[3.8] Static Strike Gladiator - Endgame Map Farmer - Fast & Tanky
Update: Level 100 achieved in BSC
Special thanks to Komokze for reaching level 94 in BHC with this build
This build is primarily focused on being able to map extremely fast while still having great survivability and single target damage. Static Strike is still a great skill, mechanically similar to orb of storms while not requiring a second skill for decent single target damage.
Gladiator is currently in a very good place and has synergy with Static Strike. Our ascendancy gives us a ton of damage mitigation in the form of endurance charges and block/spell block, and a ton of damage in the form of frenzy and challenger charges. Sand stance from Blood and Sand (10% mana reserved) grants us challenger charges which give us 20% more attack and movement speed. With static strike, movement speed is clear speed, and challenger charges are the only source of MORE movement speed in the game. Sand stance itself will give more range to our static strike beams.
Attack once every 5 seconds to keep up static charge buff but otherwise run around, effectively becoming a walking orb of storms. Phase run whenever you renew the static buff for an extra 30% more damage and 59% increased movement speed. For map bosses, drop vaal ancestral warchief down and hold down your attack button while facetanking. For Guardians/Shaper/Uber Elder, swap chain with added cold damage.
Block most attacks and spells, and mitigate anything that goes through
T16 Haunted Mansion + Blight (with boss, no towers used)
PROS & CONS
+ Very fast clear speed
+ High survivability
- Cannot do elemental reflect maps
- Feels bad without Tribal Fury anointment which is expensive
- Not easy to league start with static strike
PATH OF BUILDING
Lv76 - Starter Gear
Ichimonjis and Tabula
Lv89 - Mid Game
350 pdps Foils, Fossil crafted helmet + body
Lv95 - Late Game
380 pdps Foils, 2 socket Bubonic Trail, Hatred Crit Watcher's Eye
Lv95 - Endgame Minmaxed
Multimodded Foils, Maim + Mana cost body, 2 socket Tombfist, Lethal Pride
My character - Level 98 Blight League
Path of building currently cannot calculate dps from the close combat support gem.
To substitute close combat, we use a level 30 Damage on Full Life and make sure we have checked the box that says "Are you always on full life?" in the configuration tab.
ASCENDANCY & PANTHEON
1. Arena Challenger
2. Outmatch and Outlast
4. Versatile Combatant
Major: Arakaali (upgraded with at least Armala, the Widow)
20/20 Static Strike
20/20 Close Combat
20/20 Elemental Damage with Attacks
20/20 Chain -> for single target swap with -> 20/20 Added Cold Damage
20/20 Whirling Blades or 20/00 Leap Slam
20/20 Faster Attacks
20/20 Blood Magic
3-Link CwDT Setup
11/00 Cast When Damage Taken
13/20 Immortal Call
20/20 Increased Duration
20/20 Herald of Ice
06/00 Blood and Sand
16/00 Vaal Ancestral Warchief
20/00 Melee Physical Damage
16/00 Vaal Ancestral Warchief
20/20 Culling Strike
20/20 Phase Run
EQUIPMENT PART 1
2x well rolled Ichimonji to start, but eventually you want to upgrade to 350+ pdps foils
Str or Str/Dex base crafted with Pristine + Serrated fossils
-15 to mana cost is very nice as it negates the need for any mana leech, gives us basically full uptime on 5 inspiration charges, and allows us to reserve almost all of our mana
Level 1 maim is a 10% dps boost for this build if you can get it as well
Helmet & Enchant
Static Strike has +2 maximum Beam Targets
45% increased Static Strike Duration
40% increased Static Strike Damage
+2 Beam targets is best but 45% increased duration is nice too
Craft the helm with pristine + frigid fossils, shouldn't take many tries to hit
Tombfist socketed with a Murderous Eye Jewel for intimidate on hit
Alternatively you can use rare gloves with this temple mod "of Puhuarte"
+(46-48)% to Cold Resistance
(30-50)% increased Damage with Hits against Chilled Enemies
If you are having trouble capping your resists, drop these for rare boots.
rare amulet preferably int base, with life and res/damage
Tribal Fury anointment (Golden + Silver + Opalescent) is very important
One shaper ring with Assassin's Mark curse on hit
I recommend using your second ring slot to triple balance your resists for wise oak
Alternatively, Mark of the Elder for life and damage
Circle of Fear for resists and damage
Stygian vise with life + res + strength
EQUIPMENT PART 2
Seething or Bubbling Divine Life Flask of Staunching
Quicksilver, Diamond and Basalt Flasks
Between these three flasks, you want to get the Adrenaline, Heat and Warding suffixes
The Wise Oak
If you can triple balance your elemental resistances, this flask is best in slot
Next best flask if you are unable to triple balance your resistances
Will cap out your block and spell block, making you almost immortal
Corrupted Blood Jewel
Will allow you to replace your staunching life flask with one of the above flasks
Try to get 6-8% onslaught chance on one abyss jewel
Here is a custom trade search for jewels specific to our build.
Simply click on the "sum" to sort the jewels by dps
desirable mods in order of dps:
One of the final items to min/max this build
This jewel adds +2 or +4 Strength to minor passives and adds mods to notable passives
Socket this above the fervour notable on the right side of the tree for 6 allocated notables within radius or next to the Golem's Blood notable on the bottom of the tree for 5 allocated notables within radius
Place jewel in socket and divine until you have at least 5 desirable mods (this can get expensive quickly)
Additive notable mods to look for:
Last edited by Himanshu24 on Dec 4, 2019, 3:26:15 AM
Last bumped on Nov 16, 2019, 3:36:03 AM
on Oct 31, 2019, 9:19:12 PM
Hi and thank you for the build.
It seems really cool.
I admit I dont understand your level of survivability. Indeed, you do not have a large life pool, a lot of armor, evasion rating, regen or leech ... more than 50% of block. This is it?
Finally, I regret that it's so difficult to try on starter...
sorry for my poor english...
on Nov 6, 2019, 2:15:48 PM
Leech cap is hit by Blood Drinker node. On top of this, if we take any hit of damage our attack and spell block goes up to 61% thanks to Painforged. If we take enough damage, immortal call procs which gives us 76% less physical damage taken and 31% less elemental damage taken for 2 seconds (which is enough time for us to generate 3 more endurance charges while clearing since this is a fast build).
Physical damage reduction from endurance charges and basalt flask is more reliable than physical damage reduction from armour in this game. The only warranted use of armour is if you are using vaal molten shell, which I chose not to since we have such good endurance charge generation while clearing from ascendancy. For this reason I went with immortal call.
Finally, yes, leveling attack skills in this game is a pain compared to spells. I have noted that this build is not a starter in the pros & cons. If you are leveling a duelist as a non-league starter and have some currency for starter gear, you can easily level with frost blades using dual redbeak -> tempestuous steel -> innsbury edge -> ichimonji. Craft some level 1 gloves with a prismatic + scorched + metallic fossil and you can steamroll through first couple acts.
Last edited by Himanshu24 on Nov 8, 2019, 10:37:14 PM
on Nov 6, 2019, 9:56:41 PM
thanks for the quick and complete answer.
i finish some challenge with my fire boy and i'll try some days your build for next league ;)
i dont notice that leveling a dualist is more difficult than a witch but i note an expert.
on Nov 7, 2019, 1:29:05 AM
Thanks for this build. This is my first character, in which I up level 90 on hardcore,without any leveling gear, the first character in the league.
My Gear on Blight HC:
sorry for the translator
on Nov 16, 2019, 3:36:03 AM