Why is GGG allowing "one shot" monsters?

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Atataforthewin wrote:
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Shmu1 wrote:
this is mainly for HC (or else you wouldn't care so much).


Yea getting 1 shotted on 8k life under Basalt + Granite Flask with 78% Phys resist because you forgot activate Vaal Molten shell is great experience on SC as well. On level 96+ it is like wasting half of your playtime during the evening, just because. That is why I quit every league after I hit 95 or 96, no point to play.


That archer 1 shot me even WITH vaal molten shell up. That's how bs it is.
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Exile009 wrote:
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why is ggg putting this kind of crap in the game?


Because the heal and sustain mechanics in this game are similarly overtuned. 1-shots are literally the only way monsters can kill you, because leech, regen, flasks, etc. etc. in this game are so damn powerful that if they don't kill you in a second, you'll be back up to full health by the next second.

I'm sorry to have to tell you this, but if you want GGG to step away from the 1-shot meta, then you're gonna have to embrace some pretty heavy nerfs yourself. The sustain mechanics in the game will have to be nerfed to near oblivion, and most likely the overall pace will need to be slowed down too.

You want to see what a game that isn't balanced around 1-shots looks like? Just look up some vids of Grim Dawn. Great game, that. 1-shots not that common at all. Funny how it isn't anywhere near as successful as PoE, though...


Oh really? For me, a lot of the fun is in the challenge. And if a mob kills you with just one hit, where is the challenge? We are naturally assuming that the build is reasonably correct. I've been having similar problems, but I know my build needs a lot of adjustment. If I understand correctly this is not the case. The mechanics of the game need to be revised if it is to have "fun". Unless, of course the mob was made to be hunt in group.
the easiest answer is that GGG is just bad at overall gamedesgin/balance

they effectively force a build tank meta and then have to find a way to break it.

All the tanks in POE isn't a real tank except the new Herald Guardians.

All the melee tanks are jumping around like monkeys to avoid getting hit unless you are a cyclone user.

Because of this very reason, it is very bad to promote POE in the past because everyone is playing like monkeys. Finally we have Cyclone revised in 3.7 so that not all the videos are showing tanks with dual blades, jumping like monkeys to prevent one shot.

But hey, many of the new videos are still showing monkey play.
I think we would be better with a revised core mechanics and gameplay. Also everything slowed down and no more 1 shots, just pure skilled gameplay and if you are skilled enough, you can be immortal and never die as a reward.

Path of Exile is in itself an amazing and deeply unique game, but for gods sake we dont mind 1-shots from some end-game bosses telegraphed attacks. Special encounter where we can expect things and learn the fight etc. is perfectly fine, but not with random unable to react situations with million modifiers from players and monsters. Nerf things reduce speeds ,work towards how POE 2 feels.
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
easy answer.

if player can one shot everything, everything can one shot player - fair deal.
Just ripped (level 76) tonight for the 8th time this league. Im almost to the point of just playing standard league as it take me 3-4 days to run all through the story again and get back to maps. If we just had an option to start at lvl 60 in act 10 I could enjoy it much more. The Grind of getting levels in this game is what really sucks imo - I don't mind ripping but having to start all the way over on the beach through act10 is the worst pain in my ass of all...
In game since Minotaur League..
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Exile009 wrote:
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why is ggg putting this kind of crap in the game?


Because the heal and sustain mechanics in this game are similarly overtuned. 1-shots are literally the only way monsters can kill you, because leech, regen, flasks, etc. etc. in this game are so damn powerful that if they don't kill you in a second, you'll be back up to full health by the next second.

I'm sorry to have to tell you this, but if you want GGG to step away from the 1-shot meta, then you're gonna have to embrace some pretty heavy nerfs yourself. The sustain mechanics in the game will have to be nerfed to near oblivion, and most likely the overall pace will need to be slowed down too.

You want to see what a game that isn't balanced around 1-shots looks like? Just look up some vids of Grim Dawn. Great game, that. 1-shots not that common at all. Funny how it isn't anywhere near as successful as PoE, though...


Grim Dawn is a completely different game, so your point just doesn't hold water. If the games popularity was only based on performance and game play, Grim Dawn would be way more popular because it's just way more balanced. Nerf builds and monsters, so it isn't one shot or be one shot? Yeah, that sounds like a place of better balance. I feel like this is one giant straw man you're attacking here.
Mainly they're allowed because GGG can't keep player damage in check, and it's the only way to interact with super speedy builds.
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Neferpitou12 wrote:
I feel like this is one giant straw man you're attacking here.


One does not prove a strawman by merely claiming something is a strawman. Hell, you couldn't even deal with the majority of the comment you just quoted, just the bit at the end that gave the example of Grim Dawn (at least I have the decency here of only quoting the part I'm actually responding to). And notice how even the comment just below yours said essentially the same thing that I did. I'm hardly the only person to point it out - monsters are designed in this game the way they are primarily because of how overtuned players are. You can't safely nerf one without nerfing the other - you might love the idea of brainlessly slaughtering everything in your path while facing near zero threat, but I guarantee you any seasoned game developer knows the pitfalls of allowing that. And you won't even see of hear of it much - there won't be many loud and angry complaints from players if they do that, just a quiet but steady decline in the playerbase as people leave the game not because they're upset, but simply because they're now bored out of their skulls. And GGG likely fears that a lot more than a handful of angry Reddit or forum threads.

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