Biggest LIE in PoE HisStory
I only play hc leagues so this makes me so sad. I always though standard is a more relaxing game but...
Oh man dying sucks. I wish I would never die. |
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" I like the death penalty in PoE. 60-70% is a number pulled entirely from nowhere. You are applying multiple fallacies of argument (argumentum ad populum and hasty generalisation). Use actual facts and statistics. Here is my post from a recent death penalty thread explaining the reason that the penalty applies, and what it's function is: " Last edited by Pathological#1188 on Nov 18, 2019, 5:09:41 AM
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It's easy - we need POLL option on threads....and after 1 league of that thread beeing on the 1st page of site so all can see it and vote. (and maybe after a good willing hacker makes it bot-vote-proof so that no-lifers cant cheat) youll all see the results...EZ
Why don't we have them ? 🎥 Twitch - https://www.twitch.tv/thebunga_
🟢 SC League Thread - https://www.pathofexile.com/forum/view-thread/2576251 🔴 STD SC PoG SHOP - https://www.pathofexile.com/forum/view-thread/2936410 ☢️ Discord - https://discord.com/invite/m9vHQjJxXU |
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" What you say is all fine and good. I really don't see how it applies to what I posted though? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" And 365% of all stats are made up 67.54897% of the time. |
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with each league it gets easier and easier to get lvl 100 in POE, i think the exp penalty is fine.
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" While i somehow agree with you, that penalties is for the hardcore players, i dont mind it that much, i usualy get level 96-97 in a league, and then stop caring that much, and start doing the real hard content, the game have to offer. What me and a few friends have been talking about is, the game could benefit, from another layer aka somekind of "paragon" infinity levels, or something like grim dawns "star-system", that way your char would allways have somekind of progress, when getting stuck at the current leveling system. Realy when you think about it, your build is finished at level 91-93 in most cases, but i will agree to the extend that, it could be fun, to get some more things to progress on your char, when you hit that "brick-wall". |
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I don't know, mixed feelings.
But recent league (even though I'm hitting higher and higher levels) I'm always at this point when I'm not doing content I want (after 92 lvl, because there is high chance of dead), I want to get to the next level first, then I'm dying in some bull**** way few times and I'm getting mad and leaving league. :P I often wonder if the penalty was not so harsh, would I stay longer? Who knows. But I don't play PoE for the challenge (if I was I would go hardcore). Maybe we need super softcore league? :P Last edited by Tr1d#6466 on Nov 18, 2019, 9:48:18 AM
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OMG! And no one should ever lose in any real sporting game, we should all be winners. What kind of nonsense is it with this "please remove the 10% penalty" crowd. I mean, let's just let us walk through every map and have all creatures faint away dead immediately at the sight of an exile (extreme sarcasm here). That's nonsensical to the max. If there wasn't the xp penalty for dieing then there wouldn't be any need for defense at all. Totally stupid (and wrong) to say that what Chris stated "if we didn't have death penalties and then we introduced them tomorrow there would be rioting" isn't true but Chris saying "we have death penalties and no one is complaining" isn't accurate either. There have been many complaint threads about the 10% loss of xp upon death. This is a misdirected anger. What really is the problem is getting blindsided and dieing from the bullshit one-shot death mechanic that can't be defended against.
But Chris said many things that follow a similar theme. Meaning that what PoE has today, death penalty or speed, if they were changed tomorrow then there would be many unhappy players and virtual "rioting". On that point he was making I agree. Example, our beloved Charan of Oni-Goroshi sword creator fame and one of the few Rulers of Wraeclast status players, he quit PoE over the major change coming in PoE 2 that removes working to get a 6L gear (like farming for a Charan's Sword). That's a major change that not all players are happy about. So on Chris' point he stated that removing the 10% death penalty would be a major change that many wouldn't like. I agree, once we get used to doing things a certain way in PoE (or any game), if the devs turn that upside down (as GGG is doing with skill gem support mechanics), then some/many players are not going to be happy and some will protest and/or quit. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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OP sounds like an entitled brat.
Anytime someone accuses devs of lying it makes me literally LOL. And these "facts" that the OP claims.... where is the proof? tl;dr POE is fine. Get over it. |
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