Balance in Path of Exile: Blight

In Minion, I don't see any change about Summon Holy Relic or Sentinel of Purity. So these minion have no Buff ?? I think a diversification BD is POE's fascination, not only service for some "HOT" BD.
Guide riders get extremely nervous and excited. I love the changes! It'll take me until 3.9 to finish reworking my guides... But this game just keeps on improving. Great job GGG! Forever Exiled, A Path of Exile Podcast
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MrSneakyFox wrote:
nothing but nerfs..

Also, the mana changes - do you guys even play your game? Literally noone wants to use mana potions.

true ,i rather use utility flask than mana flask.
I actually have no snarky or whiny comments. Good work GGG.
I like how some of the melee improvements lasted for just 1 season, and now cyclone will just become a proxy for spell casting using CWC - and may arguably become even stronger based on some of the Magma Orb + CWC shenanigans I saw on youtube as one example.
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Last edited by cgexile on Sep 2, 2019, 9:16:40 PM
Or, you know, you could try those builds? Or any of the new poison skills. If you don't enjoy playing the game and trying new builds then why bother with PoE at all? That's kind its thing. If you want more of the same league after league Diablo 3 is probably what you're looking for. If you don't want the same thing league after league, but then complain when you don't get that "same thing" from last league that you really liked, well perhaps consider evaluating the conflict between what you think you want and what you actually want.
May all your rings be unique for those of us using +1 to all gems... we're getting a nerf? because it's getting changed to all spells? so it will no longer affect i just have to roll the +2 i guess then
Memba old vaal pact
Last edited by tanksmontaje on Sep 2, 2019, 9:05:58 PM
Ruined my plans for a DB/HoP Guardian. Back to the drawing board.
including a new "Enduring" modifier that lets the mana flask remain after reaching full mana at the cost of duration.

I really don't understand this phrase at all. Could someone elaborate on this please ?

Thanks, cheers
Stats that subtracted from the final mana costs of skills made managing mana for certain channelled skills far too simple. We've split these mods into a channelled and a non-channelled skill version, with the channelled skill version granting a much smaller reduction.

RIP free cyclone.

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