Balance in Path of Exile: Blight

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I thought Cyclone was going to get gutted, but all you really did was nerf it’s AoE and then buff the AoE the tree gives. Pulverize slight AoE nerf, slight damage buff. It sounds as if with the new global stats to gems, you actually buffed Cyclone. Granted, + global level of gems is a pretty significant power creep. I’m certainly hoping it all balances out in 4.0.

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I do not understand how you think Cyclone is getting buffed. Slayer is getting nerfed a bit. Just keeping Cyclone up now with the mana changes will be difficult. The flat damage on the gem was cut in half. The range was cut. Yada yada......
Last edited by MrWonderful99 on Sep 3, 2019, 1:21:52 AM
POE is life.
Wow finally
Meanwhile in GGG central office

Chris:"Cyclone too OP"
Yeah Chris you right....maybe reduce they damage or AoE.....or attack speed....
Chris:"Yes!Let NERF all melee AoE for this"
em.... ok.......
Wait Chris what about low attack speed on all melee builds excluding Berserks
Chris:"what do you mean?"
Peoples cant may play "hit and run" style cos attack speed of all melee skils(excluding cyclone ofc) too low now,cos we NERF it in our"melee league",and dont forget Chris we nerf attack speed of multistrike by 50%.
Chris:"Nevermind, melee OP anyway,peoples just must craft his casual 20+EX foils and all be good"
.....ok Chris as you say................





P.S.Realy.dear GGG.I love your game and your hard work for all this years but this patches....i dont understand why? You guys make META builds for upcoming leagues and again you guys NERF it to ground in next patch....just why???
May be all what need in balance all archetypes aroud each other.
I really dig most of the changes. Big hype for 3.8!
Should have given the raider a rampage node.
and I feel that this is the class that should have IIR/IIQ. I MEAN, THE FREAKING NAME
Oblivious
ITT: Buuhuu I cant play the exact same build I’ve always played.

If you want to play a game that is never evolving, there is always D3
- half of these changes just reverse something introduced 1 or 2 leagues ago. sad.

- all these "specific bonuses" ruin the idea of a single, connected skill tree. of course it is "easier" to balance stuff, when it is NOT scaling/interacting with a lot of modifiers, but it also decreases the variability of the game. might as well just create seperated skilltrees for different archetypes at that point.

- on the contagion changes - the ED/cont spell combo is already slow to cast, while faster casting only gives QOL, but can't increase DoT damage. it has an "opportuinity cost": you need to build around the slow cast speed and mediocre AoE already.
in nerfing it even more, you are trying to nerf player skill here, which is a despicable thing to do.

and, most importantly:
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Almost every system in the game that touches Minions has been reviewed
- but you didn't touch the only thing that actually mattered and has been a clearly voiced concern for several years: the really bad minion AI
Last edited by PopeJo on Sep 3, 2019, 2:34:16 AM
I think it would be better to incentivise crafting variety by either just making the unlocking system more interesting or letting players specialise their crafting with cost, variance, bracket minimums increasing etc. As a mostly solo player some way to bridge a potential power gap increase would be nice though.
Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive.
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we've also changed the Guardian so he no longer grants specific bonuses to Herald of Purity and Dominating Blow minions, and have built the Crusade Slam effect into the minions themselves.


So what has the guardian in return? Please give this guy more generic minion nodes, so it could compete a bit with Necro as in being a Summoner.
Last edited by MyBallsOnYaChin on Sep 3, 2019, 2:42:01 AM

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