[3.10] Cold Static Strike Gladiator - Endgame Map Farmer - Fast & Tanky
Level 100 achieved in Blight SC
Thanks to Komokze for reaching level 94 in Blight HC
Special thanks to Debsii for min-maxing the heck out of the build in Delirium SC (Gear currently on this character
Pristine fossils and maim chests nerfed
Upper end potential buffed with tailwind boots and Saviour sword
Fossils further nerfed
DISCONTINUING BUILD. 3.11 changes have nerfed crit, dual wield, and static strike (halved duration but more consistent damage).
Looks like the reason the duration was cut in half is because you can exert your attack with multiple warcries and all of the beams following the duration will be buffed. This is easily a buff for damage, but a 2 second duration is way too low and will feel really clunky. Still a rip for the build overall.
!! DISCLAIMER !!
This is not a low investment or beginner build. I do not recommend it to new players or for league starting with unless you have some experience making currency early on. Single target damage is lacking until you get a few upgrades (see level 87 PoB) at which point the build "clicks". For this reason this makes a great second build and a great companion to a boss killer build.
This build is primarily focused on being able to map extremely fast while having great survivability and therefore pushing high levels. Static Strike is heavily underutilized today. It is mechanically similar to orb of storms while not requiring a second skill for single target damage.
Gladiator is currently in a very good place and has some synergy with Static Strike. Our ascendancy gives us a ton of damage mitigation in the form of endurance charges and block/spell block, and a ton of damage in the form of frenzy and challenger charges. Sand stance from Blood and Sand (10% mana reserved) grants us challenger charges which give us 20% more attack and movement speed. With static strike, movement speed is clear speed, and challenger charges are the only source of MORE movement speed in the game. Sand stance itself will give more range to our static strike beams.
Attack once every 5 seconds to keep up static charge buff but otherwise run around, effectively becoming a walking orb of storms. Phase run whenever you renew the static buff for an extra 30% more damage and 59% increased movement speed. For map bosses, we switch to blood stance, drop a vaal ancestral warchief and hold down our attack button while facetanking. For harder bosses, we swap chain with added cold damage.
Block most attacks and spells, and mitigate anything that goes through
T16 Haunted Mansion + Blight (with boss, no towers used)
PROS & CONS
+ High survivability
+ Fast and satisfying clear
+ Fantastic delver
- Cannot do elemental reflect maps
- Feels bad without Tribal Fury anointment which is expensive
- Hard to league start with static strike
- Not a particularly good boss killer
PATH OF BUILDING
Lv73 - Starter Gear
Ichimonjis and Tabula
Lv87 - Mid Game
350 pdps foils, life chest, enchanted helmet, ass mark ring, tribal fury anoint, onslaught jewel
Lv95 - Late Game
370 pdps foils with crit, life & mana cost chest, 2 socket tombfist, hatred flat cold watchers eye
Lv95 - Endgame Minmaxed
multimodded foil & paradoxica, base crit & mana cost chest, triple balanced wise oak, corrupted blood jewel, lethal pride, tailwind boots
My character - Level 100 Blight League
My character - Level 95 Metamorph League (soul tether variant)
ASCENDANCY / BANDITS / PANTHEON
1. Arena Challenger
2. Outmatch and Outlast
4. Versatile Combatant
Major: Arakaali - upgraded with at least soul of Thraxia (from spider lair map t14, need 4 watchstones in Glennach Cairns)
20/20 Static Strike
20/20 Close Combat
20/20 Elemental Damage with Attacks
20/00 Chain -> for single target swap with -> 20/20 Added Cold Damage
Pick one of the following two
20/20 Elemental Damage with Attacks
20/20 Close Combat
4-Link Ice Crash
20/20 Ice Crash
20/20 Elemental Damage with Attacks
20/20 Close Combat
20/20 Whirling Blades or 20/00 Leap Slam
20/20 Faster Attacks
20/20 Blood Magic (optional)
4-Link CwDT Setup
11/00 Cast When Damage Taken
13/20 Immortal Call
20/20 Increased Duration
01/00 Frost Bomb
20/20 Herald of Ice
06/00 Blood and Sand
16/00 Vaal Ancestral Warchief
20/00 Culling Strike (optional)
20/20 Blind (optional)
20/20 Phase Run
Blood Rage (optional)
20/20 Blood Rage
If you use the riposte setup, you will need to swap chain with a damage support in your main 6 link for single target. If you use ice crash for single target you do not need to gem swap, but make sure to keep the static strike buff up for fortify and extra damage.
