Why is GGG allowing "one shot" monsters?

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Baharoth15 wrote:
Just look at the amount of liferegen/leech/loh Charakters can have. If it wasn't for oneshots even average Charakters would be borderline immortal making the game even more boring than it is right now.


Meanwhile, in Grim Dawn-land... https://www.youtube.com/watch?v=8yV_rymimM0
Optional Boss that is designed around a character fine-tuning his gear/devotions, meaning it'll still be hard to beat, you'll take good amounts of damage, but he won't instantly kill you because their devs at the very least know that one-tapping a player is bullshit when they're past the point of a good amount of gear/skill investment (and he'll wipe your ass off the mountain if you try him before that point).

And at least leech in GD is balanced around investment sacrifices...put all that leech on and not have enough room to pad out your other defenses and you'll suck nothing but air as you're yeeted off the cliff...
"Why is GGG allowing "one shot" monsters?"

Imo because you stay longer in game.

Story from today: blue skeleton archer - one hit me kill for more than 8.3 hp/es.

Than I go back there and skeleton archer hits me cca 1k, 3k, 2k, 500...

Lol right?
Last edited by Rexeos#3429 on Mar 5, 2020, 9:00:29 PM
My own necro experience this league has had me reflect on this, even in SC.

It finally got to the point where I started running my t14-16 blue crafting the safest mods possible and running them under A8. Earlier, I died on what was one of the safest chimera maps I've ever seen because I stopped to run the blight in it and bogged my system down so hard I couldn't move.

Sure, my system is closer to a toaster than powerhouse, but a lot of the performance issues are limitations with the engine and overloading it with effects that create layers of screen vomit.

Something that one would think is a relatively safe build ended up killing me more than any other I've run in league prior. But I also recognize part of that being things like Baran's spawns (who are far deadlier than actual Baran) and other new things like Awakening bonus buffing manageable mods to be deceptively more powerful.

Not being able to react isn't pleasant, especially when you don't have an option to do something else other than avoid the content altogether.
Yep, totally over league play.
the combat mecanics and any other part of combat mecanics is completly unblanced.

i played this league with necromancer ranger and duelist, necro an duelist each have over 6k life, and yes i did died with 1hit killing from a single monster.

now i wont wait the smart fanboy to ask about other stas like armor and all resistance indeed i have ele resistance full over 75%. armor and other stas to garant max time to stay alive, yet game still kills you with 1 hit.

iam sure they know that and they dont give a shit, they just want you to buy skins pets and stash tabs, about game mecnics they realy dont care. i never saw in 30 years or maybe more playing hack and slash, a player with lvl over 90 get killed with 1 hit, only in this game, u just keep saving the 10%.
Last edited by KaiserBlade42#7840 on Mar 6, 2020, 8:37:02 AM
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Shagsbeard wrote:
This is a great example of "Survivors Paradox". If PoE was a game that had no dangerous mobs, no threats to a character, we wouldn't be here talking about it at all. The game wouldn't be here 7 years after its origin. We would have gotten over it in the first few months and gone on to more interesting games.

We're here answering your question specifically because of features like the one you're against.


true ....keep killing players with 1 hit !! you are right.
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Baharoth15 wrote:
Just look at the amount of liferegen/leech/loh Charakters can have. If it wasn't for oneshots even average Charakters would be borderline immortal making the game even more boring than it is right now. GGG obviously thinks that a walk in the park becomes more exiting when you can get oneshot out of the blue at any given moment. Personally i think they confuse exitement with frustration with but i can't say the game would be better if they removed oneshots.

And to answer your last question, your aren't supposed to avoid it. The game is designed to kill you, it would be boring as hell if it wasn't.


yea yea !!!!!

u say that cuz u never tried to lvl a char over lvl 90....
''the one who doing the hits, is not the same of who is taken em``
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Rexeos wrote:
"Why is GGG allowing "one shot" monsters?"

Imo because you stay longer in game.

Story from today: blue skeleton archer - one hit me kill for more than 8.3 hp/es.

Than I go back there and skeleton archer hits me cca 1k, 3k, 2k, 500...

Lol right?


Same stuff happens to me. These mobs dont really hit hard. But whenever I was killed by one shot, it usually by those mobs that are off screen. It like resistances and phy reduction doesn't apply to the offscreen mobs because they 'can't detect' it.

Very lame.
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Atataforthewin wrote:
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Shmu1 wrote:
this is mainly for HC (or else you wouldn't care so much).


Yea getting 1 shotted on 8k life under Basalt + Granite Flask with 78% Phys resist because you forgot activate Vaal Molten shell is great experience on SC as well. On level 96+ it is like wasting half of your playtime during the evening, just because. That is why I quit every league after I hit 95 or 96, no point to play.


Kinda sad when a game needs players to depend on Molten Shell all the time. That is a broken mechanic nowadays.

Everyone metaboss, on molten shell then vaal molten. Then when boss dies, then shout: my meta build is so so good!

Hello, that molten shell that is tanking and 10k molten shell isn't 12500 HP, it is actually 30k HP. 30k vaal molten shell is like having 90k of HP. Don't ask me for proof because without molten shell, my HP disappears in a blink while molten shell takes sweet time to go down.

so here we go !!!!!
idk why they keep the legion thing in game ... thank you, we are done with legion. we are fart of it, senceless....

get a look to maps rolls ...ahhhhh yeaaaaaaaaaa

1- players are curse with ..... etc
2- players dodge chance is unlucky
3-cannot leech
4-reflecting damage (the most stupid)
5-boss have #% increased life
6-boss has #% increased dmg

in PoE boss battle is only 1 thing ... reducing ur action area, all bosses are same stratigy, perhapse the trimph of that is the the sick horrible Sirius battle ( to defet him you most stop fighting for a while), perhaps ppl before decide things they should think it again,you are making a game, you are not selling botatos. and yes ... Sirius battle is anoying, it is not a hard battle, it is simply anoying. they just reduce ur area action and put the monster there, with the convection of the 1 hit killing, u lose XP, u got frustrating, little time after that u quit.

let me tell you something .... we kill them, we smash them like bugs. but as i said, it is not hard it is not a challange. it is a lack of criativity. no one want to say it.



yes lack of criativity makes lazy ppl do things in easiest way, and in poe the solution to make (challenge) is to make 1hit killing. congratilations GGG...
Last edited by KaiserBlade42#7840 on Mar 6, 2020, 4:16:51 AM
This is one of those things that's been well-documented in their design manifestos. You're best served by learning what you can about the history of the issue.
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I don't have alpha access, that was a LONG time ago.

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