Having us kill civilians in Oriath Square is tasteless.

"
gibbousmoon wrote:
Has your character demonstrated throughout the game up to that point that s/he would be fine with killing "frightened citizens?"


For at least half of the classes, yes, absolutely and obviously. "That would just make life complicated" is not a moral compunction. The PC doesn't kill people in towns mostly because they serve a purpose, and secondarily out of solidarity with fellow exiles.

"
"
Just don't kill them then.


Ignores the lack of true agency, due to this genre's (and especially PoE's) game mechanics.


Fuck off, man. Agency being hard to exert isn't the same as there being no agency. Every time you blow through Oriath Square instead of restricting yourself to abilities that can be targeted or just running, you've chosen to shell the civilians.

"
Also, they are flagged as hostiles; an affordance which in this game means, in literally every other area before and after that point, "This is an enemy. You are supposed to kill it."


Given that there are other instances of non-combatants that the PC does not flag as hostile, mightn't that be a statement on the character's attitude towards them? It's really important to remember that as big of a thing as agency is in this game, these characters are not blank slates for you to project on to. They don't have your morals or priorities. All of them, even the nicer ones, are mainly concerned with becoming powerful enough to destroy whatever existing power structures they see.

"
"
It's an artistic vision; it's supposed to make you uncomfortable.


Among other commonly ignored points I acknowledged in the OP, this is absolutely a legitimate thing for a game to do, when done well.


Leaving aside that the idea you must have "artistic merit" in order to get away with making art that people are upset by is censorious garbage, you aren't the arbiter of whether it's been done well. Nobody really is except GGG, but if I were going to nominate one, somebody who believes that the work in general has no real narrative weight is seriously not going to be my 3,000th pick. We get it, you think the writing is fluff. Many of us saw something here, it means something to us, and we'd really appreciate if you'd stop trying to fuck around with how this developer expressed their ideas.

"
"
Art will never satisfy everyone. That's the point of art!


And it's not supposed to. But that does not mean any given work of art has no function to fulfill. If the apparent function is not fulfilled well, then that is a perfect grounds for any criticism of the art in question. In this case, it is a criticism of a form of art which evolves and changes over time by design due to the nature of software-as-service, making it especially relevant.

To say otherwise is to suggest that the Feedback and Suggestions forum has no place for criticism of anything other than gameplay mechanics, design bugs, and typos. And this is quite obviously untrue.


That is a strawman which none of the people defending this have said. I certainly wouldn't say it. I've gone on at great length about what a pile of shit the writing for Betrayal was and how much I'd like to throw Jun down a well. The difference there is it very clearly shat all over existing canon, and gave players no choice where there should've been one, even if it were a completely superficial twist to the ending.

And that right there is what determines, in my mind, the key difference between "I don't like this" and "I demand that you remove this." I'll always support changing any game in a way that gives players more options, even if those options make no sense to me. Maybe they make sense to those other players. Not my business. You want to remove an option, because its default happens to bother you. That's trash. Maybe I want to step on those rich twits. We all have demons to exorcise.

"
It is the game's job to demonstrate convincingly that it is perfectly in character for the protagonist to run around killing "frightened citizens." Does it do so or not? The criticism described in the OP quite explicitly says that the game does not, and yet most of the arguments don't even touch that question; they just dance around it and avoid it.


Don't insult us by pretending you'd accept any reasoning that it is demonstrated. You've already done so in far too many other ways.
Furthermore, the Trade Manifesto delenda est.

Bone Mommy did nothing wrong. I want to join the Syndicate.
"
007Bistromath wrote:
"
gibbousmoon wrote:
Has your character demonstrated throughout the game up to that point that s/he would be fine with killing "frightened citizens?"


For at least half of the classes, yes, absolutely and obviously. "That would just make life complicated" is not a moral compunction. The PC doesn't kill people in towns mostly because they serve a purpose, and secondarily out of solidarity with fellow exiles.

"
gibbousmoon wrote:
frightened citizens




"
gibbousmoon wrote:
frightened citizens






FRIGHTENED CITIZENS



I did not bother checking the rest,too much bad faith at the very beginning, likely more following up (seriously).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Even if you think the rest of the PCs (even the Witch, for God's sake) are secretly goody-two-shoes, do you honestly expect me to believe that the Shadow is not positively engorged at the prospect of murdering Frightened Citizens without it causing a hassle?