Awakened elemental damage with attacks is a very small (2-4%) dps boost. Awakened chain is entirely unnecessary unless you are not using the +2 maximum beam targets enchant.
EQUIPMENT PART 1
As much life as possible is our first priority
An Elder/Hunter chest with base attack crit is best in slot for damage
Helmet & Enchant
Static Strike has +2 maximum Beam Targets
45% increased Static Strike Duration
40% increased Static Strike Damage
Tombfist socketed with a Murderous Eye Jewel for intimidate on hit
Alternatively you can use rare gloves with this temple mod "of Puhuarte"
+(46-48)% to Cold Resistance
(30-50)% increased Damage with Hits against Chilled Enemies
The new hunter glove prefix "Strike Skills target 1 additional nearby Enemy" (ilvl 80) can allow you to use a different anointment on your amulet
Fortify boots (if you decide to use ice crash, for a pseudo 5-link)
Another option, but we need the sockets so just using rare boots to cap res may be preferable
Rare amulet preferably int base, with life and res/damage
Tribal Fury anointment (Golden + Silver + Opalescent) is best unless you have the hunter glove mod
Other anointment options that all give 7-8% dps boost:
Pandemonius is a nice damage boost but it doesn't have any life which we need as much of as we can get
Important: Try to get accuracy on one piece of jewellery
One t1 mod +(351–480) will be enough
One shaper ring with Assassin's Mark curse on hit
I recommend using your second ring slot to triple balance your resists for wise oak
Alternatively, Mark of the Elder for life and damage
Circle of Fear for res and damage is another option
Stygian vise with life + res + strength
Headhunter works particularly well for this build as it does with any conversion build
Soul Tether paired with a glorious vanity (doryani, which turns the pain attunement keystone into corrupted soul) makes a tanky variant of this build
EQUIPMENT PART 2
Seething or Bubbling Divine Life Flask of Staunching
Quicksilver, Diamond and Basalt Flasks
Between these three flasks, you want to get the Adrenaline, Heat and Warding suffixes
The Wise Oak
If you can triple balance your elemental resistances, this flask is best in slot
Next best flask if you are unable to triple balance your resistances
Will cap out your block and spell block, making you almost immortal
Corrupted Blood Jewel
Will allow you to replace your staunching life flask with one of the above flasks
Try to get 6-8% onslaught chance on one abyss jewel
Here is a custom trade search for jewels specific to our build.
Simply click on the "sum" to sort the jewels by dps
desirable mods in order of dps:
One of the final items to min/max this build
This jewel adds +2 or +4 Strength to minor passives and adds mods to notable passives
Socket this above the fervour notable on the right side of the tree for 6 allocated notables within radius or next to the Golem's Blood notable on the bottom of the tree for 5 allocated notables within radius
Place jewel in socket and divine until you have at least 5 desirable mods (this can get expensive quickly)
Additive notable mods to look for:
Unfortunately cluster jewels are inefficient for this build unless we use Megalomaniacs with 2 or more desirable notables. Debsii found that 2x devastators are insanely good for high level delirium content, where it doesn't matter how tanky mobs are since they explode for a huge portion of their life (10% as opposed to 3% from crusader chests). Blanketed Snow, Cold Conduction, Deadly Repartee, and Precise Commander are some other extremely good notables, and you can find the full list here.
Expensive option to squeeze some more damage out of the build. We can use a +1 curse Hunter's chest and tombfists corrupted with elemental weakness on hit.
Glorious Vanity + Soul Tether
We have the option to spend 6 skill points to gain 20% of our maximum life as extra maximum energy shield. We can convert the Pain Attunement keystone into Corrupted Soul by placing a Doryani glorious vanity into the nearby socket. Combine this with a Soul Tether and a betrayal prefix craft on your chest piece (Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield), we get an extra 36% of life as extra ES along with overleech, turning 5k Life into almost 7k EHP. The numeric roll on the Glorious Vanity doesn't matter (but you can potentially corrupt Arcane Vision notable to something good) and the best corruption for the Soul Tether is Hatred aura effect.
