Biggest LIE in PoE HisStory

I only play hc leagues so this makes me so sad. I always though standard is a more relaxing game but...

Oh man dying sucks. I wish I would never die.
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Schmockla wrote:
https://clips.twitch.tv/CredulousAcceptableSkirretTBTacoRight

Is he being that straight out lie in the face ?

Just gives us option to make polls in forum, and after 1 week (so someone has time to cancel the spam bots votes) everyone will settle down to the well know truth.

AT LEAST 60-70% of players are complaining about the exp loss on death. PERIOD.

Just because 40-50 people who have a lot of followeres say it's ok, doesnt mean their followers agree, they just dont have the same voice power to be heard as ez as the liers.

NO ONE LIKES DEATH PENALTY - ITS A WELL KNOWN FACT.

NO ONE IS COMPLAINING ? the comunity thanks you for showing u dont know what ur comunity complains about...or likes.

I like the death penalty in PoE.

60-70% is a number pulled entirely from nowhere.

You are applying multiple fallacies of argument (argumentum ad populum and hasty generalisation). Use actual facts and statistics.

Here is my post from a recent death penalty thread explaining the reason that the penalty applies, and what it's function is:
"
Without xp loss on death (or something else equivalently detrimental to progression) there would be no incentive in softcore to play anything but the most glassy of glass cannons to the total exclusion of all else.

You can make the argument that you want the type of game that is created in that scenario, but that game is not PoE. Saying that the death penalty performs no function is non-sequitur; it performs the function of shaping the scope of builds in a fashion that the developers want for their game.

That is to say, GGG wants you to have to invest in defenses to at least some degree, and death penalty is one of the ways in which they enforce that. You can ignore them and try to "beat the system", but more often than not it will cost you.

This is better than simply enforcing that you must spend x points on defensive nodes, for example, or something more arbitrary. It allows you as the player to exert agency and build a character that suits your own capabilities in the context of the game's difficulty. You can swing the pendulum more defensively or offensively to suit your needs, but every player will at some point tip off the equilibrium where your defenses are too low for your capabilities in the context of the content you are facing, and the game will feed this back to you by halting your progress.
Last edited by Pathological#1188 on Nov 18, 2019, 5:09:41 AM
It's easy - we need POLL option on threads....and after 1 league of that thread beeing on the 1st page of site so all can see it and vote. (and maybe after a good willing hacker makes it bot-vote-proof so that no-lifers cant cheat) youll all see the results...EZ

Why don't we have them ?
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"
Bleu42 wrote:
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Turtledove wrote:
Someone said trade being fine is the biggest lie. I think I have to agree with that point.

Regarding the death penalty, people have generally adjusted to the death penalty or they quit the game. I know two people that do not play PoE explicitly because of the current death penalty. So there may be truth in the OP assertion about people quitting because of it. GGG should come up with a different penalty to replace the current one. I think it would help player retention. What the penalty might be, I don't know. GGG has some smart folks they should be able to figure something out if they really wanted to.


Getting to level 100 is an extremely prestigious thing, even by today's standards. No one should be allowed to fail upwards towards it.

Any end game, uber elder killing super far depth delve getting build doesn't 'need' to go past 90, which is already VERY accessible. If you die so often that you can never reach 90, then you need to make some changes. If you want to get to level 100 but don't want to put in the effort, while also getting angry that dying puts you farther from that, then you don't deserve to get to 100.

You can already throw corpses at nearly everything in the game, so if those two people you knew actually quit because they couldn't corpse run themselves to 100, then good. It's not there as a participation trophy to show you watched netflix and grinded maps. It's there to show you actually tried.

Again, the death penalty is fine and makes a lot of sense.


What you say is all fine and good. I really don't see how it applies to what I posted though?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Elua wrote:
Exp loss on death is number one reason why PoE loose so many players.


And 365% of all stats are made up 67.54897% of the time.
with each league it gets easier and easier to get lvl 100 in POE, i think the exp penalty is fine.
"
Schmockla wrote:
https://clips.twitch.tv/CredulousAcceptableSkirretTBTacoRight

Is he being that straight out lie in the face ?

Just gives us option to make polls in forum, and after 1 week (so someone has time to cancel the spam bots votes) everyone will settle down to the well know truth.

AT LEAST 60-70% of players are complaining about the exp loss on death. PERIOD.

Just because 40-50 people who have a lot of followeres say it's ok, doesnt mean their followers agree, they just dont have the same voice power to be heard as ez as the liers.

NO ONE LIKES DEATH PENALTY - ITS A WELL KNOWN FACT.

NO ONE IS COMPLAINING ? the comunity thanks you for showing u dont know what ur comunity complains about...or likes.


While i somehow agree with you, that penalties is for the hardcore players, i dont mind it that much, i usualy get level 96-97 in a league, and then stop caring that much, and start doing the real hard content, the game have to offer. What me and a few friends have been talking about is, the game could benefit, from another layer aka somekind of "paragon" infinity levels, or something like grim dawns "star-system", that way your char would allways have somekind of progress, when getting stuck at the current leveling system.

Realy when you think about it, your build is finished at level 91-93 in most cases, but i will agree to the extend that, it could be fun, to get some more things to progress on your char, when you hit that "brick-wall".
I don't know, mixed feelings.

But recent league (even though I'm hitting higher and higher levels) I'm always at this point when I'm not doing content I want (after 92 lvl, because there is high chance of dead), I want to get to the next level first, then I'm dying in some bull**** way few times and I'm getting mad and leaving league. :P

I often wonder if the penalty was not so harsh, would I stay longer? Who knows.
But I don't play PoE for the challenge (if I was I would go hardcore).

Maybe we need super softcore league? :P


Last edited by Tr1d#6466 on Nov 18, 2019, 9:48:18 AM
OMG! And no one should ever lose in any real sporting game, we should all be winners. What kind of nonsense is it with this "please remove the 10% penalty" crowd. I mean, let's just let us walk through every map and have all creatures faint away dead immediately at the sight of an exile (extreme sarcasm here). That's nonsensical to the max. If there wasn't the xp penalty for dieing then there wouldn't be any need for defense at all. Totally stupid (and wrong) to say that what Chris stated "if we didn't have death penalties and then we introduced them tomorrow there would be rioting" isn't true but Chris saying "we have death penalties and no one is complaining" isn't accurate either. There have been many complaint threads about the 10% loss of xp upon death. This is a misdirected anger. What really is the problem is getting blindsided and dieing from the bullshit one-shot death mechanic that can't be defended against.

But Chris said many things that follow a similar theme. Meaning that what PoE has today, death penalty or speed, if they were changed tomorrow then there would be many unhappy players and virtual "rioting". On that point he was making I agree. Example, our beloved Charan of Oni-Goroshi sword creator fame and one of the few Rulers of Wraeclast status players, he quit PoE over the major change coming in PoE 2 that removes working to get a 6L gear (like farming for a Charan's Sword). That's a major change that not all players are happy about. So on Chris' point he stated that removing the 10% death penalty would be a major change that many wouldn't like. I agree, once we get used to doing things a certain way in PoE (or any game), if the devs turn that upside down (as GGG is doing with skill gem support mechanics), then some/many players are not going to be happy and some will protest and/or quit.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
OP sounds like an entitled brat.
Anytime someone accuses devs of lying it makes me literally LOL.
And these "facts" that the OP claims.... where is the proof?


tl;dr POE is fine. Get over it.

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