Trade
" they had the idea themselves already and thrashed it years ago. if you bind premium tabs to an npc, you make premium tabs pay to win cause you can map and sell at the same time, there is no malus anymore for offering alot of items. i got 800+ trade tabs in standard and 200+ tabs in temp leagues, i really don't wanna win the game with them. if you don't bind premium tabs to trading, you piss people like me off who bought them for some trading convenience. and you remove ggg's biggest source of income. their intention to have "player interaction" is not to have some good athmosphere or give players a chance to make friends after thanking them for a deal, it's a rather blunt method to slow down trading. the current system makes players put less items into the trade system. if you remove that you will have to replace this incentive with something else. i have no idea what that could be. the current system is perfect, nothing prevents you from trading alot. you just can't play the game then. age and treachery will triumph over youth and skill!
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" Thanks! Your explanation is very elucidative on showing the current state of the trading system! It is perfect in a sense but also a deadlock at the same time. Hmm I'll give some thought upon it to try finding some workaround. "It is a cruel joke that man was born with more intent than Life."
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" like chris said: for items to be worth something for you, they need a theoretical trade value. the game is dead in the moment, the value of items on the market goes down to a chaos, there is no gratification in finding worthless junk. the market is under pressure on several fronts: - people have no selling space so they need to sell fast - selling fast means they underprice each other, the downward pressure on item prices is huge - there is no real demand for most items, most players probably buy 2 to 3 items and that's it, a huge part of the player basedoesn't trade at all according to ggg) if you sell more items than you buy from the market (likely most people here do so), you already contributed to the imbalance because then is at least one guy who bought more than sold. in a balanced market, the difference between stuff bought and sold for each player is zero. while a offline trade system could contribute to the equality of trade because occasional players could sell more, the little demand that is there outside the guys flipping items, would be killed off faster than it is now. the demand for items in the current system is up for just 3 weeks after league start and then nears zero. it goes up when people reroll and look for good rares with low requirement levels, then dies off completely. i don't know how faster trading or even more items on offer could help there. age and treachery will triumph over youth and skill!
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" Uh-huh... Facilitating and supporting are not the same thing. " Oh dear. |
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" Follow the clUes. Trust your mind and strengthen your abilities!
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" Ok, why then GGG kill game with party and Aurabots? Solo play is very bad decision currently. Party gives more loot, more exp, op clean speed in trash items. Also, almost every party now got a trader who just doing trades for whole party. I don't see which decision I could make to compete with that sh*t being a solo player. |
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" The internet equivalent of 'fingers in the ears'. How old are you? Haha |
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"Most likely old enough that that kind of behaviour loses arguments/debates and garners the eyes of moderators. |
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" solo play is still an option for most of the players i guess? it's rather party play which is underpar with 5 people including the aurabot struggling to keep up with the damage dealer zoom zooming to the boss. (or so i heard) age and treachery will triumph over youth and skill!
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" well, what's to copy from a web frontend which generates database requests and displays the results? they had to have their own version to have a backup just in case. and they needed a trade interface in all languages they support in their client software " nope. they did implement a ingame trading system. for consoles. why consoles? because you're not anonymous there, you can't easily create thousands of free accounts and abuse the system. if they implemented their console trading to the pc, the same restrictions would have to apply. beside that, i've never been scammed in poe, playing since 2012. it's the opposite, i constantly have to deal with wannabe currency flippers cause they get the rates wrong and put too much currency into the trade windows. it's a pita! age and treachery will triumph over youth and skill! Last edited by vio#1992 on Jul 25, 2019, 10:12:03 AM
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