Violent Retaliation + Thread of Hope
Some players will prefer Violent Retaliation over Outmatch and Outlast for their final ascendancy. Doing this, we lose our endurance and frenzy charge generation while mapping but we can get it back by socketing a medium sized thread of hope jewel south of duelist and then allocating Disciple of the Unyielding/Slaughter.
Last edited by Hman120 on Jun 18, 2020, 4:31:49 PM
Last bumped on Jun 17, 2020, 2:06:35 PM
on Oct 31, 2019, 9:19:12 PM
Hi and thank you for the build.
It seems really cool.
I admit I dont understand your level of survivability. Indeed, you do not have a large life pool, a lot of armor, evasion rating, regen or leech ... more than 50% of block. This is it?
Finally, I regret that it's so difficult to try on starter...
sorry for my poor english...
on Nov 6, 2019, 2:15:48 PM
Leech cap is hit by Blood Drinker node. On top of this, if we take any hit of damage our attack and spell block goes up to 61% thanks to Painforged. If we take enough damage, immortal call procs which gives us 76% less physical damage taken and 31% less elemental damage taken for 2 seconds (which is enough time for us to generate 3 more endurance charges while clearing since this is a fast build).
Physical damage reduction from endurance charges and basalt flask is more reliable than physical damage reduction from armour in this game. The only warranted use of armour is if you are using vaal molten shell, which I chose not to since we have such good endurance charge generation while clearing from ascendancy. For this reason I went with immortal call.
Finally, yes, leveling attack skills in this game is a pain compared to spells. I have noted that this build is not a starter in the pros & cons. If you are leveling a duelist as a non-league starter and have some currency for starter gear, you can easily level with frost blades using dual redbeak -> tempestuous steel -> innsbury edge -> ichimonji. Craft some level 1 gloves with a prismatic + scorched + metallic fossil and you can steamroll through first couple acts.
Last edited by Hman120 on Nov 8, 2019, 10:37:14 PM
on Nov 6, 2019, 9:56:41 PM
thanks for the quick and complete answer.
i finish some challenge with my fire boy and i'll try some days your build for next league ;)
i dont notice that leveling a dualist is more difficult than a witch but i note an expert.
on Nov 7, 2019, 1:29:05 AM
Thanks for this build. This is my first character, in which I up level 90 on hardcore,without any leveling gear, the first character in the league.
My Gear on Blight HC:
sorry for the translator
on Nov 16, 2019, 3:36:03 AM
hey nice build was looking for something like this, one question: why not throw in acro/phase acro for even more survival?
on Jan 1, 2020, 11:34:31 AM
You can do that if you are okay with losing some block/spell block chance. The build really needs dps especially for metamorphs so I didn't think it was worth 5 skill points.
on Jan 1, 2020, 9:08:07 PM
Bumping this as I think it's a highly underrated build for this league.
I love the playstyle of jumping into a pack, throwing down a few static strikes and then just zooming through packs while insta-popping them with the beams + HOI.
The clear speed is damn near as good as my ice shot deadeye which is saying a lot.
I can facetank AL8 T16 metamorphs and Conquerors no problem.
I can see this build going really far with more min/maxing.
SSF btw so I can only imagine how potent it would be with perfect gear.
Last edited by greenimp77 on Feb 10, 2020, 10:17:56 AM
on Feb 10, 2020, 10:12:14 AM
Thanks for trying out the build and glad you enjoyed it! I have been testing out a saviour variant of this build in Metamorph SC which uses a soul tether + glorious vanity (doryani) and it has been doing great as well. Hopefully I get around to updating the guide soon.
on Feb 10, 2020, 2:08:21 PM
Any big tree changes with your variant? I've been trying out a few changes to the tree here and there.
I've done 10 or 11 Sirus fights and 6 or 7 Catarinas. No Savoir or Paradoxia yet :(
Share your POB if you get a minute!
Last edited by greenimp77 on Feb 10, 2020, 4:11:16 PM
on Feb 10, 2020, 4:10:05 PM