SNEAKY, CONNIVING, SHAMELESS ZOMBIE KILLERS !!!

"
mightyhavan wrote:
Theo dont want you to play zombie. instead go spectre, problem solve


You forgot they removed every item wich was giving +1 spectre.

Looks like they want us to play golems, because its literally the only minion that is kinda the same as it was. (While still being viable, unlike SRS or Animated Weapon)
I still dont think its necessary having slams every 0.7 seconds. 1 slam clears packs. U can make faster clear If u invest for it, its a good defensive skill that can do all maps, can be fast, and Boss killer, and now have to worry less on then surviving and you almost have to press no buttons, with agressive mode on.
"
HoockBr wrote:
I still dont think its necessary having slams every 0.7 seconds. 1 slam clears packs. U can make faster clear If u invest for it, its a good defensive skill that can do all maps, can be fast, and Boss killer, and now have to worry less on then surviving and you almost have to press no buttons, with agressive mode on.


And yet Skeletons will do everything Zombies can do now, way better in Blight.

And there exists a very MANY amount of abilities and builds that can do what Zombies can do currently, way, way, wayyyyy better, for as little investment, or as much investment, as you can put in to them.

It's literally a non-issue that a Zombies' Slam can clear an entire pack of mobs, and truth be told, that's only with Mon'tregul's Grasp--which will now be a stupid item to use with the inclusion of Minion Wands. Entry-level Map item, at best, is what that mace is now. Without using that, there will be stragglers after a Slam attack, meaning more Slams are necessary, which with a 3.8 second cooldown at gem level 20, means less Slams for the next pack of mobs.

This also greatly limits their bossing damage. I cannot overstate what a nerf that is for them. Again: greatly.

Using Skeletons as an example again, they will easily shred any boss (and pack of Mobs, let's not forget this...) in the game now with absolutely zero investment. There's no reason for such a nerf to Zombies by comparison, except to shoe-horn them in the stupidest of ways in to a defensive minion, when they have been, and can be, so much more, for so many years now.
Last edited by Bretherezenx#0890 on Sep 4, 2019, 12:39:08 PM
"
Bretherezenx wrote:

Sorry... Go add 3x the cooldown (Or if your ability doesn't have one, make it 3.8 seconds), and knock off around 95% increased damage scaling, as well as 100% increased AoE radius modifiers from your favorite abilities, especially the ones that have been around for the longest time in Path of Exile, then come back and tell somebody that plays a dedicated Zombie Summoner build to calm down. This nerf is beyond atrocious, and for absolutely zero sensible reason.


Pretty sure I know more about summoners than every person whining about this change combined, if you think Zombies are nerfed you are a moron, if you play dedicated zombies you should be even happier your gaining practically invincible zombies, a massive damage increase and you get to save 2 jewel slots for a previously mandatory unique as well as adjusting their AI.

Zombies are going to be broken as fuck this league, if you want to quit because you can't see the forest for the trees then go ahead but don't try and pretend you have the tiniest clue what you are actually talking about.
Montregul still very good. U have nothing better than it If u want to make an infernal legion zombie build. It raises zombie life and make corpses explode for 20%.
"

-Added a new Wand base type for high-level Summoner characters, available in the Atlas.
-All minions have received substantial increases to their base accuracy, and are much more likely to hit monsters.
-Added a new notable -- Unnatural Strength: +2 to level of all Minion skill gems. Requires Mindless Aggression.
-We've added and improved many minion passive skills on the passive skill tree.
*Minion Speed Support
-Supported skills now have 25% increased minion Cast Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%).
-Supported skills now have 25% increased minion Attack Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%).
-Now has a mana multiplier of 130% (from 140%).




