Biggest LIE in PoE HisStory

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Vegacius wrote:
The problem is not the 10% xp loss.

The huge problem is the hours of grinding. For normal players that dont live infront pc and get paid for playing. We die at lvl 93 that means basic we lose a hole game day worth xp.

Personaly, if i go for shaper or elder, i do so right after lvl up. Then i can die 6 times and no problem.

I ones had a lvl 98 player help me kill minotauer, problem was mino was ghosted and he died 2 times and said damn 6 hours grind out of window.

The hurt is the wasted time.

Edit: i dont mind the xp loss, makes me wanting to becomming better at poe


That's the point of a death penalty, you die, you get penalized. Makes surviving more valuable.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Last edited by elesham4ever#1687 on Feb 15, 2020, 12:02:27 AM
What about a gem that prevents the death penalty once every X hours, only gains charges while equipped & online.

Or better, prevents death altogether - at 1HP you become an astral being (phased) for 5 seconds to relocate, and you are revived with 50% HP. That might become too mandatory of a gem though, probably stick to just avoiding the EXP loss which lots of people wouldn't necessarily need.
Last edited by LTSmash0#2051 on Nov 19, 2019, 9:05:19 AM
Just dont die
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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elesham4ever wrote:
Well at least we now have proof that they don't actually look at the Feedback & Suggestion section.


"Look" and "obey" are two different things, you know. Or do you actually think it's a good idea for them to change everything based on the feedback section? I'm pretty sure they're reading the feedback sections, and I'm VERY glad they ignore some (most?) of the "ideas" there.

If they were to obey everything, we would have:

- A fully automatic, instant, non-limited auction house
- No death penalty
- Less XP needed for reaching level 100
- More and better drops
- No nerfs
- A lot of buffs

The game would be "casualized" to make it similar to every other game on the market, yield about 3 days of fun each league and be pretty boring. Thanks, "majority".
Bring me some coffee and I'll bring you a smile.


People should look up the word "penalty" before basing their argument on the fact they dont like it.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Nov 19, 2019, 11:23:40 AM
xp loss after death in SC is just ok. its ok because a penalty to dying should be ingame. ive tried hard not to die and stuck on lvl 99 because i die every know and then BUT i wont do Pure runs where u actually cant die. its lame did it once and never again.
PoE in China got option for no exp loosing ... paid one.

Stop pretending Poe in rest of world is not P2W and give us too.
Premium tabs are so obvious P2W because game is so much trade dependant.
Also if PoE is not P2W give us ability to spawn in hideout for god sake !!!!
I don't want look at rich man MTX !!!!
Legion mob off-screen 1-shots account for 90% of my deaths.
Random fps-drops account for 8-9%.

Take from that what you will.

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