A fictional narrative consists, by definition, of "not. real. people."
Are you saying that all fictional narratives are therefore immune to criticism?
I expressed an opinion, Gibbous, said nothing about your critique other than I don't agree with it.
You expressed an opinion whose only real reason given was a strawman argument (that criticizing a fictional narrative somehow equates to an inability to distinguish between fiction and reality), for which I--justifiably, I think--called you out.
And lest it seem I am picking on you, I pointed out the straw man in your post while ignoring it in others' (such as Shagsbeard, its creator, or I_NO, predictably the first thoughtless person to agree with it) because you are evidently more capable of disagreeing intelligently than the others who used it in this thread.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Dec 21, 2019, 11:09:43 AM
You aren't supposed to kill them. At least I remember GGG saying once in a patch note that they did something to the civilians to make them more sympathetic to make us feel bad when we killed them, IIRC.
I think what they were trying to do was to further the story line to make the game more immersive. (minor failure from my perspective) I don't follow the story line that much and so it is just a minor annoyance to me.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Agreed, making them 'hostiles' in terms of targeting was always a bad choice. Why these townsfolk but not the slaves a couple of zones earlier, or the 'innocent' wild animals roaming around various areas? There's no coherent message to it, it's pointlessly gratuitous.
There is a message - that if you want to be a humane god-like being, you're gonna have to work for it i.e. work to control yourself. Yeah I know it's tricky to avoid killing them, but it is possible. That's the point - you have to learn to control your reality-shattering abilities if you don't want them to cause needless mayhem. As the saying goes, with great power comes great responsibility. And since PoE doesn't exactly have narrative choices for us to showcase that humanistic responsibility, this serves as a (somewhat blunt) gameplay equivalent.
Lolwhat? You probably should do some research about what "responsibility" means.
Also, the current questline literally tells you that you should stop playing once you did the final fight if you are a decent person.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
You aren't supposed to kill them. At least I remember GGG saying once in a patch note that they did something to the civilians to make them more sympathetic to make us feel bad when we killed them, IIRC.
I think what they were trying to do was to further the story line to make the game more immersive. (minor failure from my perspective) I don't follow the story line that much and so it is just a minor annoyance to me.
Yeah, I can see how that might have been the intention.
And it would have actually worked if friendly fire were a mechanic that was actually implemented in this game.
(Note that I don't blame them for NOT implementing it. It would be a horrible mechanic for any ARPG.)
You expressed an opinion whose only real reason given was a strawman argument (that criticizing a fictional narrative somehow equates to an inability to distinguish between fiction and reality), for which I--justifiably, I think--called you out.
And lest it seem I am picking on you, I pointed out the straw man in your post while ignoring it in others' (such as Shagsbeard, its creator, or I_NO, predictably the first thoughtless person to agree with it) because you are evidently more capable of disagreeing intelligently than the others who used it in this thread.
I played WoW for many years.
We "killed" many other players and NPCs of the opposite faction.
A few fictional upper class twits in PoE just doesn't seem like a big deal to me.
I understand your point, they could easily be removed and no one (almost) would be the wiser, I am sure.
You expressed an opinion whose only real reason given was a strawman argument (that criticizing a fictional narrative somehow equates to an inability to distinguish between fiction and reality), for which I--justifiably, I think--called you out.
And lest it seem I am picking on you, I pointed out the straw man in your post while ignoring it in others' (such as Shagsbeard, its creator, or I_NO, predictably the first thoughtless person to agree with it) because you are evidently more capable of disagreeing intelligently than the others who used it in this thread.
I played WoW for many years.
We "killed" many other players and NPCs of the opposite faction.
A few fictional upper class twits in PoE just doesn't seem like a big deal to me.
I understand your point, they could easily be removed and no one (almost) would be the wiser, I am sure.
PvP has very little (if anything) to do with an in-game narrative, so I fail to grasp the relevance of your PvP kills in WoW.
No, keep them as they are.
It is a war.
The wars have random casualties.
Especially when one of the sides has a magic weapon of mass destruction.
And Exiles are not heroes nor saints in any modern meaning.
You're going back in time killing architects for loot/treasure.
Sacrificing beasts to some elder gods.
Creating abominations from monsters to defeat them for loot.
Clearing thousands worlds on Atlas for power.
It is more than fitting the narrative, and if you're truly want to keep them alive, go with single target skill for Oriath Square, it's just one location.
No, keep them as they are.
It is a war.
The wars have random casualties.
Especially when one of the sides has a magic weapon of mass destruction.
And Exiles are not heroes nor saints in any modern meaning.
You're going back in time killing architects for loot/treasure.
Sacrificing beasts to some elder gods.
Creating abominations from monsters to defeat them for loot.
Clearing thousands worlds on Atlas for power.
This is the first coherent defense of the status quo in this thread, but
"
DarkRanger4 wrote:
if you're truly want to keep them alive, go with single target skill for Oriath Square, it's just one location.
is bullshit, and you know it.
It is the lack of practical choice (this is not an FPS, or any other genre of precision fighting game) that creates the issue in the first place.
Asking players to stop playing the game as it has (thus far) instructed them to play in order to compensate for a horrible narrative design doesn't address the issue at all.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Dec 21, 2019, 11:43:23 AM