Biggest LIE in PoE HisStory

Game's already been dumbed down to the level that a asthmatic cat could play it while sleeping... and you want to remove the death penalty?
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Schmockla wrote:
AT LEAST 60-70% of players are complaining about the exp loss on death.

It is a lie.
retired from forum because of censorship and discrimination
(also poe2 bad)
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Schmockla wrote:
AT LEAST 60-70% of players are complaining about the exp loss on death. PERIOD.


Source?

Right now I only see you complaining and you have 36 challenges, so I guess you can deal with it just fine.

Here's a question for you and people who think like you:

What's the point death if there's no penalty?
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Shagsbeard wrote:
Game's already been dumbed down to the level that a asthmatic cat could play it while sleeping... and you want to remove the death penalty?


I just checked out the Conquerors info page. They actually reversed some of the power creep, while making it so you can make even more OP items with a ton of investment.

The skill+ on amulets is pretty OP but the new alternative to Shaper/Elder items takes a lot more to make crazy. You need to fuse two influence types at a new NPC, and have the new influenced exalts to make insane gear now. Instead of a Shaper or Elder drop and a ton of alts.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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Schmockla wrote:
AT LEAST 60-70% of players are complaining about the exp loss on death. PERIOD..

IDK, this is a pretty big lie too...
Just shows you just how much he is out of touch with his player base...

And always has been.

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Fapmobile wrote:

Here's a question for you and people who think like you:

What's the point death if there's no penalty?


None. It just blocks people who do not feel that they can approach a challenge without loosing progress.

However, if they made the loss *recoverable* (by getting to the 'corpse' or whatever - as pretty much every single other game out there offers), then more people would attempt it.
More people attempting it means more players staying to address the challenge. Which means more available wallets. More available wallets means more possibilities of said wallets being opened...

But, well, I guess they're going to ignore that, now that $0.10 is in charge, and instead focus on the Eastern philosophy of 100% pure P2W as 'more profitable'...
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Last edited by BlaqWolf#1151 on Nov 17, 2019, 3:54:49 PM
@Chris head of the game specifically said that, if it was his decision he would make the game only Hardcore with permanent death loose all items forever. That is how whole game should be...
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
Dont like it? Go play Diablo.
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Elua wrote:
Exp loss on death is number one reason why PoE loose so many players.


most players never make it out of the story campaign, where you can make 10% in seconds. Its got nothing to do with it.
Again - just cause people who are well known say they agree with it and its fine, and the normal players dont even bother to comment even if they read, doesnt mean its that way.


AGAIN - we need polls on forum to prove it (hopefully anti-bot-voting)

Yes the way u die i also very stupid and unbalanced but the penalty itself is most stupid.

It's not 10% of exp loss - it's 10% of exp not gained yet - the only what it would be 10% of ur exp lost is if u had 100% exp, which u level up, so cant happen.

If u have 15% u still lose 10% of 100% - not 10% of 15% wihich would be normal - i only have exp to some amount earned/gained at the moment of death ok - i should lose 10% of that, not of the entire level req exp.

And if u can see i actually have 2 lvl 100 even in this deadest league...and i know how rage inducing it can be at the rate u gain exp from 99 to 100.

The amount lost has to be changed to 10% of exp u have atm, not 10% of 100% every time....


And there has to be something done about the random 1 shots from random nothings that u cant expect to avoid or know that its possible to happen...

And why blame "noobs" or cheap builds - not everyone can have meta build or can afford it, but most would like to...ur just saying that if u dont have bis items u cant play the game...which should not be the case...and it kinda is mostly.

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