in POE you put more gems, 2 different ways to achieve the same goal. In D2 for example you weren't entitled to get all skill points, you had to earn them through leveling, so why in POE should you be entitled to get 5L or ^6L as a default, or get all skills and supports as a default? EARN THEM. PLAY BETTER. BE LUCKY. Just play the game.
Skyfruit, I did earn those skill and support gems - that's the whole point.
they dropped from rare mobs, unique mobs and bosses. I got them by doing quests. I got my character to a high enough level to use them, by farming the same areas again and again like it's a part-time job and not a game, and by trading valuable currency which came from hours of painstaking farming, for them.

no offence, but your claim is ridiculous. it's as if Diablo 2 had a high chance to nullify an entire skill tree, each time you tried to put a point you earned into a skill you liked.

I despise Diablo 3 - in part because of it's next-to-null drop-rates force you to take-out your wallet and visit the RMAH - but currently Path Of Exile has even topped it's lousiness, by making your active skills and your ability to use them into a function of RNG as well.
and if you really don't see what's wrong with that, then I really have no motivation to keep explaining myself.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 20, 2013, 12:13:30 PM
So I'm drawn back again....

"you really have a problem with reading between the lines, don't you?
so you farm Hillock, and you have no problem killing a zombie in Merciless with your auto-attack. that's great! really nice!
oh wait - how about a pack of champion Cursed Mariners with Flicker-Strike? Undead Rhoas? a unique Skeletal Archer using Rain Of Arrows? Bear-Trap-guy in the City Of Sarn? and Voidbearers with multiple projectiles? and...

I hope now you understood my point: you can't possibly solo the hardest difficulty in this game without at least one 6-socket 5-link, because you either need all the active skills and support gems you can get, or truly super-human reflexes like people in Japan who win a "Bullet-Hell" game without losing a single "life".
especially if you were foolish enough to play pure-melee, like me."

I've done maps with no 5L solo at level 60......4L is enough, even 3, if you are careful. Flicker strike=temp chain. Perpetus from sarn= fire traps/spell totems/summons....AOE to disable his trap....not difficult. Rain of arrow archers easy from a distance. Voidbearers again, temp chain or totem or whatever. Make sure you have nice cold res. If you don't feel comfortable with survivability and are on hardcore, maybe you should become m,ore familiar with the game first on SC. A lot of people complain about the difficulty of this game, but if you are sensible it isn't really very hard.

Also if you have made melee with no ranged option at all and do not party you are never going to survive to 100 on HC. Look what happened to kerkrom...he a mara...he made 94, he died, don't see him asking GGG to change the game for him ^^
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
I read the title and it reminded me that i was thinking the same few times ago while crafting, and i came those thoughts :

The game is designed to have a long life, having a secure way to have a 6L would really decrease the lifetime of the game.

Be prepared to play for months if you want decent/good (no godly) gears with synergy, and so on play very high level maps, reach the nearl "real end" of the game.

Following the same way, crafting, especially 5L or 6L is affordable after a LONG time :D Just keep currency, be aware of forums, trade chat to make good deals etc ...

In the same time if you save currency, trade a bit, at the current prices you can buy a good item 5L that will really push your char on step ahead.

I'm not giving lessons here, just my thoughts about fus/jewel in other words crafting (gambling for other). I'm saying that while i currently spent all my currency on crafting a 5L (no success for the moment ...)
"
4phex wrote:
I read the title and it reminded me that i was thinking the same few times ago while crafting, and i came those thoughts :

The game is designed to have a long life, having a secure way to have a 6L would really decrease the lifetime of the game.

Be prepared to play for months if you want decent/good (no godly) gears with synergy, and so on play very high level maps, reach the nearl "real end" of the game.

Following the same way, crafting, especially 5L or 6L is affordable after a LONG time :D Just keep currency, be aware of forums, trade chat to make good deals etc ...

In the same time if you save currency, trade a bit, at the current prices you can buy a good item 5L that will really push your char on step ahead.

I'm not giving lessons here, just my thoughts about fus/jewel in other words crafting (gambling for other). I'm saying that while i currently spent all my currency on crafting a 5L (no success for the moment ...)


Lol, designed for long life but it turns out to be short life since people just rage quit.
"
dust7 wrote:
"
gonzaw wrote:


Even if GGG decide to add the "guaranteed method", I don't think this should be it.
It's a simple "solution" that doesn't work at all.

It doesn't take away RNG, it just adds a "cap" to get a 5L-6L. This doesn't change the core mechanic of the "RNG-based fusing/jewelling" at all.

Of course it does not. The RNG part is intended.
If you are not willing to pay a high capped price, then your problem is not the RNG, which would give you a 6L for less orbs in most cases (taking a low calculated risk, of course), but you just want to get the 6L cheaper.


If that's the case it's still not "crafting".
Before the 1500 fusings it's gambling and at the 1500 fusings it's trading.

I want to work in an engaging way to get my 6L.
That system doesn't do that all IMO (and again, it's not "crafting" like I'd want to play with).

It's also too "rigid". It is indeed "guaranteed", but there's no system, it's "have X fusings, get 6L". That is pretty boring. you'll just farm and farm or trade for fusings until you get that number.
It's mindless repetition with no gameplay incentive.
Also, if you have 1499 fusings you are basically the same as if you had 1 fusing. There's no sense of progression other than a number in the stack size of an orb you keep in your stash going up by 1.

If this is the case though....then some changes would still be needed to make. For instance, increase the stack size of fusings I'd believe.

I want new and different gameplay mechanics I have to use to get my 6L, which is more fun.



Anyways, nobody will comment on my "suggestion"?

Fine then, I'll give you another one:

Every time you use a fusing orb on the same item, you slightly change the probability distribution of links it creates

Basically, if you use 1 fusing orb your chance of getting 6L is 0.001%, then if you use a second orb the chance of getting 6L would be 0.002%.
If you use another orb the chance of getting 6L would be 0.004%
If you use 100 orbs the chance of getting 6L would be 0.1%
If you use 1000 orbs, the chance of getting 6L would be 10%
If you use 2000 orbs, the chance of getting 6L would be 99%
(Mind you all of these numbers are pulled out of my ass :P )

Stuff like that.
It's not my ideal mechanic for this game, but at least IMO it's an improvement and easy to program and implement.


Also I'd really like an official or semi-official comment from GGG regarding the crafting system and if they plan on working with it later, if they think our suggestions/criticisms are good/bad, etc.

Report Forum Post

Report Account:

Report Type

Additional Info