Trade

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ramosmichel wrote:
It's high time GGG introduces that trading NPC in each players hideout -or any other system/suggestion/idea that DEvs can come up with- to improve trading process.

The NPC IMO doesn't disrupt the market as much, keeps far from the automation level of an AH, is simple/easy to use & understand, may also be adjusted to fit into the lore of the game so he looks like a real shopkeeper/partner and maintains the atmosphere of the tradings as something done in a personal level.

Trade will keep on the deflation path it always follows during each league, it will just happen a bit faster. That's not the end of the world as some believe.

And hopefully we will be happy! =D
Actually that may be problematic since happy ppl find something else to be bothered with, though I doubt anyting can bother me as much as the current trading ^^.


they had the idea themselves already and thrashed it years ago.

if you bind premium tabs to an npc, you make premium tabs pay to win cause you can map and sell at the same time, there is no malus anymore for offering alot of items. i got 800+ trade tabs in standard and 200+ tabs in temp leagues, i really don't wanna win the game with them.

if you don't bind premium tabs to trading, you piss people like me off who bought them for some trading convenience. and you remove ggg's biggest source of income.

their intention to have "player interaction" is not to have some good athmosphere or give players a chance to make friends after thanking them for a deal, it's a rather blunt method to slow down trading.

the current system makes players put less items into the trade system. if you remove that you will have to replace this incentive with something else.

i have no idea what that could be. the current system is perfect, nothing prevents you from trading alot. you just can't play the game then.
age and treachery will triumph over youth and skill!
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vio wrote:


they had the idea themselves already and thrashed it years ago.

...

i have no idea what that could be. the current system is perfect, nothing prevents you from trading alot. you just can't play the game then.


Thanks! Your explanation is very elucidative on showing the current state of the trading system! It is perfect in a sense but also a deadlock at the same time.

Hmm I'll give some thought upon it to try finding some workaround.
"It is a cruel joke that man was born with more intent than Life."
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ramosmichel wrote:
It is perfect in a sense but also a deadlock at the same time.

like chris said: for items to be worth something for you, they need a theoretical trade value.

the game is dead in the moment, the value of items on the market goes down to a chaos, there is no gratification in finding worthless junk.

the market is under pressure on several fronts:
- people have no selling space so they need to sell fast
- selling fast means they underprice each other, the downward pressure on item prices is huge
- there is no real demand for most items, most players probably buy 2 to 3 items and that's it, a huge part of the player basedoesn't trade at all according to ggg)

if you sell more items than you buy from the market (likely most people here do so), you already contributed to the imbalance because then is at least one guy who bought more than sold.

in a balanced market, the difference between stuff bought and sold for each player is zero.


while a offline trade system could contribute to the equality of trade because occasional players could sell more, the little demand that is there outside the guys flipping items, would be killed off faster than it is now.

the demand for items in the current system is up for just 3 weeks after league start and then nears zero. it goes up when people reroll and look for good rares with low requirement levels, then dies off completely.

i don't know how faster trading or even more items on offer could help there.
age and treachery will triumph over youth and skill!
"
MrsDeath_ wrote:
"
Chalace2 wrote:

Except they DID NOT create the system. they simply copied/bought(whatever) a 5(?) year old system run by a member/members of the community.

They had ample chance to modify it in any number of ways before implementing an official 'version' that would discourage the bots/scammers. But they didn't.


im not talkinG abOut the ForUm trade system.
im talking about general trade system. people assume ggg supports bots which is Crazy. i dK where do theY gOt that idea bUt its nonsense. a ReSponsiblE person shouLd know better that its very hard to deal with pesky botters. that is a real problem For many games.


Uh-huh...
Facilitating and supporting are not the same thing.

"
dont quote me never again.

Oh dear.
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Chalace2 wrote:
"
MrsDeath_ wrote:
"
Chalace2 wrote:

Except they DID NOT create the system. they simply copied/bought(whatever) a 5(?) year old system run by a member/members of the community.

They had ample chance to modify it in any number of ways before implementing an official 'version' that would discourage the bots/scammers. But they didn't.


im not talkinG abOut the ForUm trade system.
im talking about general trade system. people assume ggg supports bots which is Crazy. i dK where do theY gOt that idea bUt its nonsense. a ReSponsiblE person shouLd know better that its very hard to deal with pesky botters. that is a real problem For many games.


Uh-huh...
Facilitating and supporting are not the same thing.

"
dont quote me never again.

Oh dear.

Follow the clUes.
Trust your mind and strengthen your abilities!
"
vio wrote:
current trading gives you the freedom to decide to either trade alot or play alot undisturbed.

i have no idea how they could replace that decicion with something different so players don't throw every average item into the trade system or are forced into multiple accounts to trade alot.

games consist of a series of decisions enforced on the player. good games give the player alot of freedom in those decisions. bad games enforce certain ways to get things done.

removing decisions from a game is like killing a part of the game.


Ok, why then GGG kill game with party and Aurabots?
Solo play is very bad decision currently.
Party gives more loot, more exp, op clean speed in trash items.
Also, almost every party now got a trader who just doing trades for whole party.
I don't see which decision I could make to compete with that sh*t being a solo player.
"
MrsDeath_ wrote:

Follow the clUes.


The internet equivalent of 'fingers in the ears'.
How old are you? Haha
"
Chalace2 wrote:


The internet equivalent of 'fingers in the ears'.
How old are you? Haha
Most likely old enough that that kind of behaviour loses arguments/debates and garners the eyes of moderators.
"
Emperor_home wrote:
"
vio wrote:
current trading gives you the freedom to decide to either trade alot or play alot undisturbed.

i have no idea how they could replace that decicion with something different so players don't throw every average item into the trade system or are forced into multiple accounts to trade alot.

games consist of a series of decisions enforced on the player. good games give the player alot of freedom in those decisions. bad games enforce certain ways to get things done.

removing decisions from a game is like killing a part of the game.


Ok, why then GGG kill game with party and Aurabots?
Solo play is very bad decision currently.
Party gives more loot, more exp, op clean speed in trash items.
Also, almost every party now got a trader who just doing trades for whole party.
I don't see which decision I could make to compete with that sh*t being a solo player.


solo play is still an option for most of the players i guess? it's rather party play which is underpar with 5 people including the aurabot struggling to keep up with the damage dealer zoom zooming to the boss. (or so i heard)
age and treachery will triumph over youth and skill!
"
Chalace2 wrote:

Except they DID NOT create the system. they simply copied/bought(whatever) a 5(?) year old system run by a member/members of the community.

well, what's to copy from a web frontend which generates database requests and displays the results?

they had to have their own version to have a backup just in case.
and they needed a trade interface in all languages they support in their client software

"
Chalace2 wrote:

They had ample chance to modify it in any number of ways before implementing an official 'version' that would discourage the bots/scammers. But they didn't.

nope.
they did implement a ingame trading system. for consoles.

why consoles? because you're not anonymous there, you can't easily create thousands of free accounts and abuse the system.

if they implemented their console trading to the pc, the same restrictions would have to apply.


beside that, i've never been scammed in poe, playing since 2012. it's the opposite, i constantly have to deal with wannabe currency flippers cause they get the rates wrong and put too much currency into the trade windows.

it's a pita!
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jul 25, 2019, 10:12:03 AM

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