Trading sucks.

I play video games to get away from people. if I wanted to play the market I'd do the real thing. They need to make some sort of auction house or buy/sale order system. I can't imagine it being that difficult to implement. Don't tell me to go play SSF, I like being able to buy and sell things but not like this.
Last bumped on Sep 26, 2019, 8:04:17 AM
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raptorcardz wrote:
I play video games to get away from people. if I wanted to play the market I'd do the real thing. They need to make some sort of auction house or buy/sale order system. I can't imagine it being that difficult to implement. Don't tell me to go play SSF, I like being able to buy and sell things but not like this.


If you think it's bad now, it would be far worse with an AH.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
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Don't tell me to go play SSF, I like being able to buy and sell things but not like this.


I agree, trading can be dull and frustrating. I recommend you make a small sacrifice to avoid it: Not quite SSF, but if your build requires you to gain a lot of currency, or use a particular item that you need to trade for, just play a different build. It's actually quite fun only playing builds until, say, level 90 then trying a different skill.

The alternative - grinding it out until maps are complete or you earn that pile of ex. to buy your 6 link - is often where the trading woes get you down.
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girng wrote:


If you think it's bad now, it would be far worse with an AH.

No, it would not. Every time this argument comes up the only thing anyone has as an example of it being bad is Diablo 3's paid 'auction' house and WoW bot infested hyper-saturated 10+ year old warehouse of an 'auction' house, as if they can't put a spin on it so it can't easily be fully-automated and require player interaction to work...you know, like a real fucking auction.

https://www.youtube.com/watch?v=R2vjBqa0GCY

You'd figure in a world with Karui Slaves and Stockades that BIDDING WAS A THING IN THE GAME LORE...so why not use it ffs?

Oh, no, wait, it's because it would take too much work to get going so it's spamming 50 people with copy pasted messages for you, bub...
Welcome to Wraeclast.
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LeetbakaDX wrote:


Oh, no, wait, it's because it would take too much work to get going so it's spamming 50 people with copy pasted messages for you, bub...


That's part of the trading experience.

Sometimes it's good, and sometimes it's bad. Overall, I've been able to purchase 98% of the items I've searched. Sure, sometimes it lags out and you get bombarded, or received messages from old items, but it's not as bad as you are making it seem.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Sep 22, 2019, 4:06:44 AM
the thing is if they actually add AH into the game you will hate it anyway.

they act like they can easily make it but they decided not to, that is pure bullshit.

if they actually can make it all they want is 1-month league to try it out and see if player love it or not but they don't do that, why?

they just don't have enough IQ to make a good one it's not like they never try before but all of them is TRASH.
Last edited by Ozxell#4971 on Sep 22, 2019, 4:10:50 AM
You really feel like putting all your items back up for trade every 12 hours? lol.
Read the trade manifesto.

Also auction house would destroy this game. No need for debates.
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Fapmobile wrote:
Read the trade manifesto.


I did read the trade manifesto and can say it's full of misconceptions

Please let me explain the misconceptions:

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Easy trade reduces the number of times a character improves their items.
People who are heavily engaged in trade perform fewer item upgrades to achieve their final build. They get there in fewer steps, because they can easily buy items that are close to what they need. Simply put, their character progression is more about trading than it is about getting items from monsters. We believe that it is more fun to slowly and iteratively upgrade a character over time and to have a longer journey to gear a character up. Knowing that a monster could drop something that improves your character is a great motivator for playing one more level!


The number of modifiers on rare items and the variety of uniques makes find an item for yourself close to impossible except perhaps for leveling equip that can be far from good and still useful

Everybody only searches items to sell and buy the ones he needs that's already the rule in this game

People heavily engaged in trade get better items because they get most of their currency comes from the market itself, buying low and selling high (often with price-fixing trick)

An AH will remove the price fixers and alow much more people buy and sell at fair rates and reduce the profit of players engaged in trade

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Easy trade means reducing drop rates
Compare two hypothetical games. In the first game, trade is very difficult. The majority of items that can't be used by your character are not traded to other people. In the second game, trade is very easy. Many of the items that you can't use are traded to other people for items that you can. In the second game, because of trade, you have a much higher acquisition rate of useful items. While that sounds great if you want instant gratification, in reality it means that the second game either receives reduced drop rates relative to the first, or ends up being a whole lot easier and less challenging to achieve goals in.


Really good items always end up in the market and are only removed from the market when they become someone's final item, acquisition rates of good items will not change

Of course, GGG's dumbheads would probably launch a league with reduced drop rates upon implementing a proper market, but they will return the drop rates to normal once they realize their mistake

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Easy trade would make the disparity between different players too great
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower.

The significant differences in character power and player progression caused by trade has already created a situation where Path of Exile is very hard for some players and quite easy for others. Some people never stand a chance of seeing some of the Atlas of Worlds content, while others can rather quickly defeat it and are looking for new challenges. We're tentatively okay with the degree to which this occurs currently, but it would be much worse if trading were made substantially easier.


Most people don't trade or do it very rarely because trade is difficult and time-consuming. An easy trade would have exactly the opposite effect, alloying the average and the new players to enter the market reducing the difference between players

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Easy trade allows for greater abuse by automation
Another topic is automation. While we work hard to stamp out bots and abusive behaviour, it would be hard to completely eliminate the damage caused by a few trade bots with access to a fast trade system. If they have the ability to search out and buy items without having to talk to another player, then there would be some very large-scale economic consequences that would not be good for regular players.


There're several ways to to make bots useless in a trade environment. If they think a bit it's not difficult to find a solution


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Fapmobile wrote:
Also auction house would destroy this game. No need for debates.


I really don't see how an AH would destroy the game in my opinion it would just improve

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