Trade

solo self found=no more trade problems :)
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brushmonkey wrote:
solo self found=no more trade problems :)

Truer words have never been spoken
Trust your mind and strengthen your abilities!
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TheLockedGuy wrote:
]WOW!!! LOL trade on console. You mean the one where it has like 0 filters. And you spend years scrolling through normal items before you get to the magic/rares?

If you read the trade manifesto:
https://www.pathofexile.com/forum/view-thread/2025870
you'll see that this is by design, because they didn't want the console game to die due to unlimited trade...
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On the trade market, we're experimenting with the opposite end of the trade spectrum, where it's very easy to complete trades but more difficult to find the exact item you're looking for. You can search broadly by a specific item class or type, but have to look through a lot of search results to find the one you want to make an offer on. This system intentionally makes the search process harder and the trade process easier, for quite a different trade experience. We're not planning to bring it to the international PC version of Path of Exile.
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ramosmichel wrote:
Make every item degrade/wear out and ultimately break! No repair at blacksmith like we did in Diablo 2.

This is the only way the game could live with easier trading... but it wouldn't be PoE any more...

There is also no benefit in it for GGG to spend a huge amount of resources to implement it. It'd require a complete new balancing of the entire game, plus of.c. the implementation of a trade system... and for no gain... They'd not make more money, and they'd risk losing a significant amount of players.

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ramosmichel wrote:
EDIT - Forgot the SSF, altough players there should be aware of the difficulties for that mode, GGG could slow down the ratio of item degradation for SSF, then revert back to normal IF/whenever the character is moved to normal leagues.

They don't want to balance more than one game. Thus why standard and SSF run under the same rules as the leagues.
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Emperor_home wrote:
Ok, why then GGG kill game with party and Aurabots?

Given I'm playing solo (though not SSF as I've bought a few items and maps) just fine without it, they obviously didn't 'kill the game'...

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Emperor_home wrote:
Solo play is very bad decision currently.

Nope. Probably played by 99% of the players...

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Emperor_home wrote:
Party gives more loot, more exp, op clean speed in trash items.

And?

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Emperor_home wrote:
Also, almost every party now got a trader who just doing trades for whole party.

So?

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Emperor_home wrote:
I don't see which decision I could make to compete with that sh*t being a solo player.

Only a tiny TINY minority of PoE's player base 'competes'. The rest play to have fun. If you want to compete, that in itself heaps loads of restrictions on you (including it being more efficient in a group), but you chose them yourself.
Last edited by Cyzax#3287 on Jul 26, 2019, 4:15:42 AM

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