Maybe the zombie Slam speed unbalanced the game with all the goodies being added for summoners. This isn't even all the promised changes. GGG is not obligated to totally break a skill in your favor just because they are trying to buff your preferred playstyle.
"
Draegnarrr wrote:
"
Bretherezenx wrote:

Sorry... Go add 3x the cooldown (Or if your ability doesn't have one, make it 3.8 seconds), and knock off around 95% increased damage scaling, as well as 100% increased AoE radius modifiers from your favorite abilities, especially the ones that have been around for the longest time in Path of Exile, then come back and tell somebody that plays a dedicated Zombie Summoner build to calm down. This nerf is beyond atrocious, and for absolutely zero sensible reason.


Pretty sure I know more about summoners than every person whining about this change combined, if you think Zombies are nerfed you are a moron, if you play dedicated zombies you should be even happier your gaining practically invincible zombies, a massive damage increase and you get to save 2 jewel slots for a previously mandatory unique as well as adjusting their AI.

Zombies are going to be broken as fuck this league, if you want to quit because you can't see the forest for the trees then go ahead but don't try and pretend you have the tiniest clue what you are actually talking about.


I like how he is ignoring all the other potential brokenness of zombies just because the skill the zombie uses is less broken.
We don't even know what the slam cooldown is now that its moved to the zombies they could have changed it already but just with the buffs we've been given already they could remove slam entirely and your zombie build could be made superior in every way to a current one.
Violent Dead should not have been removed... it should've simply been changed.

Instead of slam cooldown it should've, well... made your minions (or just zombies) aggressive the same way Primordial Might does for golems.

Then add another synergistic gem called 'Unity of Death' that makes minions cluster together so they rove in packs rather than wander around and have a +1 target version of Ancestral Call.

And then add the third 'Essence of the Grave' which gives all minions a small radius caustic cloud (radius of like... 6 or less) that deals DoT based on spell or minion damage modifiers, not minion life.

All three could be combined to create the undead version of the Anima stone that does something suitably meaty for raised dead hordes.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
"
Draegnarrr wrote:
"
Bretherezenx wrote:

Sorry... Go add 3x the cooldown (Or if your ability doesn't have one, make it 3.8 seconds), and knock off around 95% increased damage scaling, as well as 100% increased AoE radius modifiers from your favorite abilities, especially the ones that have been around for the longest time in Path of Exile, then come back and tell somebody that plays a dedicated Zombie Summoner build to calm down. This nerf is beyond atrocious, and for absolutely zero sensible reason.


Pretty sure I know more about summoners than every person whining about this change combined, if you think Zombies are nerfed you are a moron, if you play dedicated zombies you should be even happier your gaining practically invincible zombies, a massive damage increase and you get to save 2 jewel slots for a previously mandatory unique as well as adjusting their AI.

Zombies are going to be broken as fuck this league, if you want to quit because you can't see the forest for the trees then go ahead but don't try and pretend you have the tiniest clue what you are actually talking about.


Their AI is better, big whoop. Their clearspeed is still going to be complete ass because if their Slam cooldown is reduced to 300% of what it currently is, then there's really no point using them as the forefront dps option. Mapping is meta. That's case-in-point. Mapping is the meta. It's where everything in this game comes together. If you map slower, it's pointless. It's retarded.

Yes, their AI will be intrinsically better because of the inclusion of an Aggressive toggle; Meanwhile, that should have been a thing a long time ago. This is a godsend, necessary change for a dedicated Zombie Summoner yes, but it still comes at the expense of Zombies' clear speed. Lol...

Yes, Zombies will be base-line tougher now. However... That literally wasn't even an issue before. Now they're just going to be pure immortal. That's literally not even a change because even on budget gear before that was already a thing. This changes literally nothing defensively about the Zombies themselves.

You save 2 jewel slots, so now you get to pick up even more passive nodes, or instead, ram some abyss jewels in there. This is the most backwards logic thinking I could think of, and still no clear indication if the Zombies' Slam cooldown is going to be 224% less than it is pre-Blight, which is a massive clearspeed and bossing speed nerf to Zombies.

