Biggest LIE in PoE HisStory

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Schmockla wrote:
Again - just cause people who are well known say they agree with it and its fine, and the normal players dont even bother to comment even if they read, doesnt mean its that way.


AGAIN - we need polls on forum to prove it (hopefully anti-bot-voting)

Yes the way u die i also very stupid and unbalanced but the penalty itself is most stupid.

It's not 10% of exp loss - it's 10% of exp not gained yet - the only what it would be 10% of ur exp lost is if u had 100% exp, which u level up, so cant happen.

If u have 15% u still lose 10% of 100% - not 10% of 15% wihich would be normal - i only have exp to some amount earned/gained at the moment of death ok - i should lose 10% of that, not of the entire level req exp.

And if u can see i actually have 2 lvl 100 even in this deadest league...and i know how rage inducing it can be at the rate u gain exp from 99 to 100.

The amount lost has to be changed to 10% of exp u have atm, not 10% of 100% every time....


And there has to be something done about the random 1 shots from random nothings that u cant expect to avoid or know that its possible to happen...

And why blame "noobs" or cheap builds - not everyone can have meta build or can afford it, but most would like to...ur just saying that if u dont have bis items u cant play the game...which should not be the case...and it kinda is mostly.



Uhm... according to Chris... you're not *supposed* to ever, EVER reach lvl 100. He's been working hard to prevent that for years. But, since people can actually reach something, they will - no matter how much pain, or RMT, is involved.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
according to 10ex.... u buy 3 pure chayulas - u host them - u kill boss - u get fee, u sell blessing(+maps/optional) and buy another 3 and keep on doing until u get 100....why shouldn't u get ? the only pain is on death overall - rest is just boring farming.

Or maybe 8-9ex to be more exact...
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I don't mind the penalty too much, but I also wouldn't mind if they've taken a look at it. As is it kinda discourages doing any real hard content whenever you're close to leveling up and it's a bit annoying.

I'd definitely be nice to have some solid stats on this. Poll on the forums would be great, but many games also poll players in-game at the same time. You could poll community over the course of couple days/weeks and make decisions based on those, rather than vocal minorities based feedback.
Last edited by Lirhtim#5448 on Nov 17, 2019, 4:21:36 PM
In order to level up after lvl 94, you have to literally stop dying. Let's say you die once every 50 maps, but you need to run 500 maps to go from 96 to 97. In that case you wouldn't even gain experience in the long run.

So, that's the current problem of the game. You need to mindlessly grind for xp and currency, for hundreds of maps, with no other objective.

I would say, make the level cap achievable for everyone and find another endgame, grinding currency until you get bored and start hating the league or the game itself doesn't sound really healthy.

You can add crazy uber missions that not everybody is supposed to beat. Or difficulty scaling content like delve, but less monotonous.
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Aynix wrote:
Dont like it? Go play Diablo.


Noone deserves the fate of playing Diablo 3. Don't do that to anyone.
"
Elua wrote:
Exp loss on death is number one reason why PoE loose so many players.


Hahahahahahahahahahahahahahhahahaha

Oh my fucking god this is brilliant comedy
"
Riftshadow wrote:
In order to level up after lvl 94, you have to literally stop dying. Let's say you die once every 50 maps, but you need to run 500 maps to go from 96 to 97. In that case you wouldn't even gain experience in the long run.

So, that's the current problem of the game. You need to mindlessly grind for xp and currency, for hundreds of maps, with no other objective.

I would say, make the level cap achievable for everyone and find another endgame, grinding currency until you get bored and start hating the league or the game itself doesn't sound really healthy.

You can add crazy uber missions that not everybody is supposed to beat. Or difficulty scaling content like delve, but less monotonous.



If you are not willing to put in work to hit level 100, you just don't get to hit level 100.

It's rather quite simple.

Whine more, please.
Is there a quota for retarded threads today?
ah yes, that time Chris finally said what everybody was thinking about these people "you are no one" but still, they didnt take the hint
Oblivious
Don't know about everyone but I like it. Forces tough choices and use my head and make gearing and tree compromises. I wouldnt even take a life node w/o penalty. What for?

Anyway usually I play SC because HC penalty is a little harsh but it's a degree of harshness. Not that none exists which would really suck.


Biggest lie in PoE is "ethical microtransactions" there arnt any. Costumes rely on peer pressure (which is why you launch in town, trade in person, and always online in bascially a single player game). Stash tabs rely on forced scarcity. Gambling boxes rely on addictive personalities. All scammy.
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 17, 2019, 6:03:14 PM

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