Having us kill civilians in Oriath Square is tasteless.

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Fruz wrote:
The solution is to change something to address the issue at hand.

Why the hell does there need to be "frightened citizens" at that very moment to begin with, if it serves no purpose ?
The purpose it serves is to demonstrate the consequences of revolution. There will be breakdown, chaos, death, and a revolutionary must choose that to succeed. It is also to show how the power your character has gained has made you distant from humanity; something I would point out to the OP that you do not need to have establishing dialog for at all. You have to take very special care to not destroy them, especially if you took the relatively easy and popular route to the top of having alot of minions.

Their purpose is having no purpose. You get nothing for killing them, nothing for saving them, they are nothing to you. It's not because you're a sociopath, it's because they literally are not beings on the same level as you. Worrying about hurting them is equivalent to how some Buddhists sweep the floor wherever they go so they don't step on bugs.

There is no reason to change this and every reason not to. You disrespect the developers' vision simply because it makes you uncomfortable, even though the grotesque remixes of anatomy which were once people just like the ones you're so concerned for didn't give you a twitch.
Furthermore, the Trade Manifesto delenda est.

Bone Mommy did nothing wrong. I want to join the Syndicate.
Last edited by 007Bistromath#2026 on Dec 23, 2019, 10:14:17 AM
Honestly i've never really payed attention to it or noticed it so i'm not sure how it's done here, if it fits in the game or not. And i honestly think if it's done here in PoE it's more of an oversight than anything else, or someone not thinking too far and thought it would be funny.

But, entertainers(in this case game devs) always have a moral responsibility to foster responsible behaviour. You don't kill civillians.

Many think not, but they are fools and couldn't tell right from wrong, neither do they care. They are children still, and don't care about the future of the world. Either way they can be ignored as they simply don't understand better and are not morally developed enough to see it themselves.

I mean just listen to these babies, they find pleasure in robbing it in the face of OP. They are just babies still, like most computer players are they don't really face challenges in their lives to develop them morally, and their parents arent able to see how they act on the internet to teach them better, but this doesn't mean that developers shouldn't show lead.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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007Bistromath wrote:
"
Fruz wrote:
The solution is to change something to address the issue at hand.

Why the hell does there need to be "frightened citizens" at that very moment to begin with, if it serves no purpose ?
The purpose it serves is to demonstrate the consequences of revolution. There will be breakdown, chaos, death, and a revolutionary must choose that to succeed. It is also to show how the power your character has gained has made you distant from humanity; something I would point out to the OP that you do not need to have establishing dialog for at all. You have to take very special care to not destroy them, especially if you took the relatively easy and popular route to the top of having alot of minions.

Their purpose is having no purpose. You get nothing for killing them, nothing for saving them, they are nothing to you. It's not because you're a sociopath, it's because they literally are not beings on the same level as you. Worrying about hurting them is equivalent to how some Buddhists sweep the floor wherever they go so they don't step on bugs.

There is no reason to change this and every reason not to. You disrespect the developers' vision simply because it makes you uncomfortable, even though the grotesque remixes of anatomy which were once people just like the ones you're so concerned for didn't give you a twitch.


Now that was a much better argument, IMHO.

I do disagree with one assumption you make though. I think the developers intended the killing of civilians to make you feel uncomfortable. The reason I believe this is that I seem to remember a patch note where they mentioned something about making the civilians whine or something to make it more obvious that the civilians were being killed needlessly.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I think it needs to be pointed out that even if you don't kill any citizens, the NPC Karui will attack them if they are able to. Even if you never pressed a button, the NPCs are still telling a story based on how they interact.

It is debatable what the bottom line intention of the harmless NPCs are in Oriath Square, but to say that they have no purpose whatsoever is wrong IMO.
"
I_NO wrote:
I just raised them as spectres how do you feel?


ilu
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Corrected. Nevermind. It was too stupid to even take part in this thread...
Last edited by Natthy#0253 on Dec 23, 2019, 2:36:11 PM
can we please protect all the animals in the woods? i mean, we actively invade their territory and they're probably just protecting their nests and siblings!

why do we have to kill humans, even if they're labeled as "bandits", there should be a way to negotiate a peace treatment to let us pass unharmed.

fun aside, i find it amusing that ggg implemented exactly that in the acts after you finished kitava.
age and treachery will triumph over youth and skill!
"
Fruz wrote:
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Pyrokar wrote:

Ok so you are saying that if you leave them and run through the area it is as good as murdering them since they die from the karui slaves and you do not wanna kill them yourself but the solution is not to make the karui slaves killable so that you can save them?

The solution is to change something to address the issue at hand.

Why the hell does there need to be "frightened citizens" at that very moment to begin with, if it serves no purpose ?
NONE.

Remove them.
Problem solved.

Or rework some of the area, there could be plenty of solutions from there, which do not need to be complicated and very costly.


Adding citizens to the game adds to the player immersion when fighting the boss. You are trying to protect them, if you don't, they die.

"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Dec 23, 2019, 3:33:02 PM
"
The_Impeacher wrote:
"
Turtledove wrote:

Now that was a much better argument, IMHO.

I do disagree with one assumption you make though. I think the developers intended the killing of civilians to make you feel uncomfortable. The reason I believe this is that I seem to remember a patch note where they mentioned something about making the civilians whine or something to make it more obvious that the civilians were being killed needlessly.


I've always thought of PoE as a social experiment and vehicle for human profiling. Chris and the other devs get to map the behaviors of people by the way they interact with encounters in game.

The 'friendlies' in Oriath Square is a tiny node in the information gathering scheme. What they do with this information is anyone's guess, but know this: You are being watched.

Also, now that ownership has changed hands, there's probably nothing to worry about.


If people living in China kill the citizens then maybe it could hurt their government "social credit score"!
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The Social Credit System (Chinese: 社会信用体系; pinyin: shèhuì xìnyòng tǐxì) is a national reputation system being developed by the Chinese government. The program initiated regional trials in 2009, before launching a national pilot with eight credit scoring firms in 2014.

We can be glad that we don't live in China. :-D

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girng wrote:

Adding citizens to the game adds to the player immersion when fighting the boss. You are trying to protect them, if you don't, they die.



Agreed that this was the real intent.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Dec 23, 2019, 3:36:25 PM
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Turtledove wrote:

If people living in China kill the citizens then maybe it could hurt their government "social credit score"!
"
The Social Credit System (Chinese: 社会信用体系; pinyin: shèhuì xìnyòng tǐxì) is a national reputation system being developed by the Chinese government. The program initiated regional trials in 2009, before launching a national pilot with eight credit scoring firms in 2014.

We can be glad that we don't live in China. :-D

offtopic, but if you live anywhere in a western country, the gov probably knows the same or more about you than the chinese know about their people.

it's just that the chinese start to draw funny consequenes out of peoples misbehaviour which draws more attention to their system.
age and treachery will triumph over youth and skill!

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