Like, do you listen to any of these characters' lines?
Furthermore, the Trade Manifesto delenda est.

Bone Mommy did nothing wrong. I want to join the Syndicate.
Last edited by 007Bistromath#2026 on Dec 26, 2019, 9:34:14 AM
"
Fruz wrote:
"
007Bistromath wrote:
"
gibbousmoon wrote:
Has your character demonstrated throughout the game up to that point that s/he would be fine with killing "frightened citizens?"


For at least half of the classes, yes, absolutely and obviously. "That would just make life complicated" is not a moral compunction. The PC doesn't kill people in towns mostly because they serve a purpose, and secondarily out of solidarity with fellow exiles.

"
gibbousmoon wrote:
frightened citizens




"
gibbousmoon wrote:
frightened citizens






FRIGHTENED CITIZENS



I did not bother checking the rest,too much bad faith at the very beginning, likely more following up (seriously).


Please look up what bad-faith argumentation means Fruz.

It's entirely within the narative representation of the characters we play to not be bothered by killing "frightened citizens".

Frightened also doesn't imply innocence or absence of guild/wrongdoing in a person.

The one character which might have an issue with the oriath square scene would be the templar from a narative standpoint.

But obviously in a bad faith argumentation the parameters for arguments themselves are constantly denied when a counter-argument is presented.(which you just did, while ironically proclaiming bad-faith on another party)

Frightened has absolutely no relevance to a moral position, im pretty sure many murderers sentenced to death are frightened when put on the electrical chair, it holds absolutely no indicative function to ones morality.
Killing an evil person doesn't become "immoral" simply because he is frightened of the prospect of death.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
gibbousmoon wrote:
Spoiler
"
Boem wrote:
Your not making a nuanced distinction.


You have characterized 90% of the counter-arguments in this thread, including your own.

Here are the ones I've seen the most:

"
B-but they aren't innocent! They're former slaveholders!"


Whether or not they are sinners or not is not at issue. They are non-combatants. Civilians. The game itself describes them as "frightened citizens."

(Nuance.)

Has your character demonstrated throughout the game up to that point that s/he would be fine with killing "frightened citizens?"

"
If you take offense at this but not at the other shit in this game, then there is something seriously wrong with you. Bad stuff happens to innocents all the time in PoE.


An appeal to emotion, coupled with an ad hominem.

Also ignores the difference between you the character doing bad things and other people in the world doing bad things.

(Not nuance. This is fucking obvious.)

"
Just don't kill them then.


Ignores the lack of true agency, due to this genre's (and especially PoE's) game mechanics.

Also, they are flagged as hostiles; an affordance which in this game means, in literally every other area before and after that point, "This is an enemy. You are supposed to kill it."

(Nuance.)

"
It's an artistic vision; it's supposed to make you uncomfortable.


Among other commonly ignored points I acknowledged in the OP, this is absolutely a legitimate thing for a game to do, when done well. When done poorly, it is tasteless, yes. You say that an accusation of "tasteless" makes any critique of art ultimately invalid, but you do not justify that claim. (Probably because it is an asinine premise.)

There are a number of games out there which have done this well (and certainly a hell of a lot better than PoE); I don't think I have to list them, because almost all of us agree that they exist.

"
OP's arguments are childish.


More ad hominem, and I do believe this is your personal favorite fallacy to use, Boem. I've seen it in multiple threads.

It's also how I know when you have become emotionally invested. ;) (Usually to a fault, since your arguments typically become more chaotic after this point, as if you are desperate to "win" or something.)

"
Art will never satisfy everyone. That's the point of art!


And it's not supposed to. But that does not mean any given work of art has no function to fulfill. If the apparent function is not fulfilled well, then that is a perfect grounds for any criticism of the art in question. In this case, it is a criticism of a form of art which evolves and changes over time by design due to the nature of software-as-service, making it especially relevant.

