Biggest LIE in PoE HisStory

u cant reley on that , chinese are a own gameing world for themselves. it would be like p2w. no option imho.
Last edited by Gondalen#3811 on Nov 19, 2019, 2:28:35 PM
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LTSmash0 wrote:
What about a gem that prevents the death penalty once every X hours, only gains charges while equipped & online.

Or better, prevents death altogether - at 1HP you become an astral being (phased) for 5 seconds to relocate, and you are revived with 50% HP. That might become too mandatory of a gem though, probably stick to just avoiding the EXP loss which lots of people wouldn't necessarily need.
"

So what you want is a new meta game, used in every build because there is ZERO drawbacks to that gem.

"Hey slap this on and you can't die!"
MTX to not lose exp on death...
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Just get good 4head
Imo Death penalty is fine and that comes from a player who needed 1 league for lvl 97-98, another league for lvl 98-99 and 2 leagues for lvl 99-100 ( died around 30times+ on the way and currently at 1336 deaths with 95 days played...


and i learned alot on my way to 100...( didnt died a single time from 99.5 to 100 ) with simple mapping ( no beachhead/ pj or chayula or other forms of cheese...


Get Defence // get life // play safe and "easy" 100
30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690
1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162

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KillerKrug wrote:
currently at 1336 deaths


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KillerKrug wrote:
and i learned alot on my way to 100


By the next death you'll have learned to be completely leet.
Someone's evil twin.
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Bluppins wrote:
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KillerKrug wrote:
currently at 1336 deaths


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KillerKrug wrote:
and i learned alot on my way to 100


By the next death you'll have learned to be completely leet.



after lvl 100 i switched build and go deeper in delve... you either oneshot or you get oneshot lol
30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690
1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162

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Phrazz wrote:
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elesham4ever wrote:
Well at least we now have proof that they don't actually look at the Feedback & Suggestion section.


"Look" and "obey" are two different things, you know. Or do you actually think it's a good idea for them to change everything based on the feedback section? I'm pretty sure they're reading the feedback sections, and I'm VERY glad they ignore some (most?) of the "ideas" there.

If they were to obey everything, we would have:

- A fully automatic, instant, non-limited auction house
- No death penalty
- Less XP needed for reaching level 100
- More and better drops
- No nerfs
- A lot of buffs

The game would be "casualized" to make it similar to every other game on the market, yield about 3 days of fun each league and be pretty boring. Thanks, "majority".
we're halfway there already. or even more. GGG rolls out 'preset' cant lose build archetypes like cyclone or necro summoner now for people who cant make their own choices.

once ah is automated and death penalty is gone, last few things that prevent total item and xp devaluation will be gone
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grepman wrote:
we're halfway there already. or even more. GGG rolls out 'preset' cant lose build archetypes like cyclone or necro summoner now for people who cant make their own choices.

once ah is automated and death penalty is gone, last few things that prevent total item and xp devaluation will be gone


I (sadly) agree. This "over-buffing/introduction" of archetypes is very worrying. These are (luckily) reversible through nerfs. Removal of the XP penalty and an AH are hardly reversible.

But yes, the strength of archetypes is this game's biggest problem right now, as I see it, alongside performance (though it's hard for me to relate here, as I've never had even moderate problems in that regard. But I do acknowledge the problem).
Bring me some coffee and I'll bring you a smile.
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Necrotekk wrote:
"
LTSmash0 wrote:
What about a gem that prevents the death penalty once every X hours, only gains charges while equipped & online.

Or better, prevents death altogether - at 1HP you become an astral being (phased) for 5 seconds to relocate, and you are revived with 50% HP. That might become too mandatory of a gem though, probably stick to just avoiding the EXP loss which lots of people wouldn't necessarily need.
"

So what you want is a new meta game, used in every build because there is ZERO drawbacks to that gem.

"Hey slap this on and you can't die!"


Yeah the non-dieing one would be too strong, maybe just the one that prevents EXP loss every x hours of game time

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