If you are unable to recognize what doing that to Zombies means, then let me spell it out for you:

With a MASSIVE amount of investment, and I am talking like well over 200Ex worthy of gear here, something that's absurd for a Zombie Summoner build per-League, and this is the math... Again, you literally won't see this gear in a single League...

"
Slam damage = 405,125.8
Basic attack damage = 140,586.9
% chance to land a basic attack = 86%
Basic attack damage after factoring chance to hit brings an average of = 120,904.734
# of active Zombies = 18
seconds per rotation = 1.717

526,030.534 combined damage of Slam and two basic attacks

9,468,549.612 total damage for 18 Zombies doing 1 Slam and two basic attacks each

8,783,411.2 damage for a 1.078 second rotation (not accurate, missing one single basic attack)

7,925,920.948 damage for a 1.194 second rotation (not accurate because it is not equal to, or surpassing, a 1.25 second rotation)

7,083,430.974 damage for a 1.717 second rotation


Slam damage in Blight = 427,396.3
Basic attack damage in Blight = 176,231.2
% chance to land a basic attack = 94%
basic attack damage after factoring chance to hit brings an average of = 165,657.3
# of active Zombies = 17

7.516 basic attacks between each Slam now, as opposed to only 2 basic attacks before.

7 basic attacks, rounded down from 7.5 = 1,159,601.1 total damage

427,396.3 damage per 1 Slam + 7(165,657.3) = 1,586,997.4 total damage in a 3.8 second time frame.

This is more than double the timeframe of the aforementioned pre-Blight time spent of 1.717 of rotation between each Slam, so... Just a basic 2x multiplier here...

1.717 seconds worth of time spent pre-Blight nets a total 7,083,430.974 damage from 18 Zombies...

Basic multiplication of x2 across 1.717 seconds twice, still putting you under the 3.8 second cooldown rotation, nets you a total: 14,166,863.948 damage dealt with a total 18 Zombies.

Blight and post-Blight, across 3.8 seconds, you will net only a whopping: 27,978,955.8 damage

However, this is not accounting for the fact that not all of those Zombies will be able to hoard around a boss and damage it at the same time... Supposing that only 10 Zombies can accomplish this feat...

pre-Blight: 10,500,610.68 damage total (not accurate, it's missing some filler-in basic attacks, or even another 1 Slam per each of the ten appliccable Zombies, to account for the missing total time spent between rotations up to 3.8 seconds...)
Blight and post-Blight: 15,869,970.0 total damage for 10 Zombies attacking a single boss.

For a massive investment of over 200Ex worthy of Zombie Summoner gear, you're only netgaining a few small million points of damage (more akin to 2-3M, not the 5.3M displayed in this, because as I said, the pre-Blight calc
is missing some damage.)

This "net gain" of damage in Blight and post-Blight is severally lesser in the very low-end of Map-entry, and barely Shaper-worthy levels of gear. This math was done with an insane build cost... The likes of which you WON'T likely see inside of a single League. Not to mention the sole fact that this is single-target damage calcs on a Shaper-esque boss. This is not accounting for lesser enemies...

The math for gear below this gear point a very miniscule gain of damage over 3.8 seconds, which once you factor in the very slowed-down map clearing speed, is just a nerf. A flat nerf to Zombie summoners.


Meanwhile, for the same build cost, Skeletons will clear faster in maps, by leaps and bounds, don't even try to refute that... And they will annihilate bosses. And the funniest part about Skeletons: They don't even require an investment to reach multi-million dps numbers, whereas Zombies do. But yes, let's nerf our lovely Zombies.

Oh, and the damage of Blight and post-Blight wasn't calculated using my Animated Guardian's damage auras. Oops. The pre-Blight calcs were. And this is not accounting at all for newer gems. Sorry, but Blight bringing a 3.8 second cooldown between Slams is a nerf to Zombie Summoners because literally their weakest point has always been mapping. That is their problem, and this will impact them even more heavily in mapping, if it stands true.
Last edited by Bretherezenx#0890 on Sep 4, 2019, 1:36:44 PM

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