To say otherwise is to suggest that the Feedback and Suggestions forum has no place for criticism of anything other than gameplay mechanics, design bugs, and typos. And this is quite obviously untrue.

"
Of all the problems in this game, you criticize THIS?


Ignores the OP (the very first sentence, no less). It also suggests that criticism should never be levied when more urgent criticism exists, which just doesn't hold up to common sense, since relative urgency itself is so highly subjective.

(Nuance.)

You see, I DO appreciate the value of nuance, which is why I ignored most of those, umm, unnuanced posts. (Also because, like I said earlier, I have neither the time nor desire to respond to every shit post.)

It is the game's job to demonstrate convincingly that it is perfectly in character for the protagonist to run around killing "frightened citizens." Does it do so or not? The criticism described in the OP quite explicitly says that the game does not, and yet most of the arguments don't even touch that question; they just dance around it and avoid it.

See, you can list a whole avalanche of reasons you disagree with a position, but they are ultimately nothing more than a smokescreen if they individually do not hold up.

If it seems like I'm not particularly active in this thread, that is why. I'm not interested in repeatedly responding to the same bad arguments over and over. It's not likely that any new and valid arguments will be brought up. (If they are, I may respond.)

Also, the thread has already accomplished its explicit goal of making thoughtful people think, and its unintentional goal of annoying people who, quite frankly, probably deserve to be annoyed.

Will it lead to change? Probably not--this is GGG, after all, who are willing to sit on a known issue for years before fixing it. And there are also much more pressing issues for them to deal with now, such as fixing the currency and map tabs. ;)


You need to look up the difference between a citizen and a civilian, because i assume your confusion derives from this conflation of definitions in relation to the narrative.

A civilian is protected by what most nation currently describe to within the "rules of war" a citizen is not.(not that current morality has any correlation to the in-game narative but i assume your correlating it to that to tag them as "tasteless" murders)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
i got an argument which voids all your previous discussion:

those civillians are a dps check for those that claim the game is too hard. let them feel powerful at least once in the whole main story!

further thinking

it can't be "art", "art" is what got stuck in your mind somehow and those civilians didn't make an impression in my memory.

also ... "civilian" has the word villain in it, so the agument that they probably earned it is not that far stretched!
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Dec 26, 2019, 4:34:43 PM
"
Boem wrote:
"
gibbousmoon wrote:
Spoiler
"
Boem wrote:
Your not making a nuanced distinction.


You have characterized 90% of the counter-arguments in this thread, including your own.

Here are the ones I've seen the most:

"
B-but they aren't innocent! They're former slaveholders!"


Whether or not they are sinners or not is not at issue. They are non-combatants. Civilians. The game itself describes them as "frightened citizens."

(Nuance.)

Has your character demonstrated throughout the game up to that point that s/he would be fine with killing "frightened citizens?"

"
If you take offense at this but not at the other shit in this game, then there is something seriously wrong with you. Bad stuff happens to innocents all the time in PoE.


An appeal to emotion, coupled with an ad hominem.

Also ignores the difference between you the character doing bad things and other people in the world doing bad things.

(Not nuance. This is fucking obvious.)

"
Just don't kill them then.


Ignores the lack of true agency, due to this genre's (and especially PoE's) game mechanics.

Also, they are flagged as hostiles; an affordance which in this game means, in literally every other area before and after that point, "This is an enemy. You are supposed to kill it."

(Nuance.)

"
It's an artistic vision; it's supposed to make you uncomfortable.


Among other commonly ignored points I acknowledged in the OP, this is absolutely a legitimate thing for a game to do, when done well. When done poorly, it is tasteless, yes. You say that an accusation of "tasteless" makes any critique of art ultimately invalid, but you do not justify that claim. (Probably because it is an asinine premise.)

There are a number of games out there which have done this well (and certainly a hell of a lot better than PoE); I don't think I have to list them, because almost all of us agree that they exist.

"
OP's arguments are childish.


More ad hominem, and I do believe this is your personal favorite fallacy to use, Boem. I've seen it in multiple threads.

It's also how I know when you have become emotionally invested. ;) (Usually to a fault, since your arguments typically become more chaotic after this point, as if you are desperate to "win" or something.)

"
Art will never satisfy everyone. That's the point of art!


And it's not supposed to. But that does not mean any given work of art has no function to fulfill. If the apparent function is not fulfilled well, then that is a perfect grounds for any criticism of the art in question. In this case, it is a criticism of a form of art which evolves and changes over time by design due to the nature of software-as-service, making it especially relevant.

To say otherwise is to suggest that the Feedback and Suggestions forum has no place for criticism of anything other than gameplay mechanics, design bugs, and typos. And this is quite obviously untrue.

"
Of all the problems in this game, you criticize THIS?


Ignores the OP (the very first sentence, no less). It also suggests that criticism should never be levied when more urgent criticism exists, which just doesn't hold up to common sense, since relative urgency itself is so highly subjective.

(Nuance.)

You see, I DO appreciate the value of nuance, which is why I ignored most of those, umm, unnuanced posts. (Also because, like I said earlier, I have neither the time nor desire to respond to every shit post.)

It is the game's job to demonstrate convincingly that it is perfectly in character for the protagonist to run around killing "frightened citizens." Does it do so or not? The criticism described in the OP quite explicitly says that the game does not, and yet most of the arguments don't even touch that question; they just dance around it and avoid it.

See, you can list a whole avalanche of reasons you disagree with a position, but they are ultimately nothing more than a smokescreen if they individually do not hold up.

If it seems like I'm not particularly active in this thread, that is why. I'm not interested in repeatedly responding to the same bad arguments over and over. It's not likely that any new and valid arguments will be brought up. (If they are, I may respond.)

Also, the thread has already accomplished its explicit goal of making thoughtful people think, and its unintentional goal of annoying people who, quite frankly, probably deserve to be annoyed.

Will it lead to change? Probably not--this is GGG, after all, who are willing to sit on a known issue for years before fixing it. And there are also much more pressing issues for them to deal with now, such as fixing the currency and map tabs. ;)


You need to look up the difference between a citizen and a civilian, because i assume your confusion derives from this conflation of definitions in relation to the narrative.

A civilian is protected by what most nation currently describe to within the "rules of war" a citizen is not.(not that current morality has any correlation to the in-game narative but i assume your correlating it to that to tag them as "tasteless" murders)

Peace,

-Boem-


Yes Boem, I understand the difference between the meanings of the words "citizen" and "civilian." One does not exclude the other.

Do you honestly not know what a civilian is, or are you just pretending not to for some reason?
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Dec 26, 2019, 6:36:59 PM
"
gibbousmoon wrote:

Yes Boem, I understand the difference between the meanings of the words "citizen" and "civilian." One does not exclude the other.

Do you honestly not know what a civilian is, or are you just pretending not to for some reason?


In the rules of war they can actually exclude one another.

For example a soldier fighting is a citizen of a country but he is not a civilian.

Which is why i thought perhaps you werent differentiating between those two and atributing "innocence" to them, when both citizen and frightened don't mark that atribute.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
It's pretty hair-splitty, but I'd chalk it up to him being ESL.
Furthermore, the Trade Manifesto delenda est.

Bone Mommy did nothing wrong. I want to join the Syndicate.
"
Boem wrote:
"
gibbousmoon wrote:

Yes Boem, I understand the difference between the meanings of the words "citizen" and "civilian." One does not exclude the other.

Do you honestly not know what a civilian is, or are you just pretending not to for some reason?


In the rules of war they can actually exclude one another.

For example a soldier fighting is a citizen of a country but he is not a civilian.


Um, no. He is not a civilian, because he is a combatant.

His being a citizen is NOT what excludes him from being a civilian.

His being a civilian (if he were one) would NOT exclude him from being a citizen.

Your thinking here is completely wrong, sorry. The two categories do not exclude one another.

EDIT: OK, I just realized that perhaps you don't understand the word "exclude." If you look that word up and learn it, it will probably clear up your confusion.

"
Which is why i thought perhaps you werent differentiating between those two and atributing "innocence" to them, when both citizen and frightened don't mark that atribute.

Peace,

-Boem-



Wait, you aren't actually making the argument that "they aren't civilians," are you?
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Dec 26, 2019, 7:14:16 PM

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